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Sergeants Miniatures Game: Day of Days» Forums » News

Subject: Glider Troop Assault Bundles! rss

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Brian
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· 1 - US Glider Rifle Specialist Leader

· 1 - US Glider Thompson Specialist Leader

· 2 - US Glider Rifle Grenadier Specialist Teams

· 2 - US Glider Assault Specialist Teams

· 1 - US Scouts Specialist Team

· 1 - US Paratrooper Glider Assault Tactics Module

· 1 - Decorated US Custom M2 Carbine Leader

http://www.lostbattaliongames.com/p-639-smg-usp-glider-squad...



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Greg
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Well they are offering the custom U.S. leader now, too bad I don't have $189 to spend to get him.

So the Gliders Troops all seem to be specialists, thus making them more expensive than the Airborne $ wise and likely VP wise I imagine.
 
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Charlie Theel
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Wow, $224 normally. For 12 guys and some cardboard panels.
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Brian
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Yes, they must call it a squad bundle because it costs a bundle!
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Greg
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When I was comparing the pricing initially, I was thinking WTF.

Based off the pricing of other soldiers on the site:

2 Leaders at $15 each = $30
2 Packs of 4 soldiers at $40 each = $80
1 Pack of Scouts at $30
1 Tactics Module at $15

Total = $155 + the "FREE" ($34) custom leader = $189 whistle

But then I noticed that they were all "Specialists", so that's likely why the price is jacked up so high for the extra cards.

The Tactics Module and Scouts aren't affected, as the Tactics Module is what it is and the Scouts already come with extra cards. So then basically the extra specialist cards for the 10 soldiers is going to cost the $34.60 extra that the bundle is saving people. That's a lot of money for a handful of cards.
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John Di Ponio
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I'm so confused. Is this different than the Glider Assault Troop bundle offered during the D-Day kickstarter?
 
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Greg
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From the D-Day Sergeants kickstarter page. The "Dirty Dozen" went for $150 which included the 2nd Lt, 2 Custom Sergeants and a Paratrooper Infiltration Module.

Not sure if the 2 "Custom" Sergeants for the "Dirty Dozen" bundle are the type we're used to with our own personal names, but the ones with the new bundle are just specialists.

Quote:
Glider Assault Troops Bundle

The US Paratroops had a heavy infantry component in the form of Glider Troops. They are armed differently from the Parachute Soldiers. Next month, Lost Battalion Games will offer the US Glider Assault Troops for shipment in March. Listed below are the contents of the bundle and as a special “thank you” FOR TWELVE GUYS TO GO FIRST we will add at no extra charge a Custom 2nd Lt that will only be available to the Dirty Dozen.

1 – US Paratrooper Second Lieutenant: armed with your choice of M1 Garand, M2 Carbine or M1A1 Thompson. You can choose the name for the soldier. With 32 cards, 20mm hand painted pewter miniature and base and command markers.

2 – US Paratrooper Custom Sergeants trained as specialist Assault Leaders armed with your choice of M1 Garand, M2 Carbine or M1A1 Thompson. You can choose the name for the soldiers. Each with 32 cards, and 1 - 20mm hand painted pewter miniature and base.

2 – US Paratrooper BAR Assault sections each with 2 trained specialist Assault Gunners armed with one BAR and 1 M1A1 Thompson. Each section with 32 cards, and 2 - 20mm hand painted pewter miniature and bases.

2 – US Paratrooper Grenadiers sections each with 2 trained specialist Assault Grenadiers armed with one M1 Rifle Grenade and one M2 Carbine with Rifle Grenade. Each section has 32 cards, and 2 - 20mm hand painted pewter miniature and bases.

1 – US Paratrooper Scouts section with 2 trained specialist Scouts armed with one M1 Rifle and one M1A1 Thompson. The section has 32 cards, and 2 - 20mm hand painted pewter miniature and bases.

1 Glider Assault Tactics module

1 Paratrooper Infiltration module


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Brian
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Not sure how the price point was determined or how it compares to the DDS KS offer, but having missed out on that one I'm grateful for the opportunity to purchase a Custom U.S. Leader. It is admittedly sticker shock, but I'm guessing that there is overall greater value with this bundle than if I were to wait and spend the money later on a tank instead.
 
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Greg
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So you're lifting the embargo Brian?
 
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Tom Boyd
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JohnnyD wrote:
I'm so confused. Is this different than the Glider Assault Troop bundle offered during the D-Day kickstarter?

There are three differences I see:

1) This comes with a Decorated Custom Sergeant with a Carbine. The KS bundle came with a Custom Officer armed with a weapon of your choice.

2) The KS included a Paratrooper Infiltration Tactics Module in addition to the Glider Assault Tactics Module.

