Jonathan M D Thomas
United States
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A shop I know got ahold of the Dominion War OP 1 kit. The game has quite obviously changed in the months since the OP first landed. There is was a klingon fest for the top spots.

How would you guys approach this OP with the current assortment of ships?
 
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Zachary Burkhardt
United States
Kentucky
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What shop, if you don't mind me asking?

Are resources allowed?

If so, I think using a reinforcements sideboard to keep your ships supplied while beaming people to the station would be effective. I think the Borg might have a problem avoiding the mines due to their limited choices for maneuvering. The new Dominion cruiser would be quite good in this scenario, I think, as would Voyager.
 
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Scott Kelly
United States
Florence
South Carolina
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Hugh + TOS Enterprise = clown car...add a Flagship with an extra crew slot for an even larger clown car

For all of mine I think I went with 2 heavier hitters and a 3rd small Apnex (with a generic captain and Bochra & Parem). There was never a time that I took DS9 that I didn't get some good shots off, even if it got blown up. If it did get blown up, I didn't have but 2 SP on there and I still have enough firepower left to take down an opposing fleet.

 
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Justin Hare
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For the first OP1, there were no flagships and less available ways to gain extra actions or movements. So, most players worked on their turn two beam over to the station and then fought.

Now, with more, faster ships and more ways to slingshot a ship forward, there are ways to get DS9 on turn one. If a high captain skill beams over, DS9 would actually have a chance to get a shot off under your control.

For Feds: If you don't want to try to take DS9, take advantage of actually having maneuverable ships this time around and place the replicating mines to your advantage. If you want to take DS9, then running Christopher Pike with Admiral Kirk lets you load up crew for cheap and beam over a decent captain. When Pike goes, you now still have Kirk8 as a captain. Fair warning DS9 is squishy.

For Romulans: Take advantage of Romulan Flagship and the Blind draw ship to keep a super maneuverable fleet and stay by the replicating mines. Possibly use cloaked mines to shield the station. I'm not aRomulan player, so i'm not too knowledgeable about what would work.

For Klingons: Try to get a shot at the ships beaming down crew. Keep a klag or stex around if your opponent makes no effort to take DS9. Don't worry about them taking DS9, you have enough firepower to ruin it easily.

Dominion: Lack of crew slots hurts. Weyoun7 could do wonders. Check to see if a 4 bank or 5 straight gets in range 2 of DS9. If it does, you could go for a turn 1 beaming. I see using a Jem Hadar fighter with Weyoun 7 and cheap crew to beam over and use it to escort 2nd division battlecruiser. Energy dissapator could be fun to force players into mines.

Independent: Use the Gorn elite talent to make a ship run into mines turn one and break up their formation.

Borg: Mines get placed after your ships are placed. You're not going to get to DS9 first. Blow it up and then drag the fight into the minefields.

Species: Blow up everything.
 
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