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Subject: Abilities, Search Cards, Minion Stats - A list for PBF use. rss

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David Peck
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The following list is for PBF players and moderators to be able to reference or copy/paste into their games and save a little bit of typing. Simply quote this post to get all the image tags as well as the text you need.

If anyone sees any errors or would like to suggest a re-wording, please post below. I will edit this post as often as it needs to be.

CURRENTLY THIS IS A WORK IN PROGRESS. I'll finish the cards ASAP.

Abilities:
Any:
- First Aid - 2mb - You may use this ability as a free action. Remove 1 wound marker from a mouse that is on the same spaces this mouse. Healers pay 1 less cheese to use this ability. First Aid can only be used once per turn.

Archer:
- Accurate Shot - 2mb - You may use this ability before making a ranged attack with this mouse. The target of that attack rolls 2 fewer dice when defending against the attack.
- Aimed Shot - 1mb - You may use this ability before making a ranged attack with this mouse. Add 1 to this mouse's battle during that attack.
- Power Shot - 3mb - You may use this ability before making a ranged attack with this mouse. Double this mouse's battle during that attack.
- Preemptive Shot - 1mb - You may use this ability immediately after new minions are placed on the board. Choose a minion that was just placed. This mouse makes 1 ranged attack against that minion. Preemptive Shot can only be used once each time new minions are added.

Healer:
- Cure - ?mb - You may use this ability as an action. Spend up to 3 cheese. For each cheese spent, remove 1 poison wound marker or 1 effect marker from a mouse on the same space as this mouse.
- Fortify - 2mb - You may use this ability anytime during this mouse's turn. All mice on the same tile as this mouse add 1 to their defense until this mouse's next turn.
- Major Heal - 2mb - You may use this ability as an action. Choose 1 mouse on the same space as this mouse or a space adjacent to this mouse. Remove up to 2 wound markers from the chosen mouse. Or choose 2 mice on the same space as this mouse or spaces adjacent to this mouse. Remove 1 wound marker from each chosen mouse.

Leader:
- Battle Leader - 2mb - You may use this ability immediately after taking a turn with this mouse. Choose a mouse that is higher on the initiative track. Switch this mouse's initiative card with the initiative card of the chosen mouse. The chosen mouse may now immediately take a turn.
- Give Order - 1mb - You may use this ability instead of moving this mouse. Choose a mouse on the same tile as this mouse. The chosen mouse may immediately perform 1 action.
- Inspire - 2mb - You may use this ability before taking a turn with this mouse. Until the end of this round, after a mouse performs an action, that mouse may spend 1 cheese to perform 1 additional action. A mouse can only perform 1 additional action in this way.

Mystic:
- Chain Lightning - 3mb - You may use this ability instead of performing this mouse's normal battle action. Choose up to a number of minions equal to this mouse's current lore. Each minion figure chosen is attacked by this mouse with a ranged attack. The battle value of that attack is 3. Roll 3 action dice once to attack. Each minion defends separately.
- Invisibility - 1mb - You may use this ability at the end of this mouse's turn. Until its next turn, this mouse is invisible. An invisible mouse is completely ignored by minions as if it were not on the tile at all. An invisible mouse cannot be attacked. Minions do not have to stop on a space with an invisible mouse.
- Mystic Blast - 2mb - You may use this ability instead of performing a normal battle action with this mouse. Choose a space within view of this mouse and on the same tile as this mouse. All figures on the chosen space are attacked by this mouse with a ranged attack. The battle value of that attack is 2. Roll 2 action dice once to attack. Any
results count as 2 successes. Each figure defends separately.
- Mystic Bolt - 1mb - You may use this ability instead of performing a normal battle action with this mouse. Choose a minion that is on the same tile as this mouse. The chosen minion is attacked by this mouse with a ranged attack. The battle value of that attack is equal to this mouse's lore.

