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Subject: Recommend Scanner Settings rss

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Chris Grandy
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I recently acquired a brand new, never opened copy of Dynamite.

I intend to play the game with my kids (played it when I was a boy). Before I apply the stickers, I wanted to scan the sheet to upload to the Geek. That way there's an archived copy for anyone that are missing them.

What is the best format to use and what resolution should I use?

Any other tips when scanning the stickers and rules are welcomed.

Thx,
Chris
 
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Byron Campbell
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It's over 9000.
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Chris Grandy
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kittenhoarder wrote:
It's over 9000.


Care to elaborate?
 
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Chris Robbins
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For your own archive, try the highest resolution first. Then, after 20 minutes of scanning and creating a 50GB file, try 600 dpi. Very few individuals will have a printer which can use a resolution this high, but you won't have another chance to make a better scan after they're separated. For saving another copy here at BGG set it for 150 dpi. There are guidelines in the wiki:

http://boardgamegeek.com/wiki/page/Image_submissions#
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Dr Caligari
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neoOberon wrote:
kittenhoarder wrote:
It's over 9000.


Care to elaborate?


Lol, Byron is quoting a humourous internet meme, google the phrase and all will be revealed. (I guess you had to be there)

FWIW, the higher resolution, the better, but you also end up with large file sizes. My scanner defaults to 300 dpi, I crank it up a notch to 450dpi. But for the purposes of a counter inventory, I'm guessing that 300 dpi is fine.

I'm open to suggestions from the more experienced though.
 
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Jay Volk
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300 dpi should be fine. That's what we use for production images.
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Todd Pytel
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300 dpi is more than enough scanning resolution. It's quite likely that a modern printed game component was printed at that resolution in the first place, in which case going higher isn't going to get you anything at all.

For the image format, use an LZW-compressed TIFF for your archive. This is a lossless format, but the compression makes it a lot smaller than a straight bitmap. There are other compression schemes, but LZW is common and compatible with most programs. For uploading to BGG, export it to a JPG at whatever resolution seems practical for the sheet size and detail.
 
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Chris Robbins
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One of the reasons for an image submission being rejected:

•Too big: Scans and copy-photography images of components, such as counter sheets, cards, and other flat materials, may have a maximum resolution of 200ppi, or a maximum size of 1900 pixels on the long side, whichever is less.

Although the "whichever is less" phrase is making my head spin. A width of 800 pixels makes 6000 dpi (or ppi) okay?
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David
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bltzlfsk wrote:
One of the reasons for an image submission being rejected:

•Too big: Scans and copy-photography images of components, such as counter sheets, cards, and other flat materials, may have a maximum resolution of 200ppi, or a maximum size of 1900 pixels on the long side, whichever is less.

Although the "whichever is less" phrase is making my head spin. A width of 800 pixels makes 6000 dpi (or ppi) okay?
Well, that's a 3mm component. So if your game art is a micro dot, why not?
 
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