Ben The Knee
United Kingdom
Castle Black
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What the King dreams...The Hand builds.
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"The things we do for love..."


This is my first time modding and is also a variant game.

The game will use an entirely new Housecard deck. This is the first game played using this variant, and as such will help develop and refine the variant.

Like my modding, it may get bumpy in parts

It is also the first step in a project to make a full revamp of the decks, map, westeros and wildling cards.

If you have any questions and are not playing this game, then either pm me or post in the variant thread:

http://boardgamegeek.com/thread/1202055/schminkys-total-over...

Here is the map with the revised housecards uploaded:

http://tinyurl.com/1rbOAKJtaZ2MuIDIJLFZ

For the sake of stability and clarity for the players, I am using the standard map setup. This is purely for the sake of allowing evaluation of the cards at this stage to be as simple as possible. The players in this game are experienced, and this will allow them to concentrate on the decks they are using and facing, rather than also familiarising themselves with map changes.

Future games may well be based on a more thematic setup.

I have stolen Biairien's excellent PBF intro, although the housecards themselves are of course different.

Regarding this, for two of the housecards I have put up their ability to vote, this for Balon Greyjoy and Queen of Thorns before the game starts. This is just to complete this variant deck before this game begins, and is not a normal feature of the variant.

The six invited players, when confirming their participation, must also vote for the ability they feel is most appropriate. There is more information regarding this in the second post to this PBF.


INTRODUCTION

. . .


RESOURCES

Game Rules and FAQ
Rulebook PDF from FFG website.
FAQ v1.4 PDF from FFG website.
Official Responses from FFG BGG thread.
Complete FFG Video Tutorial

Map
• We will use the excellent browser map created by:
Dave Dave
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How to use the map BGG thread
• More information in the USING THE MAP section below.


PLAY BY FORUM RULES
Credit for the main structure of these rules goes to:
Alex WolfandDragon
Germany
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The rules were reorganized and reformatted for easier viewing, and House, Westeros, and Wildlings cards were added in text format by:
Brendan
United States
Somerville
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I. Game Overview

1. We will use the 2nd edition rules and board with the exceptions mentioned in Section IV: Rule Clarifications and House Rules. If a question is not answered in the rulebook, we will use official responses from FFG and the FAQ. If this still doesn't answer the question, I will make the call.
2. Tides of Battle Cards will not be used.
3. Ravens to other players (private messages / Geekmails / etc.) are not allowed, thus forcing all communication to be posted publicly in the thread. Lying is allowed so lie as much as you want!
4. Westeros cards will be drawn randomly using Geekrolls. The Wildlings deck will be created in advance using random.org's list randomizer and managed by the moderator.
5. Houses will be determined using Geekrolls. Feel free to exchange houses as long as both players agree.

II. Playing by Forum: The Basics

0. Use common sense. You do not need a moderator to resolve anything that does not involve a hidden feature (e.g. bidding). Do not wait for me to tell you to make your move; just check the turn order and resolve your action when it is your turn. You can also post and correct maps as needed. Of course, I will try to help keep things moving along.
1. Let's all work together and avoid unnecessary delays. Please try to check in at least once a day and do not rely only on notifications/subscriptions. Because we are using the browser map, players are encouraged to update the map on their own. (Speaking from experience, it's also a lot more fun when the game moves quickly!)
2. If you will be away from the computer and unable to participate for 2+ days, please notify the moderator and/or the entire group.
3. Players will be replaced at the moderator's and group's discretion if they have not posted in the thread or responded to Geekmail reminders for some time (~2 days, unless the group decides to wait). This is to keep the game moving at a relatively fast pace, which is more fun for everyone.
3b. It is helpful to forward your Geekmail to an email address you check regularly, so that in the worst-case scenario the moderator can Geekmail you and you will notice the Geekmail. This option is under the Settings link in your Geekmail.
4. Use normal text for regular discussions.
5. Use italics for politics and roleplaying (highly encouraged!).
6. Use bold text for in-game moves and actions.
7. If possible, do not edit game-related stuff (actions, politics). If you must, highlight the text that you edited by leaving the old text striked through (use [ - ] [ / - ] without spaces) to clear up confusion. Someone may read your original post and not notice what has been changed later.
8. To make things easier, we will address each other by our House names (for diplomacy and game actions in particular). You may address me as moderator or just as mod.
9. All players will use banners when posting. Place them at the beginning of every post. To make them appear, type in [ImageID=#######medium] where ####### are the following numbers:

Stark: 1152906

Lannister: 1152904

Baratheon: 1152902

Greyjoy: 1152903

Tyrell: 1152907

Martell: 1152905


The moderator will use a special banner:

Moderator: 1152928


Banners created by:
Pavel Kornilov
Russia
Syktyvkar
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III. Playing by Forum: Orders, Battles, Bids, Etc.