Scamp:
- Dodge - 1mb - You may use this ability immediately after any figure, including this one, ends its move. Move this mouse up to 2 spaces.
- Energy Rush - 2mb - You may use this ability after taking an action with this mouse. Take an additional action with this mouse.
- Find - 2mb - You may use this ability after rolling a successful search roll. Instead of drawing 1 card, draw 3 cards from the search deck and pick 1. Shuffle the other 2 cards back into the deck.
- Knife Strike - 2mb - You may use this ability instead of performing this mouse's normal battle action. This mouse attacks once with each knife or dagger equipped.

Tinkerer:
- Set Trap - 2mb - Use this ability instead of taking an action with this Tinkerer. Choose a non-boss minion card on the initiative track. When taking a turn with that initiative card, roll an action die one at a time for each minion from that card. On a * that minion may not move or attack this turn.

Warrior:
- Backslash - 1mb - You may use this ability after this mouse defeats a minion using a sharp melee weapon. This mouse attacks again using that weapon. This ability can only be used once per turn.
- Battle Squeak - 1mb - You may use this ability at any time during this mouse's turn. Until the end of this turn, whenever this mouse makes a melee attack, add 1 to its battle during that attack.
- Feint - 2mb - You may use this ability when a minion moves into a space occupied by this mouse. If this mouse has more than 1 weapon equipped, it may immediately attack that minion.
- Protect - 1mb - You may use this ability at the beginning of this mouse's turn. Until this mouse's next turn, all mice on the same space as this mouse count
as 2 successes instead of 1 when defending.
- Resolve - 2mb - You may use this ability before rolling to defend with this mouse. Add 2 dice to this mouse's defense for that roll.

Archer / Scamp:
- Keen Eye - 1mb - You may use this ability before this mouse performs a search action. That search is considered a success on any roll that does not show a cheese symbol.

Healer / Tinkerer / Warrior:
- Thundersqueak - ?mb - You may use this ability when attacking with a blunt weapon. All minions on the same space as this mouse are affected by that attack. Roll defense separately for each minion. The cost of this ability is equal to the number of minions on the space.

Maginos:
- Meeps - 1mb - You may use this ability any time during Maginos' turn. Place the Meeps marker under a minion figure on the same tile as Maginos. While on the Meeps marker, that minion rolls 1 less die when defending against an attack from any mouse. At the beginning of Maginos' next turn remove the Meeps marker from the board and place it on Maginos' card.




Search Cards:
Treachery:
- Abduction - Play immediately, this mouse becomes captured and can only be rescued when a fellow mouse makes a successful search action.
- Moldy Cheese - Play immediately. Remove all cheese from this mouse's stash.
- Poison Cheese - Play immediately. This mouse receives 1 poison wound marker.
- Shriek Bug - Play immediately. Roll a number of dice equal to this mouse's lore. If the number results total 3 or less, add 2 rat warriors to the tile on any minion entry space and add their card to the initiative track if necessary.
- Stolen Cheese - Play immediately. If there is a scamp in the party, remove 2 cheese from this mouse's stash unless this mouse is the scamp. In that case, add 2 cheese to this mouse's stash instead.
- They Know We're Here - Play immediately. Place this card face up near the encounter deck. The next time you reveal an encounter card, place all non-ranged figures on that card in spaces adjacent to the mice.

Fortunes:
- Cheese Cache - Play immediately. Each mouse on the same tile as this mouse that drew this card receives 1 mb.
- Plans Revealed - Play immediately. Move the Hourglass marker back 1 space if possible. Place this card back in the search deck, then reshuffle the search deck.
- Rest Spot - Play immediately. If there are no minions on the board, you may remove all wound markers from each mouse and place 1 cheese on the minion wheel.

