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Subject: Trade House tiles face up rss

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Armand
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The random draw of trade house tiles after you choose the role always seemed really weak to me. Why? Thematically it makes no sense (you can't check the price of coffee until you get to market?) and as a game design choice I think it's a missed opportunity.

Place all five face up at the beginning of the game.

You can place them in a random order, ascending order, or descending order. All three work great and breathe a new element of tension and predicting your opponent's moves into the game.

Give it a try and let me know if you like it, too!


(Or just post that the game is perfect and there's no reason to change it, as you enjoy doing in every variant thread. )
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Lars Wagner Hansen
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The game is perfect and there's no reason to change it

Seriously I would be fine with either, as I can see knowing the tile would influence you decisions when choosing your role.

I usually just tries to remember what the last tile was, and then plan from that.

In any case I always bank on the lowest outcome, and then being pleasantly surprised.

I've also player with players who kept the used trading tiles turned over, and once all 5 had been used, they were turned face down and shuffled again
 
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l-hansen wrote:
The game is perfect and there's no reason to change it

Seriously I would be fine with either, as I can see knowing the tile would influence you decisions when choosing your role.

I usually just tries to remember what the last tile was, and then plan from that.

In any case I always bank on the lowest outcome, and then being pleasantly surprised.

I've also player with players who kept the used trading tiles turned over, and once all 5 had been used, they were turned face down and shuffled again
Some claim it is a bit of drag if you play against players who can memorize the order, and thus, they would always know how much they're getting each time they trade.
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John Bradshaw
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doctoryes0 wrote:
(Or just post that the game is perfect and there's no reason to change it, as you enjoy doing in every variant thread. )


The game was nearly perfect - and it is now!

Nice variant - I don't know how much difference it will make, but yes, why not have a bit of forward planning - good idea - I'm sure I'll use this next time I play - thanks.
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Armand
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Seghillian wrote:
I'm sure I'll use this next time I play - thanks.


My pleasure!

(If you thumb the thread more people might read it... )
 
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Darin Bolyard
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Of all the threads I've read about SJ, the trade house tiles appear to get a large amount of attention due to the random set up per the rules. I may try this, but I personally like the random set up. I don't memorize the order, and the future market value is visible prior to round's end. So, there is planning involved in your role selection the following round(s) at least based on that.
 
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