1. Submitting Orders, Bids, and House Cards: Geekmail me your orders, bids, and House cards. To help keep things clear, all Geekmails should have a subject as prescribed below.
GeekMail Subject Format wrote:
Orders:
AGoT PBF [Game #] - Round [Round #] - [House Name] - Orders
Bid:
AGoT PBF [Game #] - Round [Round #] - [House Name] - [IT/F/KC/W] Bid: [Bid Amount]
House Card:
AGoT PBF [Game #] - Round [Round #] - [House Name] - [Area Name] - [Card Name]

Example GeekMail Subjects wrote:
Examples:
AGoT PBF 123 - Round 1 - Stark - Orders
AGoT PBF 123 - Round 2 - Stark - IT Bid: 5
AGoT PBF 123 - Round 2 - Stark - Moat Cailin - Roose Bolton

1b. Since we are using the browser map, you can preview your orders on the map. Please send me your orders exactly as they should be copied and pasted into the browser map (area names spelled correctly, with a colon and the order after; you can just copy directly from the browser map to the Geekmail). I will of course try to correct syntax when it appears to be breaking the display, but it's helpful if we can get it right the first time. And remember: the responsibility for ensuring the correct order has been selected is yours. (More on this in the USING THE MAP section below.)
1c. After sending me your orders/bids/etc. via Geekmail, post in the thread that you have done so. This will help keep the game moving along.
2. Resolving Combat: To resolve combat, we will use the following steps:
(a) The attacker calculates and posts both his and the defender's initial combat strength. This includes the combat strength of both Houses' units in the embattled area, the combat strength modifier from march or defense orders (+2, +1, +0, or -1), and the combat strength of supporting units and orders from each player's own units.
(b) Both attacker and defender then ask for support from other houses. Those who wish to support any side should declare it by posting their support action in the thread in bold. If support has been declared, the supporter recomputes and posts both parties' modified combat strength. The attacker can send conditional House Cards based on whether support is granted (e.g., send Theon if Baratheon supports, otherwise send Asha).
(c) The attacker Geekmails me his chosen house card and informs everyone by posting that he has already sent his house card to the moderator.
(d) The defender Geekmails me his chosen house card AND posts it in the thread.
(e) The attacker reveals his house card by posting it in the thread.
(f) The attacker or defender may now decide if he will use his Valyrian Steel Blade token.
(g) Anyone may now recompute and post the final combat strength of both parties. Combat resolution follows.

Notes:
• Steps 2b & 2f are optional and may be skipped.
• In the interest of speeding things up, the attacker may skip Step 2b and proceed with Step 2c. In this case, support from other houses can still be declared as long as the defender has not yet Geekmailed me his house card (Step 2d). All support declared after Step 2d will no longer count.
• In Step 2g, anyone may resolve the combat without waiting for the moderator.
• Below is an example of how to post battle information. You may copy and paste this text and modify it for the current battle.
Battle for Moat Cailin wrote:
Battle for Moat Cailin

[Attacker]
Units: 3 (KN, FM)
Order: -1 (M-1)
Support: 0
Card: Send to moderator
Total: 2 + ?

[Defender]
Units: 1 (FM)
Order: 1 (D+1)
Support: 2 (SH, S+1* order)
Card: ?
Total: 4 + ?

3. Out-of-Turn Actions: Please try to refrain from out-of-turn actions. You may think that it will not affect what other players are doing, but in a game this complex, you never know what your actions might influence! If you will be away from the computer or just want to help keep the game moving, you can Geekmail me your out-of-turn orders. If you do post out-of-turn orders in the thread, you are bound to them.
4. Changes to Orders, Bids, and House Cards: I will accept changes to orders, bids, and House cards until I have a response from each player. If the last player I was waiting for already submitted their order, bid, or House card, then nothing can be changed. If an order, bid, or House card was posted in the thread, it is binding.
4b. At the same time, this is a game, so if you make a genuine mistake and want to take it back, we can allow it if the entire group agrees. But we'll try to avoid this to keep the game moving.
5. Mistakes and Errors: If you see something wrong--from the moderator or another player--let the group know right away! I will do my best to correct any mistakes as fairly as possible.

