Single Player Challenge - Choose one of the following treasures (listed below from lowest to highest difficulty). Find the chosen treasure before you are killed twice. (For additional difficulty adjustment: Increase number of allowed deaths to lower difficulty, decrease to raise difficulty.)
Treasure Deck Shuffle Instructions: Do the following with the treasure deck containing the remaining treasures from the level of the chosen treasure: 1. Shuffle the cards. 2. Divide the deck in half. 3. Put the chosen treasure card in the 2nd half and shuffle this half only. 4. Place the first half of the deck on top of the second half. (Example: The player wants a medium difficulty challenge. The player choses to attempt to find the 4th level Huge Emerald before being killed twice. The player removes the Huge Emerald from the level 4 treasure deck, shuffles the remaining cards in the level 4 treasure deck and then divides the deck into two piles. The Huge Emerald is placed in the 2nd pile and then the 2nd pile is shuffled again. The 1st pile is then placed on top of the 2nd pile.)
List Key: Treasure Level - Treasure (If multiple are listed, choose one)
Intro Difficulty Level:
1 - 1000 Gold
1 - Secret Door
1 - Magic Sword
Practice Difficulty Level:
2 - 500 Gold, 750 Gold, or Silver Ring
2 - Secret Door
2 - Magic Sword
From Lowest to Highest Challenge Difficulty:
3 - 750 Gold
3 - Secret Door
3 - ESP Medallion
4 - 1000 Gold, Silver Cup, Huge Emerald, or Huge Sapphire
4 - Secret Door
4 - Crystal Ball
5 - Silver Ring, Silver Necklace, or Huge Ruby
5 - ESP Medallion
6 - Silver Coffer, Silver Necklace, Gold Necklace, Huge Sapphire, Huge Ruby, or Huge Diamond
6 - Magic Sword
6 - Crystal Ball
This list contains only cards that appear a single time in any given level's treasure deck.
This list was based off of the 2012 edition and rules.
The idea behind the shuffle process is that the player will have to clear at least half of the rooms on the chosen level before having a chance at finding the chosen treasure. The original rules called for the treasure to be chosen and shuffled into the level's treasure deck. This not only allowed for the possibility of a treasure with multiple copies being chosen, but also the possibility that the first treasure found may be the treasure being hunted for, which doesn't necessarily make for a challenge at all.
The difficulty order was not calculated statistically. The listed order is based on the idea that monsters of higher levels are more difficult, that the Crystal Ball, once found, offers the ability to sit in one spot and reveal monster/treasures until the target treasure is found, the ESP Medallion offers a similar ability, the Magic Swords make killing monsters slightly easier, and the Secret Doors, while in a single player challenge have little effect, offer the ability to move more freely throughout the dungeon.
There may be a way to apply this Treasure Hunt variant to a multi-player game. This would be 'fair' in a 2-player game as long as both players choose the same character type (Rogue, Cleric, Fighter, or Wizard). As stated in the rules, Rogues are best for level 1-3, Clerics are 2-4, Fighters are 3-5 and Wizards are 4-6. A 2-player game playing as different character types and 3+ player games would seem to require some sort of modifications.