Single-Paw Weapons:
- Clawbiter (Sharp, Before attacking, spend up to 3 mb. for each mb spent, add 1 to battle value. 3 lore only)
- Collin's Sword (Sharp, +1 Melee. Warrior only)
- Dagger (Sharp, Minions lower on Init Track have -1 def.)
- Needle Rapier (Sharp/Melee, +1 Melee, When rolling defense, this mouse may spend 1 mb to add 1 def die. Warrior/Scamp/Archer only)
- Scorching Wand (Magic, +0 Ranged, Battle value = lore. Mystic or Healer only)
- Slicing Dagger (Sharp, For each mb rolled when attacking, give 1 mb to a chosen mouse)
- Sorrow Blade (Sharp, +2 Melee, After attacking, if any
were rolled, this mouse gets 1 wound)
- Swinging Whip (This mouse may move across water or mousetraps as if they were normal spaces)
- Throwing Daggers (Sharp, +0 Ranged. Warrior/Scamp only)
- Tilda's Mace (Blunt, +1 Melee / wounded mouse same space. Tilda only)

Dual-Paw Weapons:
= Accurate Bow (Sharp, +1 Ranged, all
count as 2 successes. Archer/Scamp only)
= Enchanted Bow (Sharp, +1 Ranged,
= Make 2nd attack once. Archer/3 lore only)
= Hammer of Nandon (Blunt, +1 melee adjacent, +2 same space. Healer/Tinkerer only)
= Lily's Bow (Sharp, If minion def w/ mb, add to stash not wheel. Lily Only)
= Long Bow (Sharp, +1 Ranged, +2 if large. Archer/Scamp only)
= Lucky Staff (Blunt, +1 Melee, When attacking, you may re-roll 1 die. You must keep new result. Mystic only)
= Maginos' Staff (Magic, +1 Ranged, When attacking figure on same space, staff is +1 Melee weapon, Mystic only)
= Mystic Blade (Sharp, any
count as 2 successes, 3 lore/Warrior only)
= Nez's Hammer (Blunt, +2 melee adjacent, +1 same space. Nez only)
= Spear (Sharp, +1 Melee, +0 Ranged, if used for ranged & any
were rolled, discard after combat. Warrior/Scamp only)
= Toothpick (Sharp, If this mouse defends a melee attack with mb, for each mb rolled, inflict 1 unblockable wound to attacker)
= Warding Staff (Blunt, +1 Melee, +1 Defense. Mystic/Healer only)

Other Weapons:
- Clockwork Grenade (+2 Ranged, Choose a space on same tile, all figures roll def. separately. Discard. Tinkerer only)

Helmets:
- Acorn Helmet (Wearer cannot be stunned Warrior/Healer only)
- Lucky Skullcap (+1 Lore, Discard to ignore all hits from an attack. Mystic/Scamp/Healer only)
- Thimble Helm (+1 Defense, When this mouse draws a treachery card, discard it and draw again. Warrior only)

Body Armor:
- Fishscale Armor (+1 Defense, +2 on water, When Brodie Chases, he will chase to the space with this mouse first. Warrior/Healer only)
- Leather Breastplate (+1 Defense, Warrior/Healer/Tinkerer only)
- Shifting Cloak (+1 Defense, If all hits are blocked, place this mouse on any normal space on the tile. Mystic/Scamp only)
- Tattered Threads of Reason (Pick any ability and upon equipping this cloak, you own that ability until you unequip. Use once per campaign.)
- Walnut Shell Breastplate (+1 Defense, When attempting to leave water, +1 die to do so. Warrior/Healer only)

Shields: (1 Paw slot)
- Button Shield (+1 Defense. Warrior/Healer only)
- Coin Shield (+1 Defense. Against ranged attacks, if any
are rolled, ignore all hits. Warrior only)

Scrolls:
mb Heal All - Remove wounds & poison wounds from this mouse or mouse on this tile. 2+ lore only
mb Invoke Cheddar Golem - You become 4B.V. 3Def. effect ends when no minions are on tile. 3+ lore only
mb Levitate - Until this mouse's next turn, all mice ignore yellow & red lines, voids between pipes, mousetraps, occupied spaces, water spaces. 2+ lore only
mb Slow - Choose a minion card, all figures of that card cannot move or attack until this mouse's next turn. 2+ lore only
mb Summon Cat - Immediately encounter Brodie. Cannot be used in sewer, tunnels or pipes. 2+ lore only
mb Teleport - One at a time, move each mouse on this tile to any other space on this tile. 3+ lore only