IV. Rule Clarifications and House Rules

1a. Game of Thrones Westeros II Card: Players collect one Power Token for each Port with at least one of your ships and no enemy Ships in the adjacent sea.
1b. Dark Wings, Dark Words Westeros II Card: If "Collect Power Tokens" is chosen, it will be handled the same way as the "Game of Thrones" Westeros Card.
2. Not Enough Order Tokens: This rule will be ignored completely in order to keep the game moving at a faster pace. Should this situation arise and you notice that the players after you on the Iron Throne track have not yet submitted their orders, it is good gaming style to inform those players which areas did not receive an order.
3. CP* Orders: I will assume by default that you want your CP* order to be resolved as your last CP order, thus mustering later than another player with a lower ranking on the Iron Throne track but with less CP orders. Should you wish to forfeit this advantage, please say so explicitly either in your orders or at any point during the action phase, but before the mustering happens.
4. Faulty Order Placement: If something is wrong with the orders as you submitted them to the moderator, the following ruleset is valid:
(a) if a player has more special orders on the map than allowed, extra orders are downgraded (if possible) according to alphabetical area order.
(b) extra orders left on the map after step (a) are completely removed in alphabetical area order.
(c) if after step (b) or by a player's mistake there are areas without orders, the areas remain without orders. (Note, however, that per the rules all areas must receive orders, so please do not deliberately issue invalid orders or decline to give areas orders to gain an advantage [not including the situation of not having enough order tokens].)
(d) if a player placed a forbidden order (per a Westeros III card), it is removed without replacement.
(e) if the map shows something different than what you intended, the orders as displayed on the map stand (double check your orders are what you want!).
(f) if I did catch a mistake that you've made, I will Geekmail you to notify you of your mistake and you will be able to change your orders up to the point that all the houses have sent their orders. Once all orders are in, your orders are final!
Note: Grace can be shown in cases of mistaken orders if all players agree. This is left to the moderator's and group's discretion.
5. Retreating and Ships in Port: Should you lose a battle and be forced to retreat from land that has a port, you immediately lose control of any ships in port and as such those ships do not count against your supply. Your opponent can later decide to replace or destroy them.
6. Leaving Power Tokens in Areas: Upon leaving an area, the standard and assumed play is that you have not chosen to leave a Power Token to establish control of a vacated area unless you have declared your intentions of doing so. Here is an example:
Leaving a Power Token wrote:
March-1 from Riverrun: FM to Seagard. Leave PT.

Grace may be given to players that forgot to leave a PT but had wanted to provided only a march or two have passed, provided no players object. As always, your posted orders are binding unless your opponents have mercy on you and no one objects to a revision. The moderator reserves the right of special consideration regarding this rule.

V. Final Comments

This is a game, and games are meant to be fun. Please remember this as there may be circumstances in which you become frustrated, tense, and even angry. But, this is all part of the charm and appeal of this game. Having said that, make threats and blast your opponents with insults (within reason) while posting in-game roleplaying. Try to keep out of character communication as civil as possible. And remember: Have fun!


USING THE MAP

Map Overview
• On top of the screen is a semi transparent black bar, when you move your mouse cursor over it a menu should slide down.
• There are clickable links to show/hide Power Tokens, units, and/or orders at the top of the drop-down semi-transparent black bar.
• Hovering your mouse over an order token will also cause it to temporarily disappear so you can see the units underneath. (If a unit is on top of a power token, click the "Show/hide units" text to temporarily hide the units.)
• Power Tokens are displayed on the bottom-left of the Wildlings track in the format X/Y, where X = Power Tokens currently possessed by each player and Y = Power Tokens remaining in the pool.