3) The KS bundle was $40 cheaper.

The KS also allowed you to choose the weapons for both NCO Leaders, where this now gives you one rifle & one SMG, but this is in line with all of the other squad bundles.

As to the pricing; all of the soldiers are specialists, so they have twice as many cards as normal troops. All five of the teams are two soldiers with 16 cards each, which retail at $29.95 (ala the Scouts, Skirmishers, Sharpshooters, Pathfinders, etc...). The specialist leaders come with 32 cards. There isn't anything comparable on the LBG site right now, but to make the retail hit $224.55, they must be about $30 each.
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Greg
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I wonder why all the glider troops are specialists? Are they supposed to be engineers or something?
 
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Brian
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Hahma wrote:
So you're lifting the embargo Brian?
laugh Yes, I was holding out for several reasons:

1. My Americans seem underpowered compared to all the latest British and German KS augments.

2. I missed the fact that veterans didn't need to actually buy into the DDS KS in order to acquire a custom leader and so I never had a chance to complete my collection of them. (I never contacted Jeff directly to ask him for a favor on that one though, so who knows what he might have been willing to do for me if I had.)

3. I don't own any G.I. tactics modules or specialists so that is a potential asymmetrical imbalance avoided.

4. There are a lot of rifle grenadiers in this offering so that (along with the recent change to the grenade rules) might go a long way to legitimize using grenades as a tactic with real sting.
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Mayor Jim
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R M Chair General wrote:
Hahma wrote:
So you're lifting the embargo Brian?
laugh Yes, I was holding out for several reasons:

1. My Americans seem underpowered compared to all the latest British and German KS augments.

2. I missed the fact that veterans didn't need to actually buy into the DDS KS in order to acquire a custom leader and so I never had a chance to complete my collection of them. (I never contacted Jeff directly to ask him for a favor on that one though, so who knows what he might have been willing to do for me if I had.)

3. I don't own any G.I. tactics modules or specialists so that is a potential asymmetrical imbalance avoided.

4. There are a lot of rifle grenadiers in this offering so that (along with the recent change to the grenade rules) might go a long way to legitimize using grenades as a tactic with real sting.
Dont forget that the various (upcoming) urban warfare modules might make the extra rifle grenadiers more useful as well...
 
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Jeff Pseudonym
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Hahma wrote:
I wonder why all the glider troops are specialists? Are they supposed to be engineers or something?


I recall Jeff B saying something about Glider troops not having the weight restrictions of the paras so the they were the heavy weapons segments. I assume some of that is translated as specialists as well as more firepower.

As for Brian's #3 (and kinda #1): In Jeff's last update for the DDS Kickstarter (I know, I know) he states that the US have better Tactics Modules and that was factored into the their VP cost.

-Jeff M.
 
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Greg
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Hanomag wrote:
Hahma wrote:
I wonder why all the glider troops are specialists? Are they supposed to be engineers or something?


I recall Jeff B saying something about Glider troops not having the weight restrictions of the paras so the they were the heavy weapons segments. I assume some of that is translated as specialists as well as more firepower.


The Gliders were where the artillery units came in, with pack howitzers, light AT guns, mortars etc. As well as .50cal MG's, Jeeps and trailers, various sized communications devices (some taking up full trailers), and also medical/surgical units. As far as individual infantryman, other than being communications, artillery or medical specialists, I would think that engineers would be a specialist they could be for SMG. But many of them were just regular soldiers that some of the paras looked down at for not being good enough to be paras. So to make them all specialists is like making the Glider Troops like Navy Seals compared to regular soldiers.

Hanomag wrote:

As for Brian's #3 (and kinda #1): In Jeff's last update for the DDS Kickstarter (I know, I know) he states that the US have better Tactics Modules and that was factored into the their VP cost.

-Jeff M.


So to be on an even playing field, you have to have a Tactics Module for the U.S. ?
 
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Brian
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Hahma wrote:
So to be on an even playing field, you have to have a Tactics Module for the U.S. ?
I'm not sure what I think about this yet because I haven't played with the tactics modules enough and don't have much experiential data to draw on for a solid opinion, but that's why I said potential imbalance.

From a 'game completist' perspective however, I wanted at least one tactics module and custom leader for the U.S. and that is why I've avoided spending any gaming funds on SMG. Basically, the opportunity to acquire these U.S. specialized options is what I've been waiting for, solely because I somehow missed whatever limited advertising was released for 'veteran supporters' during the DDS KS which I would definitely have participated in (and it appears saved some cash if I had, oh well, it's an apples and oranges bundle comparison anyway).

