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Subject: Wounds, Healing and being KO'd rss

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Chuck Hurd
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If you'd like to add Wounds, Healing and being KO'd to the game try this:

When a Minion enters the line all players must make this Fight test: If you do not currently have enough Skill in your hand to defeat the Minion you must take a wound. If any player accumulates 3 wounds they are KO'd and must place a card from hand into the Shadows. After placing the card the Hero is fully healed.

When a Location enters the line all players may make this Healing test: If you currently have enough Skill in your hand to defeat the Location you may heal one wound.

Note that the Minions and Locations are not awarded as a result of these tests, they remain in the line after the tests are made.

Thoughts? Maybe too aggressive? What can be done to tone it down?

What to call it?
 
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