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Subject: keeping score? rss

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Robyn Z
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I love this game, it is on my top 5 games and will always have a copy. Only flaw is a way of keeping score. So many other games have great ways of visually keeping score.

What cool inventive ways do you keep score in Carcassonne?
 
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Moshe Callen
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ἄνδρα μοι ἔννεπε, μοῦσα, πολύτροπον, ὃς μάλα πολλὰ/ πλάγχθη, ἐπεὶ Τροίης ἱερὸν πτολίεθρον ἔπερσεν./...
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μῆνιν ἄειδε θεὰ Πηληϊάδεω Ἀχιλῆος/ οὐλομένην, ἣ μυρί᾽ Ἀχαιοῖς ἄλγε᾽ ἔθηκε,/...
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What's wrong with the scoring track provided? I don't understand.
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ɹǝsɐɹɟ
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Back in the days when there were less maps we played every map back to back
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I've always used the score track that came with the base game, admittedly the 50/100 tiles that came with Carcassonne: Expansion 1 – Inns & Cathedrals are a useful addition.
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Maxime Blanchette
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Karlsen wrote:
I've always used the score track that came with the base game, admittedly the 50/100 tiles that came with Carcassonne: Expansion 1 – Inns & Cathedrals are a useful addition.


Same here. Once, we used paper and pencil.
 
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Krawhitham B
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whac3 wrote:
What's wrong with the scoring track provided? I don't understand.


I will have to take a guess at what the OP's problem is, which is that the score track only goes up to 50. I have never played a game of carc where everyone's score was under 50. So I assume the issue with the score track is that scoring over 50 points in the game is extremely typical and in a 2-3 player game you will do several laps.

You could argue it was a design flaw to produce a score track that would never actually accommodate a game.

Sure, you can use tokens to denote 50 points, but it is a little clunky to have to look at the scoreboard and then check if someone has a token.

A quick browsing of the files section does reveal this file http://www.boardgamegeek.com/filepage/101026/carcassonne-sco...



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Moshe Callen
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ἄνδρα μοι ἔννεπε, μοῦσα, πολύτροπον, ὃς μάλα πολλὰ/ πλάγχθη, ἐπεὶ Τροίης ἱερὸν πτολίεθρον ἔπερσεν./...
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μῆνιν ἄειδε θεὰ Πηληϊάδεω Ἀχιλῆος/ οὐλομένην, ἣ μυρί᾽ Ἀχαιοῖς ἄλγε᾽ ἔθηκε,/...
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The rules suggest changing the position of the meeple between up and down as it passes 50.Even if a score passes 100 (which isn't unusual) this is not really a difficulty.
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Niclas Matikainen
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Sometime, somehow, somewhere, someone suggested the following:

Once your scoring meeple goes to 50, put it on its back to indicate that it's made one lap. If/when you reach 100, put it on its side.
I think its possible to make a meeple stand on its head/shoulder if you make another lap after that...

EDIT:
Damnit, not fast enough
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Tim Schmitt
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Older Nick wrote:
Once your scoring meeple goes to 50, put it on its back to indicate that it's made one lap. If/when you reach 100, put it on its side.
I think its possible to make a meeple stand on its head/shoulder if you make another lap after that...


This is what my group does. With a couple of expansions in the mix, the winner is usually on its head/shoulders. On the rare occasions when 50 is passed yet again, the meeple goes back to standing on its feet.
 
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Tomello Visello
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shallowz wrote:
So many other games have great ways of visually keeping score.
Absent further explanation of the complaint, I keep thinking that so many other games have a scoring track printed onto the border that surrounds the game board. Then I try to imagine how to make that work for Carcassonne ... and I start to stumble.

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Pasi Ojala
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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Yes, not very 'inventive', but first round around the scoring track happens standing up, second round laying flat, third round on the side, fourth round on the head, fifth round standing up again.
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Tim Schmitt
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TVis wrote:
shallowz wrote:
So many other games have great ways of visually keeping score.
Absent further explanation of the complaint, I keep thinking that so many other games have a scoring track printed onto the border that surrounds the game board. Then I try to imagine how to make that work for Carcassonne ... and I start to stumble.



