Recommend
2 
 Thumb up
 Hide
1 Posts

Batman: Gotham City Strategy Game» Forums » Variants

Subject: My fix for the game rss

Your Tags: Add tags
Popular Tags: [View All]
G R
msg tools
BATMAN GOTHAM CITY

All villains start with one ability

Shuffle all bat signal cards back into the the deck

If you can not or wish not to pay resources stated on card, ie 2 money you may pay 3 of the other,
or remove 4 threats from 1 block, or discard out of play one henchmen, or lose 1 Ability card
player on the right chooses which ability card is lost.

Block income pays 2 of the stated income.

Card effect: if you wish not to do the effect, discarded it to take one resource of your choice.

You need to pay resource to level up

Pay 2 money to drew extra cards along with the free card drawn.

Pay 1 information to put figures out per block placed.
pay just 1 to return one or all to hideout.

END GAME The first to
KILL BATMAN clix 11 or
Advance to Level 10 as in main rules
Number of cards in discard pile
If it is a TIE the person with the most blocks then information, money, henchman is the winner.

4 player 50 cards in discard pile
3 player 40 cards in discard pile
2 player 30 cards in discard pile

NOTE
If Batman is at level 10 and the card move Batman to cave (card 9/10 )is drawn, Batman has left Gotham. (he is no longer in the game)
Discard all Batman signal cards after being played, one last time.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.