Kyle Haynam
United States
North Canton
Ohio
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I almost posted this in recommendations because if such a game exists, I'd probably rather buy it than try to make it, but otherwise here's an idea I had.

Basically the idea is that the game has a beginning set of rules or systems and various tokens, counters, resources, dice etc that players can freely use or purchase to work toward a goal. The goal could be something simple, like 10 Victory Points.

The players then have to use the available rules and pieces to create a plan or scheme that would entice other players to do business with them, but ultimately give them an edge.

For example, player 1 builds a casino that other players can visit for 1 gold. Upon visiting, the player rolls a die. On a:

1&2 player 1 pays the visitor 15 gold
3&4 no one gets paid
5&6 player 1 takes 5 gold from the visitor

Player 1 creates the casino under the impression that overall he will make a profit, but other players will probably want to try to turn 1 gold into 15 at some point.

Meanwhile all other players are making their own markets and schemes, everyone ultimately pushing towards the VP goal.

Another simple example would be a player creating a refinery or market. There would be a cost to open the building but then anyone can take 1 resource and convert it to another at a cost set by the building owner. Again, the owner is trying to turn a profit but everyone else is willing to pay the cost because they have their own end goal in mind. This is obviously very similar to trading, but can also be very different.


I think it would essentially mirror real life and the risk of starting businesses and playing the markets, and supply and demand. The idea of players making their own rules for their buildings could give the game endless options. Creativity would be huge. Players could do things like set up long cons or pyramid schemes and try to trick people or just try to be very economically wise and play the market better than everyone else.


So the question is, are there games like this? Or would it be entirely too hard to control and maintain a functional game with that many rule additions and on the fly game design?
 
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Robert Sell
United States
Stevens Point
Wisconsin
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Try a RPG.

 
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Karl
Austria
Salzburg
Salzburg
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The first game I am thinking off would be Caylus
 
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Drew NA
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There are definitely games that use the mechanic you are talking about. Monopoly does with trading where both players trade but it usually creates a benefit for one player over the others.

A better example, and closer to your game idea, would be a game like Lords of Waterdeep. Basically, there are different spaces that all make different actions on the board, and when one player takes a spot, another player won't be able to. One of those spots is buying a building, which creates a new spot on the board with a unique action. So other players might like what that action is and will use it, but by using it, it gives the owner a reward. It's a win-win that benefits one player over the other and both players over the rest of the players.

I think a game like what you are explaining could be made relatively easily, but I also think you might like what you find if you look at some worker placement games.

I hope this helps,
-Drew
 
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Nat Levan
United States
Glenside
Pennsylvania
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Sounds a lot like what I've done in New Bedford. Buildings always get you something, and you can build buildings that advance your own plans, but other players can use them to advance their own plans, too. Just building useful buildings that other people will pay you to use is a viable path.

Allowing each player to set the terms for buildings seems like it could get complicated to design and balance, and maybe too prone to analysis. But if you let players pick from options (like an A or B side with different effects) you can focus the design more. It also leaves a lot of room for social play, which would be great.

Now that I think about it, Monopoly kind of works this way. You can negotiate the terms of your rent, although it doesn't include the shared engine building aspect as much.
 
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