Todd Barker
Canada
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What game is it for?
What makes it so useful?
Do you still use it or roughly how many games did you use the aid?
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Jason Leidich
United States
Harrisburg
Pennsylvania
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I'm going to avoid specifics here and just say that you can't go wrong if you find a player aid posted by "UniversalHead" in the game's file section.

I always print these and keep them with my games. Even if I may not need them any longer they certainly are helpful for new players or those that don't play that game often enough to stay fresh.
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Jason Leidich
United States
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And now to be specific, this player aid for Robinson Crusoe: Adventures on the Cursed Island just made it so much easier to get into the flow of a turn and I still keep it on the side of the board just to keep myself on track. (Even though it's not a UniversalHead file.)

Round sequence crib sheet
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Kārlis Jēriņš
Latvia
Riga
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I'm a sheep.
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A lovely, fluffy sheep.
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This should totally be a geeklist, Todd!
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Chris SC

Madison
Wisconsin
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Galaxy Trucker's flowchart for the first 2 expansions:

http://boardgamegeek.com/filepage/84016/systems-overview-flo...

This thing is a lifesaver for teaching the game + both expansions to newbies. I sure as hell don't want to sort my tiles whenever playing with new people so I just bust this bad boy out. I won't play without it.
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Chris
United Kingdom
Birmingham
England
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Shoot for the moon. Even if you miss, you'll land among the stars, where you will be forced to drift aimlessly farther into the vast, empty abyss of space until a lack of food, water and oxygen causes you to succumb to Death's cold embrace.
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This handy chart for A Few Aces Of Snow

http://boardgamegeek.com/filepage/86013/location-card-summar...

It maps out all the possible connections each location cards provide you so you easily know if one location is preferable over another and you won't suddenly find you've settled your way to a dead end.
 
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George Ramos
Canada
Montreal
Quebec
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Sing, o muse, of the wrath of Achilles...
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Definitely the Magic Realm materials on this site helped resurrect the game for me, and achieve some level of competence with the game!
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Todd Barker
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rangerx wrote:
I'm going to avoid specifics here and just say that you can't go wrong if you find a player aid posted by "UniversalHead" in the game's file section.


I've used more than a couple of these fantastic aides, if you don't want to dig through files it can be a time saver to just choose the ones by Universal Head I've corrected a few rules that I swear I had right before the aid. Anyways they are good quality and seem to always include the right information.
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Adrian Hague
United Kingdom
Bristol
Bristol
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RAWKET LAWNCHA!!!
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Not to toot my own horn, but I'm a very useful 'player: Ade'.

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George I.
Switzerland
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Easy choice:



The rulebook of Power Grid is a "good" one, in terms that it has no inconsistencies and it's clear. However, it has a bunch of rules scattered across different pages. This Player Aid is Gold. It just puts the housekeeping mechanisms in order, so that you won't miss anything, not even a single detail.
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Christian Gienger
Germany
Germany
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Arkham Horror flowchart several years ago. I think I would never have played it without that help.
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Edward Uhler
United States
Commerce City
Colorado
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Todd, make a geeklist. Far more effective and useful for folks, too! thumbsup
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Texas
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"that's a smith and wesson, and you've had your six"
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Of course that would be the one I made for Struggle of Empires. It's the only one I've ever made, because I needed it so badly.
 
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Pete
United States
Northbrook
Illinois
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I thought he was looking for generic game aids.

Pete (read it wrong)
 
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Matt Price
United States
San Francisco
California
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This is a customized Bane Tower from the game Man o' War
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Anything made by Universal Head

Universal Head
New Zealand
Nelson
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Professional creative visual communication: www.universalhead.com
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Game summaries and reference sheets: www.headlesshollow.com
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Alex Berry
United States
Colorado Springs
Colorado
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Anything by this guy
Joe Berger
United Kingdom
Bristol
Bristol
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Vanilla Ice
United States
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The player mat for Ra. I refuse to play without it now.

http://www.boardgamegeek.com/filepage/16069/ra-player-matpdf
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Greg S
United States
Pipersville
Pennsylvania
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The scenario-specific and generic ship cards for Flying Colors done by
Chris Dippel
United States
Merrick
NY
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Used them extensively in my last gaming sessions - wonderfully done!
 
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Armand
United States
Los Angeles
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This makes Castles of Burgundy teachable in 5 minutes and replaces the rulebook completely:

The Castles of Burgundy - Essential rules and tile reference (EN)
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Aaron Chasteen
United States
Yorktown
Indiana
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doctoryes0 wrote:
This makes Castles of Burgundy teachable in 5 minutes and replaces the rulebook completely:

The Castles of Burgundy - Essential rules and tile reference (EN)
Wowzers, great question! This answer is right on the money.

El Grande - http://www.boardgamegeek.com/filepage/31625/el-grande-player...
"You mean the game didn't come with this?" My friend was shocked, "I would be lost without it!"


Citadels - http://www.boardgamegeek.com/filepage/32393/citadels-standar...
The best player aid for Citadels. Beginners can't play without it. Fits perfectly in the box.


Ghost Stories - http://www.boardgamegeek.com/filepage/43235/universal-head-g...
Page 5 is Universal Head's crowning achievement. Don't teach this game without it.


Bohnanza - http://www.boardgamegeek.com/filepage/11967/bohnanza-player-...
Great for beginners. A nice rules refresher.

I cut and laminate everything.
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Aaron Chasteen
United States
Yorktown
Indiana
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Almost forgot...

"Welcome to Avalon...Muahaha." No more characters awkwardly reading the script and trying to play the game. http://boardgamegeek.com/filepage/99008/avalon-pre-game-ritu...
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Rick Rodrick
United States
Portland
Oregon
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My number one is probably the RA player mats mentioned above. A close second is the player mats for Age of Empires III: The Age of Discovery

 
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Jonathan Berry
United States
Louisville
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Agree Universal Head has made some great player aids. When I first started coming here Tide of Iron was one of the games that drew my eye and without his player aid I don't think we could have made it through that first game.
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Jason
Canada
Pickering
Ontario
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doctoryes0 wrote:
This makes Castles of Burgundy teachable in 5 minutes and replaces the rulebook completely:

The Castles of Burgundy - Essential rules and tile reference (EN)


+1. Amazing reference. I've used it to teach a few different people, and remind myself of tile meanings during the game.
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Mark Drake
United States
Picayune
Mississippi
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Great topic!

Hard to say as I have found so many player-made play aids,for many of the wargames I like to play.

Big thank you to ALL you fellow BGG'ers that post your play aids!

Mark

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