General Notes
• Each area should be on its own line.
• To place units or order tokens, enter the area name followed by a colon and space, then the unit name or order name. Make sure to use the correct text box.
• To remove units or order tokens, you can simply delete the units or order, but leave the area name followed by a colon and space (": "). If there is not a colon and space, it can break the display, but leaving the area names in can save time retyping them. Alternatively, you can just delete the entire line.
• To place a Power Token on the board, simply add the area to the "Powertokens in areas" box on the House Settings page. Make sure to decrease the number of available Power Tokens.
• To specify a port, add " - Port" after the area name. Make sure there is a space before and after the hyphen.
Important: Blank lines, misspellings, and extra spaces can break the display. If something isn't showing up, check for these errors. Note that the case does not matter (FM and fm both work).

Units
Footman: FM, Footman
Knight: KN, Knight
Siege Engine: SE, Siege
Ship: SH, Ship
Routed units: Add routed- before the name given above (e.g., routed-KN)
Multiple units: Separate with commas (even for multiple units of the same type) (e.g., FM, FM, KN)

Orders
Note: There are different options for entering orders (see the thread on using the map for more information if you're curious), but I think the options below are the most clear (every order shows combat strength modifier, and every starred order has a star), so please try to use these. I will try to confirm your orders are correct, but ultimately the responsibility is yours, especially since you can edit the map yourself to preview your orders.
March-1: M-1
March+0: M+0
March+1*: M+1*
Defend+1: D+1 (D is also ok)
Defend+2*: D+2*
Support: S
Support+1*: S+1*
Raid: R
Raid*: R*
Consolidate Power: CP
Consolidate Power*: CP*

House Settings
• Units, Orders, and Power Tokens boxes place units, orders, and Power Tokens on the board. For example:
House Settings in Browser Map wrote:
Units:
Dragonstone: Footman, Knight
King's Landing: KN, SE
Crackclaw Point: FM
Shipbreaker Bay: SH, routed-SH
Blackwater Bay: Ship

Orders:
Dragonstone: M+0
King's Landing: CP*
Crackclaw Point: D+1
Shipbreaker Bay: R
Blackwater Bay: S+1*

Powertokens in areas:
Kingswood
Blackwater

Influence Tracks & Dominance Tokens
• Each House, garrison, and neutral force should be on its own line.
• When a garrison or neutral force is destroyed, delete the line from the garrisons box.
• To adjust the House order on the various tracks, use the appropriate text box(es). (Try to remember to update the victory track after capturing a castle or stronghold!)
• When a dominance token (Valyrian Steel Blade or Messenger Raven) has been used for the round, you can check the appropriate box on this page to overlay a "used" indicator on the main board display.
• The round marker and Wildlings strength can also be adjusted here.

Sharing the Map
• Every time you change anything, a new tinyurl.com link should appear in the black bar at the top of the screen. Post this link in the thread. Sometimes it fails to create a valid link, so please check if you have a valid tinyurl link before submitting your post.
• Occasionally, there is no tinyurl link on the black bar. If this happens, click the Power Token display in the upper-left corner of the board to increase and then decrease the PT count (from 5/15 to 4/16 back to 5/15). This should generate the link without needing to re-enter information.



CARD REFERENCE

House Cards



[4] Robb Stark: If you are attacking and victorious, you may place a remaining support or defence order in the area of combat (rules permitting)
[3] Roose Bolton: 1 Sword 1 Fortification
[2] Walder Frey: If you opponent is higher on the victory track this card loses 1 combat strength. If lower, this card gains 1 combat strength.
[2] Greatjon: 2 Swords
[1] Rickard Karstark: 2 Fortifications
[1] Brynden Blackfish: Double the effect of any defence token in the embattled area
[0] Catelyn Stark: After combat you may return all discarded cards back to your hand except this card. Your opponent has the card they played in this combat returned to their hand.



[4] Tywin Lannister: If you have more Power Tokens than your opponent this card gains 1 combat strength.
[3] Ser Jaime Lannister: This card wins all combat ties irrespective of the fiefdom influence track.
[2] Prince Joffrey: If the opponent's card has a higher combat strength, this card loses 1 combat strength. If facing an opponent's card with a lower combat strength, this card gains 1 combat strength
[2] The Mountain: Three Swords
[1] Littlefinger: If victorious after battle you may swap one of your tokens for an unused consolidate power token (rules permitting)
[1] Cersei Lannister: 2 Fortifications
[0] Tyrion Lannister: You may choose to immediately cancel the text ability of your opponent's card (if any) at the cost of 1 Power Token.