Exactly.

One could argue that all the spaces on the scoring track should be the same size.

Or, for something more inventive (since the OP seems to be looking for ideas), perhaps a scoring track that folds out to something long & narrow, with e.g. 50 spaces going out & 50 more coming back.
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Michelle Mulcahy

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Since I am often in a two-person game, we've found the same issue. I wish I could say I came up with this idea, but I read it elsewhere: use a die the color of your meeples, start with one pip up and for every lap flip it to the next pip. Works a charm!
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Daniel Corban
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The game original score board went to 70, not 50. This, combined with the lack of expansions, and thus lower scores, meant that scores were rarely "off the chart".
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Moshe Callen
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ἄνδρα μοι ἔννεπε, μοῦσα, πολύτροπον, ὃς μάλα πολλὰ/ πλάγχθη, ἐπεὶ Τροίης ἱερὸν πτολίεθρον ἔπερσεν./...
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dcorban wrote:
The game original score board went to 70, not 50. This, combined with the lack of expansions, and thus lower scores, meant that scores were rarely "off the chart".

2 or 3 player Carc sans expansions often exceed 100.
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Robyn Z
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yeah we go over 50 most of the time.

Maybe we are the greatest players ever and we should rule you all!!!!!!
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Gerald McDaniel
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In addition to using the scoring track, we use a score card we created, with columns for each 50 points and rows for the players' names. When a player finishes each 50 points, we put an "X" in that column for him/her. Makes it easy to add up the scores later.
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Tim Schmitt
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gamesgrandpa wrote:
In addition to using the scoring track, we use a score card we created, with columns for each 50 points and rows for the players' names. When a player finishes each 50 points, we put an "X" in that column for him/her. Makes it easy to add up the scores later.


Tipped for most closely answering the OP's question, more so than any previous post.
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The Count
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Whangdoodle wrote:
gamesgrandpa wrote:
In addition to using the scoring track, we use a score card we created, with columns for each 50 points and rows for the players' names. When a player finishes each 50 points, we put an "X" in that column for him/her. Makes it easy to add up the scores later.


Tipped for most closely answering the OP's question, more so than any previous post.
To be fair, that post was after the second OP's post, where the OP clarified the problem was going over 50. I think many were unsure of the exact question before then.

I wasn't sure if the OP had a manufacturer problem and didn't get a scoreboard at all, or the latter that was answered by Gerald.
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Robyn Z
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mostly just keeping score over 50.
it is not that huge of a deal. For us when we are laughing and playing the game sometimes we just forget if we stood the meeple on the side after 50. Score seems to be secondary to the game until the end of the game. A good score display allows players to add his or her points then continue enjoying the game with out thinking about it again.

Since joining the site i have notice some really really smart ideas of improving games from this caring community. Like foam board inserts or hugo's amazing tape or using a others things to replace parts in a game. this is nothing major, i very much enjoy the game. Just wanted to see if there was any crafty smart ideas other players had when they played Carcassonne.
 
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Mike Curley
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I actually own two full sets of this, and have played a 7 hour, 6 person game with the following, all x2: base set, exp 1, 2, 5, 8, river 1, King & Scout, GQ11, Cult & Seige, Festival, and Phantom. I have also aquired 21mm "super meeples" that will count as 3 for control purposes.

I am working on a peg board scoring system with 12mm meeples as the scoring pegs and a section for higher scores in multiples of 50. Once finished, I will post pictures,
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Bryan Doughty
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TrekkieMC wrote:
I actually own two full sets of this, and have played a 7 hour, 6 person game with the following, all x2: base set, exp 1, 2, 5, 8, river 1, King & Scout, GQ11, Cult & Seige, Festival, and Phantom.


One of these I'm going to play a game of "Mega-Carcassonne".
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