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Subject: Action & Color Connection (changes between Pre-release and Production) rss

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"Let each man pass his days in that wherein his skill is greatest" Propertius Sextus
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There is a connection between colors of cards and their actions. It has been there since the pre-release version, but is more pronounced in the production version.

For instance, yellow is the 'Command' color - that is just about all that is there. Blue is for 'Build' with some 'Trade' thrown in I think.. Red is for 'Sabotage' and 'Mine'. Green is a bit of 'Draw' and ... (I can't remember if plan or research features more prominently). There are some exceptions, where one or two of a particular action will show up outside its dominant color, but not many.

Can Chris or Chuck comment on the game play reason to even more strongly tie one color to a set of actions in the production version? Does it play better that way, or is it largely thematic?
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Jonathan Harrison
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I remember Chris’s commenting that the color distribution was accidentally off in the prerelease version. So I don’t know whether what you’re seeing is the correction to how the game was intended in the first place?
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Chris Cieslik
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The game was always intended to have a dominant presence in each action type for one color, and a smattering of others. Not every single move is yellow, but most are. This means that mining certain types of minerals gives you a greater likelyhood for enhanced actions of one type, but not all of them. And similarly, you can get an occasional boost in an action type from one of its off-color cards.

The error from the pre-release was just a couple cards that got color swapped. Everything in the final version is correct.
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Christian K
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We actually sorted the cards to investigate this after the first play. There are some general guidelines but nothing is set in stone it seems.
 
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Justin Dugger

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At least in my copy, all the builds are blue, and all the sabatoges are red. Every color except red has a 'rare' card (I don't count the draw card).

My base impression, having not yet played a game, was that opening strategy really depends on knowing which of your initial six cards was a rare, and which action cards mesh. A rare green command means you can pursue a red green mine / refine strategy without needing yellow minerals, for example.
 
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Justin Dugger

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Since it's changed a bit between Pre-release and Production, and I saw an older thread about card distribution, I thought I'd share an updated analysis.

edit: fixed image link


It's pretty late now, so I'll just point out that the data shows that green has a lot more variety than yellow or red. Which I guess is good, Plan and Execute both require other cards to be interesting.
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