[4] Stannis Baratheon: If victorious you may choose to improve your position on the Iron Throne influence by the number of opponent's units defeated.
[3] Davos Seaworth: 1 Sword
[2] Axel Florent : 2 Fortifications
[2] Salladhor Saan: If victorious, after battle at the cost of 1 Power Token you may muster ships only from 1 castle or stronghold (rules permitting)
[1] Tycho Nestoris: If victorious then you may collect the same number of power tokens as your position on the victory track.
[1] Selyse Baratheon: You may choose to immediately discard any house card in your hand except “Stannis Baratheon”. The combat strength of the discarded card is added to your total.
[0] Melisandre: After combat, you may look at your opponent's hand and discard one card of your choice at the cost of 1 Power Token



[4] Euron Crow's Eye: 1 Sword
[3] Victarion Greyjoy: If the combat area is a sea area then reduce the combat strength of the opponent's card by 2
[2] Theon Greyjoy: If you are attacking an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon. When defending a castle or stronghold, lose 1 combat strength.
[2] Balon Greyjoy: If attacking and victorious, immediately place and resolve a raid order in the embattled area
[1] Asha Greyjoy: If attacking, you may choose to prevent the use of all support orders.
[1] Dagmar Cleftjaw: 1 Sword, 1 Fortification
[0] Aeron Damphair: If Greyjoy ships attack, defend or support in this battle, you may discard up to 4 power tokens. Gain 1 combat strength for each token discarded.



[4] Randyl Tarly: 2 Swords
[3] Renly Baratheon: If victorious you may add or upgrade a footman in the area that was embattled (rules permitting)
[2] Ser Loras Tyrell: All attacking (but not supporting) Tyrell knights add 3 rather than 2 combat strength.
[2] Brienne of Tarth: If “Renly Baratheon” is in your hand, gain 1 fortification. If "Renly Baratheon" is discarded, gain 1 sword
[1] Mace Tyrell: 2 Fortifications
[1] Queen of Thorns: You may immediately move down one position on an influence track to gain the following:
Iron Throne: +2 fortifications.
Fiefdoms: +2 swords.
King's Court: +2 combat strength
[0] Margaery Tyrell: If defeated, after battle you may improve your position on one influence track of your choice by the combat strength of your opponent's house card




[4] The Red Viper: 1 Skull
[3] Gerold Dayne: 2 Swords
[2] Obara Sand: 1 Swords
[2] Quentyn Martell: 1 Fortification
[1] Arianne Martell: You may immediately cancel your opponent's house card and return it to their hand. They must then choose a different House Card (if able)
[1] Areo Hotah: If you lose this combat, you must still retreat (if able) but your units do not suffer the normal routed penalty.
[0] Doran Martell: If defeated, reduce your opponent's position on one influence track of your choice by the amount of combat strength by which they won the battle.

Westeros I Cards

3 × Supply: Adjust supply.
3 × Mustering: Muster units.
2 × Thrones of Blades [W]: Holder of the Iron Throne chooses Mustering, Supply, or no effect.
1 × Last Days of Summer [W]: Nothing happens.
1 × Winter is Coming: Reshuffle Westeros I deck.
[W] = Wildlings increase in power

Westeros II Cards

3 × Clash of Kings: Bid power tokens on influence tracks.
3 × Game of Thrones: Gain power tokens.
2 × Dark Wings, Dark Words [W]: Holder of the Messenger Raven chooses Clash of Kings, Game of Thrones, or no effect.
1 × Last Days of Summer [W]: Nothing happens.
1 × Winter is Coming: Reshuffle Westeros II deck.
[W] = Wildlings increase in power

Westeros III Cards

3 × Wilding Attack: Bid power tokens to fend off Wildling Attack.
1 × Sea of Storms [W]: No Raid orders.
1 × Rains of Autumn [W]: No March+1* orders.
1 × Feast for Crows [W]: No Consolidate Power orders.
1 × Web of Lies [W]: No Support orders.
1 × Storm of Swords [W]: No Defense orders.
2 × Put to the Sword: Holder of the Valyrian Steel Blade chooses Rains of Autumn, Sea of Storms, or no effect.
[W] = Wildlings increase in power


Wildlings Cards

• Crow Killers
• The Horde Descends
• A King Beyond the Wall
• Mammoth Riders
• Massing on the Milkwater
• Preemptive Raid
• Rattleshirt's Raiders
• Silence at the Wall
• Skinchanger Scout

Crow Killers
Wildling Victory
- Lowest Bidder: Replaces all of their available Knights with available Footmen. Any Knight unable to be replaced is destroyed.
- Everyone Else: Replaces 2 of their Knights with available Footmen. Any Knight unable to be replaced is destroyed.
Night's Watch Victory
- Highest Bidder: May immediately replace up to 2 Footmen, anywhere, with available Knights.

