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Merchant of Venus» Forums » General

Subject: Map redraw from scratch (trying to keep ties to the original) rss

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Joe Kundlak
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What do you know guys, Scott Everts keeps inspiring me in my current projects again and again whistle

As it happens, after I saw him starting to work on his Classic Board Graphic Redesign (Old School Edition 3.0) for Merchant of Venus, I started thinking about making a MoV map myself. One of the reasons was that I always wanted to give MoV a try, but for various reasons never got around to either buy the game (I kinda do not like the aged graphics, so this was a no go), or make the then available Dathkadan remake. But that remake was too busy for me (even if it is beautiful as it is) and I could not justify making so many circular tokens and/or finding enough disks to mount them (you might remember I made square tokens for the Dathkadan's redesign, but that stopped there).

Alas, the opportunity to make a map I would like - and foremost to try if I could do it in the first place, as I am not an artist by any stretch - could not be passed on.

I am following Scott through his work and now I am finally in a position to reveal what I made during that time.

The whole file is made as a layered Inkscape document, therefore I am able to edit/change any single feature part without messing other stuff up (and given Inkscape is a vector editor, the resulting file can be scaled indefinitely without losing any quality).

Please, if you can and want to, comment on the overall style, color choice, readability, features etc. Are there any features that could be added to the map over the original design, which could ease up gameplay a bit?

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Mark O'Reilly
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I simply love the look of this map thumbsup
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Jared Beiswenger
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Very cool. Nice work.
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Scott Everts
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Great job!
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Joel Langenfeld
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Joeyeti wrote:
What do you know guys, Scott Everts keeps inspiring me in my current projects again and again whistle

As it happens, after I saw him starting to work on his Classic Board Graphic Redesign (Old School Edition 3.0) for Merchant of Venus, I started thinking about making a MoV map myself. One of the reasons was that I always wanted to give MoV a try, but for various reasons never got around to either buy the game (I kinda do not like the aged graphics, so this was a no go), or make the then available Dathkadan remake. But that remake was too busy for me (even if it is beautiful as it is) and I could not justify making so many circular tokens and/or finding enough disks to mount them (you might remember I made square tokens for the Dathkadan's redesign, but that stopped there).

Alas, the opportunity to make a map I would like - and foremost to try if I could do it in the first place, as I am not an artist by any stretch - could not be passed on.

I am following Scott through his work and now I am finally in a position to reveal what I made during that time.

The whole file is made as a layered Inkscape document, therefore I am able to edit/change any single feature part without messing other stuff up (and given Inkscape is a vector editor, the resulting file can be scaled indefinitely without losing any quality).

Please, if you can and want to, comment on the overall style, color choice, readability, features etc. Are there any features that could be added to the map over the original design, which could ease up gameplay a bit?



I like the overall look - nice and clean. However the pilot numbers for the Nav circles really need to stand out more.

And of course, the nav circle in the Colony World system is from a variant.
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SkunkyBeer wrote:
However the pilot numbers for the Nav circles really need to stand out more.


Yes, I like it alot but if I had one suggestion, go with the dice symbols for the nav circles.
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Joe Kundlak
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The reason I went with numbers instead of dice in the end is that the navigation circles clutter the map further.

What I can do is to enlarge the numbers further. Believe me, with a real-size board they would not appear that tiny...
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Richard Irving
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I much prefer having arrows sticking out of the Navigation Circles--then where you must go is crystal clear.
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Joe Kundlak
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rri1 wrote:
I much prefer having arrows sticking out of the Navigation Circles--then where you must go is crystal clear.

IMO I do not see an instance where you could be confused on this map... But correct me if I am wrong!
 
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