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Subject: How feasible and playable is a single decked out Borg cube? rss

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Justin Gortner
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Hi,

I would like to give the game a try with the lowest point of entry possible while getting into a faction I like the most: the Borg!

How playable is a 100 point single Borg cube with the best captain and upgrades? Is this just a terrible list to play, very competitive, or somewhere in between in your best estimation?

Thanks!
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Andrew Frazier
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I would suggest checking out youtube for the State of the Federation video on Borg. They discuss single borg megasphere and double borg spheres strategy at length.
 
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Totally feesable. The Starter which you'll need anyway for game components gets you "Locutus." If you can get your hands on the flagship resource, that would be ideal.

I'd try to get the Sphere for a little more versatility and a second Ablative Hull Armor.

And eventually you might want the original Enterprise, because Spock is a baller assimilation candidate.
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Noah Sager
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PanicAtTheSisko wrote:

And eventually you might want the original Enterprise, because Spock is a baller assimilation candidate.


Shhhh.
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Will Holsclaw
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PanicAtTheSisko wrote:
Totally feesable. The Starter which you'll need anyway for game components gets you "Locutus." If you can get your hands on the flagship resource, that would be ideal.

I'd try to get the Sphere for a little more versatility and a second Ablative Hull Armor.

And eventually you might want the original Enterprise, because Spock is a baller assimilation candidate.


Definitely agree with the suggestion for a Flagship. I would even venture to say that without a Flagship card, a single-ship build probably isn't worth attempting.
 
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Bryan S
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Illyth wrote:

Definitely agree with the suggestion for a Flagship. I would even venture to say that without a Flagship card, a single-ship build probably isn't worth attempting.


I also agree and I'd add that I'd only try a 100 point cube if I had 2 ablative armor upgrades on it and the Borg version of Seven of Nine to refresh some of your drone token supply. They pack a lot of stuff into the tactical cube and sphere expansion packs!
 
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Kevin Roberson
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There are 2 big problems to consider with mono-borg (I contemplated it carefully for the upcoming OP).

1.) Their action economy is terrible. Just about everything they do disables and sucks up actions. Using Picard for a captain doesn't really fix this as it means no drone tokens, meaning no assimilation tubules et al. You could do a good build with lots of ablative armor and feedback pulse, but it leaves you very vulnerable to other borg of all things who can just take feedback pulse and, with 2 ships, outgun you too. With the terrible action economy comes a lack of Target locks, leading to your second problem:

2.) 1 ship firing 6 dice per round will get quickly outgunned in the current meta. First off, 2 borg ships will strictly outgun you. Klingons will definitely outgun you. Any list running fighters will definitely outgun you. And any properly built Federation build will outgun you, since 4 dice with battlestations is about as good as 6 dice dry fire.

Is it viable? Yeah, it has all the requisite numbers. But if the person you're playing took 10 seconds to say "what if I run into a mono-ship" when making their build, they'll probably beat you. It's just too much of a risk for me to consider taking.
 
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Justin Gortner
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Just wanted to say thanks to everyone that replied so far.

Lots of things to think about! I am trying the game with a friend tonight. If I like it I am going to get

- 2 spheres
- 2 soongs
- 1 cube
- 1 starter (which I hate having to purchase 3 non-borg ships! wonder if I can sell them ...)
 
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Jon Ginever
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Turbowombat wrote:
There are 2 big problems to consider with mono-borg (I contemplated it carefully for the upcoming OP).

1.) Their action economy is terrible. Just about everything they do disables and sucks up actions. Using Picard for a captain doesn't really fix this as it means no drone tokens, meaning no assimilation tubules et al. You could do a good build with lots of ablative armor and feedback pulse, but it leaves you very vulnerable to other borg of all things who can just take feedback pulse and, with 2 ships, outgun you too. With the terrible action economy comes a lack of Target locks, leading to your second problem:

2.) 1 ship firing 6 dice per round will get quickly outgunned in the current meta. First off, 2 borg ships will strictly outgun you. Klingons will definitely outgun you. Any list running fighters will definitely outgun you. And any properly built Federation build will outgun you, since 4 dice with battlestations is about as good as 6 dice dry fire.

Is it viable? Yeah, it has all the requisite numbers. But if the person you're playing took 10 seconds to say "what if I run into a mono-ship" when making their build, they'll probably beat you. It's just too much of a risk for me to consider taking.


I respectfully disagree, I played a game a week a go with a 100pt cube build (actually it was 97, accurately hitting points values is hard when you only have one ship and all your upgrades cost between 6 and 10pts).

I comfortably won the game and more so that any other fleet I have played there were a number of rounds where I literally had no useful actions to perform. I was pretty much just target locking every round, I think the only time I actually used drone tokens was to activate the assimilated access codes to lower the shields on an opponents ship (playing ship pure with the queen as captain).

One thing I did notice with the cube, once you get an aux token its an absolute nightmare to get rid of.
 
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jgortner wrote:
- 2 soongs


This surprises me. For the conduits?
 
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Typheron Joyzxqk
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jgortner wrote:
1 starter (which I hate having to purchase 3 non-borg ships! wonder if I can sell them ...)


Fun thing about the Borg, they have a nasty habit of assimilating other ships, break out the modeling bits box, a bit of black paint and create yourself some thematic additional ships. Sure there not faction pure but it makes use of them and gives you a few more options.
 
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Justin Gortner
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Typheron wrote:
jgortner wrote:
1 starter (which I hate having to purchase 3 non-borg ships! wonder if I can sell them ...)


Fun thing about the Borg, they have a nasty habit of assimilating other ships, break out the modeling bits box, a bit of black paint and create yourself some thematic additional ships. Sure there not faction pure but it makes use of them and gives you a few more options.


You are a delightful man! This is wonderful idea for the physical ships and makes much thematic sense too! Not sure why I didn't think of this but thanks ...

 
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