Items:
- Fickle Amulet - You may force a minion to re-roll any attack dice on you that come up
.
- Mystic Tome - Look through the search deck and take any scroll. Shuffle this card back in. 2+ lore only
- Ring of Cat Strength - +1 Melee. 2+ move only
- Ring of Rememberance - Immune to curses, poison wounds assign as normal to this mouse. Leader only
- Tinkerer's Treasure - Take any 1 weapon or armor card from search deck, shuffle this card back in. Tinkerer only
- Whiskerfroth Elixir - Discard to take away all wound, effect & poison wound counters from this mouse.

Party Items:
- Catnip - Discard if adjacent to or on same space as Brodie to defeat him immediately.
- Dinner Fork - Rulebook Page 18.
- Disguises - Discard the next time Rat Warriors would be placed because of an encounter card. Does not work on Elites or other minions.
- Fishhook & Thread - Rulebook Page 18.
- Grape - Rulebook Page 19.

Tricks:
- Desperate Rescue (Play this card at any time on this mouse's turn to immediately return 1 captured mouse to play)
- Determination (Play this card when the hourglass marker moves on the chapter track. Immediately add 2 mb to each mouse's stash)
- Heroic Sacrifice (Play this card when a fellow mouse on the same tile receives enough wounds to be captured. Ignore all wounds that mouse just received. The mouse playing this card is captured. Remove all cheese from the minion wheel.)
- Intense Cowering (Play this card when this mouse is selected by a minion as the target of an attack. That minion cannot attack this mouse during this turn and, if possible, must choose new target.)
- Tail Link (Play this card instead of taking a battle action. If there is at east 1 other friendly mouse on the same space as this mouse, defeat 1 minion in that space. Tail Link does not affect boss minions or large minions.)

Minions on the I.T.:
- Roaches (2a,1d)
- Rat Warriors (2a,2d)
- Elite Rats (3r,2d)
- Spider(2a,3d Poison)
mbmbmbmbmb
- Centipede(3a,2d Stun)
mbmbmbmbmbmb
- Skitter-Clak(2a,2d Constrict, Carapace)
mbmbmbmbmb
- Brodie Pounces (3a,4d)
- Brodie Chases (3a,4d)
- Captain Vurst(3r,3d Pistoleer)
mbmbmbmbmb
- Vanestra's Call(4a,4d Summon)
- Vanestra's Charm(3r,4d Charm)
- Vanestra's Sting(4a,4d Poison)
- Vanestra's Web(3r,4d Entangle)


Tiles:
00. Blank:
#2082622


01. The Courtyard:
#2075424


02. Tunnel Entrance:
#2075425


03. The Kitchen:
#2075426


04. Kitchen Tunnels:
#2075427




05. Guard Room:
#2075428


06. The Sewer:
#2075429


07. Dining Hall:
#2075430


08. Dining Tunnels:
#2075431




09. The Alchemist:
#2075432


10. The Crystal Tunnels:
#2075433


11. The King's Chamber:
#2075434


12. The King's Tunnels:
#2075435




13. The Queen's Chamber:
#2075436


14. The Forge:
#2075437


15. The Pipes:
#2075438


16. The Sewer Drain Pipe:
#2075439



Die Rolls:

Search: 1d73
Action: 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899}

Chapter 7 Random Tile:
1Custom6{iid:2075428;iid:2075430;iid:2075432;iid:2075434;iid:2075436;iid:2075438}

Encounter:


(STND): 1Custom9{iid:2088628;iid:2088629;iid:2088630;iid:2282954;iid:2282955;iid:2088633;iid:2088634;iid:2088635;iid:2088636}




(DIFF): 1Custom9{iid:2268182;iid:2268183;iid:2268184;iid:2268185;iid:2268186;iid:2268187;iid:2268188;iid:2268189;iid:2268190}

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Matt Bowles
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To be added to the above probably under Icons.

