BATMAN GOTHAM CITY
All villains start with one ability
Shuffle all bat signal cards back into the the deck
If you can not or wish not to pay resources stated on card, ie 2 money you may pay 3 of the other,
or remove 4 threats from 1 block, or discard out of play one henchmen, or lose 1 Ability card
player on the right chooses which ability card is lost.
Block income pays 2 of the stated income.
Card effect: if you wish not to do the effect, discarded it to take one resource of your choice.
You need to pay resource to level up
Pay 2 money to drew extra cards along with the free card drawn.
Pay 1 information to put figures out per block placed.
pay just 1 to return one or all to hideout.
END GAME The first to
KILL BATMAN clix 11 or
Advance to Level 10 as in main rules
Number of cards in discard pile
If it is a TIE the person with the most blocks then information, money, henchman is the winner.
4 player 50 cards in discard pile
3 player 40 cards in discard pile
2 player 30 cards in discard pile
If Batman is at level 10 and the card move Batman to cave (card 9/10 )is drawn, Batman has left Gotham. (he is no longer in the game)
Discard all Batman signal cards after being played, one last time.