The Horde Descends
Wildling Victory
- Lowest Bidder: Destroys 2 of his units at one of his Castles or Strongholds. If unable, destroys 2 of his units anywhere.
- Everyone Else: Destroys 1 of their units anywhere.
Night's Watch Victory
- Highest Bidder: May muster forces (following normal mustering rules) in any one Castle or Stronghold area you control.

A King Beyond the Wall
Wildling Victory
- Lowest Bidder: Moves his token to the lowest position on every Influence track.
- Everyone Else: In Iron Throne turn order, each player chooses either the Fiefdoms or the King's Court Influence track, and moves their token to the lowest position on that track.
Night's Watch Victory
- Highest Bidder: Moves their token to the top of the Influence track of their choice, then takes the appropriate Dominance token.

Mammoth Riders
Wildling Victory
- Lowest Bidder: Destroys 3 of their units anywhere.
- Everyone Else: Destroys 2 of their units anywhere.
Night's Watch Victory
- Highest Bidder: May retrieve 1 House card of their choice from their discard pile.

Massing on the Milkwater
Wildling Victory
- Lowest Bidder: If you have more than one House card in your hand, discard all cards with the highest combat strength.
- Everyone Else: If they have more than one House card in their hand, they must choose and discard one of those cards.
Night's Watch Victory
- Highest Bidder: Returns their entire House card discard pile to their hand.

Preemptive Raid
Wildling Victory
- Lowest Bidder: Chooses one of the following: (A) Destroys 2 of their units anywhere; or, (B) Is reduced 2 positions on their highest Influence track.
- Everyone Else: Nothing happens.
Night's Watch Victory
- Highest Bidder: The wildlings immediately attack again with a strength of 6. You do not participate in this attack (no reward nor penalties).

Rattleshirt's Raiders
Wildling Victory
- Lowest Bidder: Is reduced 2 positions on the Supply track (to no lower than 0)
- Everyone Else: Is reduced 1 position on the Supply track (to no lower than 0)
Night's Watch Victory
- Highest Bidder: Is increased 1 position on the Supply track (to no higher than 6)

Silence at the Wall
Wildling Victory
- Lowest Bidder: Nothing happens.
- Everyone Else: Nothing happens.
Night's Watch Victory
- Highest Bidder: Nothing happens.

Skinchanger Scout
Wildling Victory
- Lowest Bidder: Discards all available Power tokens.
- Everyone Else: Discards 2 available Power tokens, or as many as they are able.
Night's Watch Victory
- Highest Bidder: All Power tokens bid on this attack are immediately returned to his available Power.
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Ben The Knee
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The astute amongst you will have noticed the link to the map we shall use has not yet had the housecard images added. This is because I require your help in confirming which abilities Balon Greyjoy and the Queen of Thorns shall enjoy.

Obviously it makes sense that this is decided before Houses are allocated. I have already had a full allocation of 6 players for this game volunteer n=on the variant thread. Therefore when you confirm you are playing, please also add a vote choice for these two characters. You don't need to go into detailed explanation. I am also aware that this deck of cards has changed and evolved, and when the game finishes it would be very useful if you could provide feedback.

So for Balon Greyjoy, please choose one of:

A) 2 Swords
B) "If victorious gain 1 PT for each crown in the embattled area"
C) "If victorious immediately place and resolve an unused raid token in the embattled area (rules permitting)"

For the Queen of Thorns, please choose one of:

A) Reduce the combat strength of your opponent's card by the number of sword and fortifications icons shown
B) Immediately gain power tokens equal to your opponent's house card printed combat strength. Lose a power token if you lose the battle (if possible)
C) You may immediately move down one position on an influence track to gain the following:

Iron Throne: +2 fortifications.
Fiefdoms: +2 swords.
King's Court: +2 combat strength

So an example would be:

"Yes I can't wait to play!

