Matthew Lutz
Canada
Chilliwack
British Columbia
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Do I have to have S&S base set to have these new characters, or can I play with Rise of the runelords?
 
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Andrew Warner
United States
Middletown
Delaware
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I'm not sure exactly what you are asking.

You can buy the Skull and Shackles Character Add-on Deck and take the 4 character cards from it to play in Rise of the Runelords.

You can also take a Rise of the Runelords character and play them in Skull and Shackles.

The success of either one will vary depending on the character.
 
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secoAce -
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This is Vic Wertz's reply to a similar question at the Paizo site at:

http://paizo.com/products/btpy92zk/discuss?Pathfinder-Advent...

Vic Wertz at Paizo wrote:
Characters are intended to be compatible with any set. That said, some characters may have advantages in one set that they lack in another. For example, the gunslinger Lirianne from Skull & Shackles would not be as useful in Rise of the Runelords unless you *also* add in some firearms for her to use. And many Skull & Shackles characters have ship-themed powers that would not be useful in an Adventure Path that lacks ships, though most of their powers will be useful. On the other hand, we have laid some groundwork for the future—you might have noticed that some cards in Rise of the Runelords refer to the Craft skill, which no RotR characters actually have—but some S&S characters do!


On that same page, he also says:

Quote:
For returning characters, the base cards have small differences, and the role cards are very different.

Quote:
You should use the role card that comes from the same set as your character card. Remember that role cards are placed over character cards, and they include the powers from those character cards, so if you were to mix-and-match, you would have issues with those powers not matching. Which is to say the S&S role cards are designed to advance S&S characters, and the RotR role cards are designed to advance RotR characters.
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Zoltán Mészáros
Hungary
Budaörs
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You should be able to play many of the character without a problem.

On the other hand some of the characters - like the gunslinger or the swashbuckler - won't really work with RotR without some house-rules or boons borrowed from the S&S set.

Out of the two maybe the swashbuckler is the bigger offender, as almost all of her useful abilities are tied to ships or the swashbuckling trait. None of these are present in RotR. She als utilizes finesse weapons, but those are somewhat underrepresented too.
 
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Chad Brown
United States
Renton
Washington
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Cain_hu wrote:
Out of the two maybe the swashbuckler is the bigger offender, as almost all of her useful abilities are tied to ships or the swashbuckling trait. None of these are present in RotR.


I suspect that Jirelle (the swashbuckler) might be an easier transplant than Lirianne (the Gunslinger), although it's not too far off. Swashbuckling isn't tied to ships (although that's a reasonable assumption, it's not true in practice), but it does come up mostly in the context of boons (especially weapons and allies) and banes that you won't find in RotR. that said, there are no Firearms in RotR whatsoever, while there are a few Finesse weapons.

In either case, just putting in the character isn't a great choice; they'll be much better off with some of the boons from S&S. And, of course, the Swashbuckler does feel especially at home in the set based on swashbuckling adventure.

Damiel the Alchemist is another good example - there are Alchemy cards for him to use in RotR, but not so many as he would like. Importing a few boons from S&S will help that quite a lot.

Thanks for playing!
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