I was just so turned off by the DDS KS and viewed it as yet another digression from the main U.S. storyline. Perhaps now the Causeway can be finally released and we can see the GIs get some long overdue respect (although I'd still rather see some X-terrain rules respect before anything else and that will likely become the next tipping point for any further investment from me in SMG because I need to know exactly how to use all the expansion stuff I've already acquired and I won't support a rules quagmire going forward).
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Mayor Jim
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Brian +1thumbsup ...yes, no more rules "quagmires"...let's get clarity on how to use what SMG products are currently out there. Agree on XTerrain too...
 
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Greg
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Too bad nobody from the Dirty Dozen crew has gotten their Glider Troops yet so we can know what kind of specialists they are.
 
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Damen Parker
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I got my dirty dozen glider troops last week. The weather over here has been very hot which is unusual so I have been making the most of it. Hence my glider troops remain boxed still.

What do you want to know? The moment the weather turns (which could be any day now) I'll prioritise.

Incidentally I have yet to receive my US custom Sergeant. He wasn't in my order nor were the wooden storage boxes. It worries me that LBG are now offering custom US sergeants when they still have outstanding orders to fulfill. Or is this something else on offer.

Never thought I would say it but roll on autumn, I need a gaming fix.

Cheers
D.
 
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Charlie Theel
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Are the sculpts new/different?
 
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Greg
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For me, I'd like to know what kind of specialists they are.

Are they all getting "Any" "REACT" and "PREEMPT" cards along with a Story card?

Are they getting other things like special equipment cards?

What are their VP's? Are they the 3's and 4's that the Airborne troops usually were or are they 4's and 5's or 5's and 6's?

Curious as to why they, as a whole release, are going to be all specialists.

 
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charlest wrote:
Are the sculpts new/different?

No, at least the ones I got were the same ones I had previously.

Hahma wrote:
For me, I'd like to know what kind of specialists they are.

Are they all getting "Any" "REACT" and "PREEMPT" cards along with a Story card?

Yes.

Hahma wrote:
Are they getting other things like special equipment cards?

Yes.

Hahma wrote:
What are their VP's? Are they the 3's and 4's that the Airborne troops usually were or are they 4's and 5's or 5's and 6's?

Curious as to why they, as a whole release, are going to be all specialists.

I didn't notice, but will check.
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Greg
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Thanks Tom.


Will these guy will make regular cooks and clerks Airborne troops obsolete?

I guess it kind of bugs me a little that the glider troops appear to be made out to be the elite of the elite by making them all specialists and having lots of awesome command cards. This kind of makes the paratroopers look like punks.

Not really buying the more firepower angle because of less weight restrictions, as the glider troops weren't humping as much gear on their person. More stuff was carried on the gliders, but an M1 carried by a glider soldier isn't any more firepower than a paratrooper with an M1.

I could see them coming with equipment cards to reflect more supply from the glider, or satchel charges, bangalors sp? and radios, but not sure how a BAR or M1 or Thompson equipped glider soldier is throwing more firepower than the paratroopers. I mean the paras got bundles of ammo and other equipment dropped for them to beef them up.

Just wondering if this "all specialist" set is a way to help get people to buy more U.S. troops that may be more balanced against the new Germans, as well as keeping up with the way the Red Devils were represented. Seems like an artificial eliteness created. Maybe I'm wrong, but it's what it seems to me as.

Perhaps I'm the only one that has the issue and everyone else is fine with it. If so, I'll just back off for sure.
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Mayor Jim
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Got mine through the DDS KS offer awhile ago (close to two months or so). Haven't based any of them and only quickly looked at about half. Still waiting on my custom lieutenant gulp...work, weather, vacation, other games and other priorities just now also rcvd the tactics module but haven't opened it up yet.
 
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Jeff Pseudonym
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Hahma wrote:
So to be on an even playing field, you have to have a Tactics Module for the U.S. ?


I believe so yes. I think the game was always meant to use the Tactics Modules. I think a lot of time and thought was put into getting the starter box light and playable (and a lot of fun). You know how most games give you a streamlined basic first mission that leaves out more complicated elements. I feel that the entire box was that, but for the whole Sergeants system. The steps taken since have been more to introduce things already planned, but cut out temporarily. I feel like more attention was given to quickly getting them in than on teaching us how and why to use them. Because we are crazy wargamers it was like "New Stufff? Yes please!" Then you were wondering "how do you use this thing".

The steps taken to get SMG from the scaled down base/starter game to the "whole" it was designed to be is causing the quagmires. Giggity. On top of that you have the X-Terrain that looks more like an expansion then something that was cut out.

I would really like to see any and all non-riflemen (and terrain and such)come with small rules "blurbs" in the box kinda like the Guest Stars in the Red Devils.

Rob has said he is going back over things once DDS ships and before HoW starts so hopefully they can give everything a once-over and start HoW on better footing.

-Jeff M.
 
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