Balon: A
QoT: C"

I expect there may be very many questions regarding timing conflicts etc between cards. Once your houses have been allocated please have a look at what these conflicts may be and post them in the thread. I shall keep an updated errata/FAQ.

Oh and one final thing to remember, possibly the most important. This variant is designed to really magnify the characters of the books and themes of the world they inhabit.

I expect you to RP your asses off

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Ben The Knee
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Players:

1. Biarien - Voted
2. Ceiteach - Voted
3. Mazale - Voted
4. Hobbyneuker - Voted
5. Aipha -
6. IronyThrown - Voted

Vote count so far:

Balon A.0 B.2 C.3

QoT A.0 B.0 C.5


 
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Errata

Abilities involving order tokens

If your card has an ability to place a new order token, such as Robb Stark, LittleFinger or Balon Greyjoy, that order token must not be forbidden for use in that round by any Westeros card drawn.

If so, you may not place that token.

Timing of text abilities

1. Any “Ignore” or “Cancel” text abilities are first resolved in the player order of the Iron Throne track. Although his card reads "prevent", the "Tyrion Lannister" card should be treated as having this affect.

2. Any "Immediately" text abilities are then resolved in the player order of the Iron Throne track (e.g "Arianne Martell" or "Selyse Baratheon")

3. Other conflicting text abilities are then resolved in the player order of the Iron Throne track (e.g "Aeron Damphair" or "Margaery Tyrell")

4. After the outcome of combat is determined, any “win/lose this combat...” text abilities are resolved in the player order of the Iron Throne track. The text ability of the first card is implemented completely before that of the second card.

Balon Greyjoy

This card does not allow the use of a fourth raid token i.e the use of three raid tokens and then the use of a fourth through Balon. It also does not allow the repeated use of a special raid token i.e a special raid token being used in the 'raids' phase, and then placed again in the 'action' phase.

Victarion Greyjoy

When resolved, this card reduces their opponent's CS to a minimum of 0.

Catelyn Stark

Stark has his discarded cards (except "Catelyn Stark")returned to their hand after combat has been resolved.

If Stark's opponent played their last card in combat against the "Catelyn Stark" card, this card is returned to their hand and they do not refresh their hand as normal.

Asha Greyjoy

Asha's ability extends to all adjacent support orders placed by all players, including those belonging to Greyjoy.

Brynden Blackfish

This text ability has the effect of doubling any Stark defence order token only in the embattled area.

 
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Brendan
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Count me in.

Edit: Considering the options...

Edit 2: My vote (for now!)

Balon: C (I like that this is thematic for the Iron Islanders' love of raiding and pillaging, and counters both Robb and Tywin/Littlefinger)

Queen of Thorns: C (I was going to vote for A, but I see you changed which influence track corresponds to which benefit. Now I like this a bit more. Still slightly concerned Tyrell can just ignore QoT for the most part and gain all the benefit from Margaery, but I think it would be worth giving a shot.)
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Alessandro Mazzotti
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Yes I can't wait to play!

Balon: C
QoT: C
 
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Ceiteach Mac
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Excellent

Edit: Balon: B. QoT: C.
 
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Jeremiah Richard
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"Yes I can't wait to play!

Balon: C (Ditto Biarien's comments)

QoT: C (This might prove interesting indeed. I'd like to see how it works)
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Ben The Knee
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Ok need a little help/advice. I've been updating cards whose images/abilities have changed and uploading them to my gallery here.

However I can't get them to display on the Dave42 map.

Any ideas?

 
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Brendan
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Schminky wrote:
Ok need a little help/advice. I've been updating cards whose images/abilities have changed and uploading them to my gallery here.

However I can't get them to display on the Dave42 map.

Any ideas?


Seems to work for me: http://tinyurl.com/ObAffg7My26MEhYDOtow (added a couple Baratheon cards)

On Firefox, right click the card image and select "Copy Image Location" to get the direct URL, and place that in the img src tag.
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Ben The Knee
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Biarien wrote:
Schminky wrote:
Ok need a little help/advice. I've been updating cards whose images/abilities have changed and uploading them to my gallery here.

