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Dead of Winter: A Crossroads Game» Forums » Rules

Subject: Exiled Players rss

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Andrew Pillow
United Kingdom
Worcester
England
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Just a simple one... Can an exiled player win if they meet their objectives but morale goes to zero/the last round has been played?

The non-exiled need to complete the main objective which can't be done if morale is zero or you run out of turns, and the hidden betrayer needs morale to be zero. But (without seeing the cards) it sounds like an exiled player can win in all situations (main objective completed, morale 0 and run out of time).
 
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Brandon Alderman
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Shady Spring
West Virginia
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Trust me, I am not the Traitor.
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Yes because morale does end the game however, its not part of the exiled players objective, neither is the main objective any longer. As long as they meet the criteria on the exiled objective card they win.
 
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Ken Marley
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Yes, the exiled players conditions change. We don't know all of the exile cards, but I believe that it has been mentioned that exiled players will sometimes:

1) want morale to go to zero
2) want the main objective to be completed
3) won't care about morale or the main objective.

It is possible for a Traitor, for example, to get a a change of heart for example and want the main objective to be completed.

So running out the clock may no longer be an everyone lose result if there is a exiled player.

 
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Cameron McKenzie
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Atlanta
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The exile objective sometimes requires the main objective to be completed, and other times not. Just do whatever it says on the card, same as any other objective.
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Alex Eding
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Dallas
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The hardest part of getting exiled is whatever you were working toward may drastically change. Usually late in the game. When you exile a player, you're making a win MUCH tougher for them, but its still possible.
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K T Magiosnik
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Akron
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LeximusMaximus wrote:
The hardest part of getting exiled is whatever you were working toward may drastically change. Usually late in the game. When you exile a player, you're making a win MUCH tougher for them, but its still possible.


It's almost as if being exiled is a bad thing !
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Lorenzo Favilli
Switzerland
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Isn't then convenient for all players that the traitor reveals himself at the beginning of the game and gets himself exiled right away? In this way he does not have to reduce morale to 0 anymore and both teams can work toward their objectives without interference.
 
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Shaun Cooley
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Evansville
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I thought exile replaced non-traitor goals, but added to (not replaced) traitor goals, so the morale thing would still be an issue.

Is this correct?
 
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Enon Sci
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Portland
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Didol wrote:
Isn't then convenient for all players that the traitor reveals himself at the beginning of the game and gets himself exiled right away? In this way he does not have to reduce morale to 0 anymore and both teams can work toward their objectives without interference.


Perhaps, but you'll still be hamstrung by the secret nature of the objectives -- as in, you'd be cheating to reveal what your objective is, traitor or no.

 
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