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Star Wars: X-Wing Miniatures Game» Forums » General

Subject: Teaching Lists? rss

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Graham Richardson
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So I have found that teaching the non-Advanced rules game seems a little to unimpressive to people, but trying to push them into a full 100 point-look through all my cards-figure out how to play game doesn't work well either (for most people atleast) So I was wondering if anyone had suggestions on a few lists that would:
A. be well balanced against each other so that I would feel fine playing either list.
B. have upgrades needed to teach parts of the game
C. lets the new player both feel in control and powerful but not at the expense of tension....

My idea is to have like 4 lists, 2 alliance 2 Imp, that would give the new player a few choices, want to play Rebel or Imperial? lots of fighters or a few heros? small ships big ships? that kind of thing

has anyone put together such lists that I could benefit from?
 
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Graham Richardson
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also if it could be like a 60-75 point list that could have a few options to fill the 40-25 point cap so they could do some choosing might be a good idea too.
 
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Patrick Reynolds
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I've had good luck running Vader's TIE Advanced with two TIE Fighters against a pair of X-Wings. Give Vader a missile and swarm tactics, and one of the X-Wings a torpedo and R2-D2. Use pilot selection to balance points; it should end up around 60 per side.

It's not too complicated, there are only a couple of upgrades per side, and you get to run a teaching game with iconic characters like Vader and Luke Skywalker.
 
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Whats 4T
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I recently made some 75pt lists with this very thing in mind. The initial idea was that each would be built around a well know character, contain no more than two types of ship, and dip into a slightly different aspect of the game. There's also a little bit of pilot skill interplay between the squads. See what you think...


LUKE SKYWALKER

Luke Skywalker (31pts)
- Swarm Tactics (2pts), R2 Astromech (1pt)

Rookie Pilot (21pts)

Gold Squadron Pilot (23pts)
- Ion Cannon Turret (5pts)


DARTH VADAR

Darth Vadar (36pts)
- Marksmanship (3pts), Cluster Missiles (4pts)

Obsidian Squadron Pilot (13pts)

Obsidian Squadron Pilot (13pts)

Obsidian Squadron Pilot (13pts)


HAN SOLO

Han Solo (47pts)
- Determination (1pt)

Biggs Darklighter (28pts)
- Hull Upgrade (3pts)



BOBAFETT

Bobafett (51pts)
- Expert Handling (2pts), Heavy Laser Cannon (7pts), Stealth Device (3pts)

Academy Pilot (12pts)

Academy Pilot (12pts)

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Jean Ouellet
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I really like you 75 points different squads. I made 2 more for a slightly more advanced tactics - pun intended - just cause I love As and Bs and TIE Bombers... although you do cover Missiles / dual action with Vador, flying a TIE Bomber squad has it's own feel and can be hard to get. And B-wings with advanced sensors fun style on its own as well

TIE Bomber squad
Captain Jonus (26)
- Squad Leader, Seismic Charges
Scimitar Squadron Pilot #1 (25)
- Cluster Missiles, Assault Missiles
Scimitar Squadron Pilot #2 (24)
- Cluster Missiles, Concussion Missiles

B-wings and A-wings
Green Squadron Pilot (25)
- Push the Limit, Stealth Device
Blue Squadron Pilot #1 (25)
- Advanced Sensors
Blue Squadron Pilot #2 (25)
- Advanced Sensors
 
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Ken
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The goal is to win; but we play to have fun - Me <-- I said that.
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Here is a training list I've tried in the past
Difficulty and points increase from game 1 to game 3. Game 1 has no abilities at all. Game 3 has 100 points and the Falcon.


Rebel 1: http://xwing-builder.co.uk/view/12088/beginner---rebel---1
Rebel 2: http://xwing-builder.co.uk/view/12079/beginner---rebel---2
Rebel 3: http://xwing-builder.co.uk/view/12082/beginner---rebel---3


1a, 1b and 1c are different version of an Imperial game 1 match.

Imperial 1a: http://xwing-builder.co.uk/view/12089/beginner---imperial---...
Imperial 1b: This one is not recommended, three different PS. http://xwing-builder.co.uk/view/12113/beginner---imperial---...
Imperial 1c: http://xwing-builder.co.uk/view/12112/beginner---imperial-1c
Imperial 2: http://xwing-builder.co.uk/view/12080/beginner---imperial---...
Imperial 3: http://xwing-builder.co.uk/view/12083/beginner---imperial---...

Also if it's new players you can print out the sheets with full description and it will be in color with abilities.

Let me know what you think?
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Graham Richardson
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I like all of these suggestions, I am going to try them next time and figure out which I like the most.

Thank you all for helping out! I hope this helps you all too as you see things people suggested.

Graham
 
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Scott C
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whats4t wrote:
I recently made some 75pt lists with this very thing in mind. The initial idea was that each would be built around a well know character, contain no more than two types of ship, and dip into a slightly different aspect of the game. There's also a little bit of pilot skill interplay between the squads. See what you think...

I love this approach! I'm stealing it next time I introduce the game to a Star Wars fan who doesn't game heavily. Lately, I've been introducing it to my gaming group as schedules line up for off-nights, and haven't had an issue explaining the rules in 15 minutes, handing them a side's worth of cards, and telling them "we'll start with 60 points" and then building a bit of a softball list against them so I don't steamroll them if they don't take the time to really digest synergies in their construction. I leave Wedge out, for instance.
 
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