However I can't get them to display on the Dave42 map.

Any ideas?


Seems to work for me: http://tinyurl.com/ObAffg7My26MEhYDOtow (added a couple Baratheon cards)

On Firefox, right click the card image and select "Copy Image Location" to get the direct URL, and place that in the img src tag.


Thanks Biarien,

I've made more adjustments than I'd realised, and I'm busy this evening and tomorrow. Might take me til the weekend to have all cards abilities retyped and images adjusted ready for the map, shouldn't be a problem as I'd be surprised if there's any combat before Saturday.

arrrh



 
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Schminky wrote:
Thanks Biarien,

I've made more adjustments than I'd realised, and I'm busy this evening and tomorrow. Might take me til the weekend to have all cards abilities retyped and images adjusted ready for the map, shouldn't be a problem as I'd be surprised if there's any combat before Saturday.

arrrh


Well, there's always Lannister and Greyjoy, and Tyrell and Martell can go at it early too... But I'm sure if people want to kick things off we can work off the text in the original post for one round. Should only impact 2-3 combats at most.
 
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Peer (Toad)
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ninja
I'll be watching, haha.
ninja
 
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Schminky wrote:
So for Balon Greyjoy, please choose one of:

A) 2 Swords
B) "If victorious gain 1 PT for each crown in the embattled area"
C) "If victorious immediately place and resolve an unused raid token in the embattled area (rules permitting)"

For the Queen of Thorns, please choose one of:

A) Reduce the combat strength of your opponent's card by the number of sword and fortifications icons shown
B) Immediately gain power tokens equal to your opponent's house card printed combat strength. Lose a power token if you lose the battle (if possible)
C) You may immediately move down one position on an influence track to gain the following:

Iron Throne: +2 fortifications.
Fiefdoms: +2 swords.
King's Court: +2 combat strength


Had the post ready, but got guests, and now it's closed... Ooops.

Balon: C
QoT: A (I really like this one )
 
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Brendan
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I think that gives us:

[2] Balon Greyjoy: If victorious, immediately place and resolve a raid order in the embattled area (rules permitting).
(4/6 voted for this ability; 2 voted for B.)

[1] Queen of Thorns: You may immediately move down one position on an influence track to gain the following:
Iron Throne: +2 fortifications.
Fiefdoms: +2 swords.
King's Court: +2 combat strength

(5/6 voted for this ability; 1 voted for A.)

I'm happy to do the House rolls if you like.
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Ben The Knee
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theknightofcups wrote:
ninja
I'll be watching, haha.
ninja


If you want to take part in a game Knight, I already have three players ready for a second game and an external mod.

Just post in the Variant discussion thread.

The more the merrier!


 
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Biarien wrote:
I'm happy to do the House rolls if you like.

House rolls?!?! Or are we not done yet?
 
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Ben The Knee
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I'm on mobile so anyone's welcome to do houserolls.

My only concern was that I have an inkling the balancing of Tyrell after that vote might benefit from switching Margeary and QoT combat strength.

However I nearly have enough players to launch a second game concurrent to this one, and maybe I'll tweak that in that game, and then I can compare and contrast!

BTW, if anyone fancies playing two at a time, just post in the variant thread and you'll get an invite.

Regarding this game, let's start those RP engines and get playing! arrrh

Remember to think about potential card conflicts as soon as you know your house. It will be easier to overcome any problems before they arise, not during a combat.

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Schminky wrote:

I'm on mobile so anyone's welcome to do houserolls.

Brendan, you're up!
Busy with #172...! laugh
 
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ninja

Ooh, can I?

ninja
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theknightofcups wrote:
ninja

Ooh, can I?

ninja

I guess whistle
 
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Biarien
1. Baratheon
2. Greyjoy
3. Lannister
4. Martell
5. Stark
6. Tyrell

Roll=1d6 = (2) = 2

ninja
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Ceiteach
1. Baratheon
2. Lannister
3. Martell
4. Stark
5. Tyrell

Roll=1d5 = (3) = 3

ninja
 
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Mazale
1. Baratheon
2. Lannister
3. Stark
4. Tyrell

Roll=1d4 = (4) = 4

ninja
 
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Hobbyneuker
1. Baratheon
2. Lannister
3. Stark

Roll=1d3 = (2) = 2

ninja
 
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