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Subject: Love for HitS rss

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Judd Vance
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25:28

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Jeff Patino
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This video convinced me to subscribe to this game's forums. Look forward to reading more about this game!
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Francis K. Lalumiere
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Thanks Judd!
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Edward Uhler
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Judd, you'll be excited to know that we're going to interview Daniel during the Conclave of Gamers (10 days from now), for our podcast. So stoked to demo HITS too!
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Steve deWinter
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You three have opened my variety in games, and looking forward now….(thanks) to Hands in the Sea
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Judd Vance
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eapeas wrote:
Judd, you'll be excited to know that we're going to interview Daniel during the Conclave of Gamers (10 days from now), for our podcast. So stoked to demo HITS too!


Can you send me a link? Dan is super cool and a whiz at taking an established system and making it better.

Outside of improving the Acres model (obviously), he took the often-copied Hammer of the Scots format and added a true Card Driven Game element in it when he made Caesar's Gallic War. I own most of the Hammer-variants and Dan's game is the best of them. It was so good that I learned how to make Vassal modules just so I could play it more. And that led me to volunteer to playtest HitS.

He wrote variant rules for Joe Miranda's Caesar XL and made it a whole lot better.

I've seen his next prototype and he's got the magic touch, I tell ya.
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Derry Salewski
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airjudden wrote:
eapeas wrote:
Judd, you'll be excited to know that we're going to interview Daniel during the Conclave of Gamers (10 days from now), for our podcast. So stoked to demo HITS too!


Can you send me a link? Dan is super cool and a whiz at taking an established system and making it better.

Outside of improving the Acres model (obviously), he took the often-copied Hammer of the Scots format and added a true Card Driven Game element in it when he made Caesar's Gallic War. I own most of the Hammer-variants and Dan's game is the best of them. It was so good that I learned how to make Vassal modules just so I could play it more. And that led me to volunteer to playtest HitS.

He wrote variant rules for Joe Miranda's Caesar XL and made it a whole lot better.

I've seen his next prototype and he's got the magic touch, I tell ya.


I'd read complaints about CGW. I bought it anyway because I love HotS, but I haven't tried it yet.

Do many people play it on vassal?
 
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Judd Vance
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It's a lot easier for a new player to play the Romans and that is what bugs some folks.

I heard folks claim the Americans are at a disadvantage in Washington's War and the French are at a disadvantage in Wilderness War, and when I heard that, I offered to play them and take the "underdog" and then whipped the pants off of them.

I heard the same thing about Anzio/Cassino and offered to take the Axis. No takers.

It takes more skills to take the lesser power, but they have so many more things they can do, it balances out. Also, like Wilderness War, you can bid victory points to balance it out.

One last thing -- there are 2 pretty well known game designers who made comments and never played it. That tells you more about the individuals than the game.

As far as folks playing it on Vassal, I don't know. I played it a few times. It actually solos better than most Hammer games.
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Robert B
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airjudden wrote:

He wrote variant rules for Joe Miranda's Caesar XL and made it a whole lot better.


+1 to this. Dan's variant package of fixes is a needed improvement to CXL. I wouldn't play without it.
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Edward Uhler
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airjudden wrote:
eapeas wrote:
Judd, you'll be excited to know that we're going to interview Daniel during the Conclave of Gamers (10 days from now), for our podcast. So stoked to demo HITS too!


Can you send me a link? Dan is super cool and a whiz at taking an established system and making it better.

Outside of improving the Acres model (obviously), he took the often-copied Hammer of the Scots format and added a true Card Driven Game element in it when he made Caesar's Gallic War. I own most of the Hammer-variants and Dan's game is the best of them. It was so good that I learned how to make Vassal modules just so I could play it more. And that led me to volunteer to playtest HitS.

He wrote variant rules for Joe Miranda's Caesar XL and made it a whole lot better.

I've seen his next prototype and he's got the magic touch, I tell ya.


I certainly will.

Really excited to both meet Daniel, but also to try out HitS!
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John Smales
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Based on your review, I'm in on HitS and look forward to the game's release.

airjudden wrote:

I heard folks claim the Americans are at a disadvantage in Washington's War and the French are at a disadvantage in Wilderness War, and when I heard that, I offered to play them and take the "underdog" and then whipped the pants off of them.


I can definitely say from experience that you back your rhetoric with action. Your Americans were at NO DISADVANTAGE to my Brits during our game on Weds. I am usually quite at home wearing a red coat; however, your ability to set the pace during the game was a learning experience. My only regret is that the war ended before I could come up with a "master plan" to destroy your rebellious hopes--then again, I don't think the atomic bomb could have helped me against the momentum you built by keeping all your generals in the field and countering my every attempt to seize the initiative--well done, sir.





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Judd Vance
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Rhand wrote:
Based on your review, I'm in on HitS and look forward to the game's release.

airjudden wrote:

I heard folks claim the Americans are at a disadvantage in Washington's War and the French are at a disadvantage in Wilderness War, and when I heard that, I offered to play them and take the "underdog" and then whipped the pants off of them.


I can definitely say from experience that you back your rhetoric with action. Your Americans were at NO DISADVANTAGE to my Brits during our game on Weds. I am usually quite at home wearing a red coat; however, your ability to set the pace during the game was a learning experience. My only regret is that the war ended before I could come up with a "master plan" to destroy your rebellious hopes--then again, I don't think the atomic bomb could have helped me against the momentum you built by keeping all your generals in the field and countering my every attempt to seize the initiative--well done, sir.


If I had known you were interested in it, I would have brought my prototype up and taught you. It's a game you never have to ask me twice to play.
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