Icons
Pic followed by ImageID value and any modifiers you need to use

Small Dice icons
= 2056091 original
= 2056092 original
= 2056093 original
= 2056094 original
= 2056095 original
= 2056096 original

Effect markers
= 2049812 original (captured)
= 2049801 original (webbed)
= 2049802 original (webbed)
= 2049806 original (stunned)
= 2049816 original (knocked down)
= 2049799 original (on fire)
= 2095348 original (slowed)

Wound and cheese markers
mb [microbadge =21527]
mb [microbadge =21523]
= 2041059 original
= 2041060 original
= 2041057 original
= 2041109 original
= 2041056 original

Party Items
= 2074119 original (Catnip)
= 2077811 original (Disguises)
= 2240564 original (Grape)
= 2225570 original (Vanestra's Brush)
= 2269135 original (Battle Horn)
= 2043003 original (Fishhook & Thread)
= 2087386 original (Dinner fork)

Party and Individual Achievements
= 2043885 original (Miz Maggie)
= 3543674 original (King Andon)
= 2042956 original (Cat Tamer)
= 2042957 original (Cheese Master)
= 2042958 original (Poison Master)
= 2043015 original (Roach Master)
= 2042960 original

Character Avatars
2070397 square (Collin)
2070398 square (Filch)
2070399 square (Lily)
2070400 square (Maginos)
2070401 square (Nere)
2070402 square (Nez)
2070403 square (Tilda)
2563253 square (Crumbles)


Cheese Wheels


2071368 original:




2071372 original:



2071369 original:




2071373 original:



2071370 original:




2071374 original:



2071371 original:











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David Peck
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Put the turtle under "effect markers". I'll hunt around for some other stuff and put them here as well.

- images of character stats
 
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Matt Bowles
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Sydcomebak wrote:
Put the turtle under "effect markers". I'll hunt around for some other stuff and put them here as well.

- images of character stats


I honestly couldn't figure out what the turtle was for

I thought it might be good for you to just quote the stuff I've written up and add it to the first post.

I'm sure there's better ways to use floating to arrange a few columns, and I thought it might be useful to name some of the obscure ones like stunned, and captured, and is the blue arrow for knocked down?
 
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David Peck
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Turtle is for "slowed".
Arrow is for "knocked down".
Fire is "on fire".

You are correct on disguises and on catnip.

If you can get things arranged better, you go to town! It's hard to make sure that things still look good on mobile.
 
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Matt Bowles
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So you don't want to copy and paste into the first post?
I was going to delete the subsequent posts when it's all sorted out.
 
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David Peck
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I can do that, sure!
 
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Matt Bowles
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Ok. just let figure out the float left for the cheese wheels (it gets massively messed up on mobile right now)

and then it's all yours
 
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Matt Bowles
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Ok I think I got it.

take it away Dave!
 
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Matt Bowles
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Dave, small edit to take place up above..
The Mystic Blade has a +1 Melee bonus, which isn't mentioned on its item description.
 
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Tony Simpkins
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Roaches / Greedy Roaches
Your Post Here
1Custom6{iid:2669585;iid:2669586;iid:2669587;iid:2669588;iid:2669589;iid:2669590}

Rats
Your Post Here
1Custom6{iid:2669585;iid:2669586;iid:2669587;iid:2669588;iid:2669589;iid:2669590}

Elite Rats
Your Post Here
1Custom6{iid:2669585;iid:2669586;iid:2669587;iid:2669588;iid:2669589;iid:2669590}

Captain Vurst
Your Post Here
1Custom6{iid:2669585;iid:2669586;iid:2669587;iid:2669588;iid:2669589;iid:2669590}

Spider
Your Post Here
1Custom6{iid:2669585;iid:2669586;iid:2669587;iid:2669588;iid:2669589;iid:2669590}

Centipede
Your Post Here
1Custom6{iid:2669585;iid:2669586;iid:2669587;iid:2669588;iid:2669589;iid:2669590}

Brodie
Your Post Here
1Custom6{iid:2669585;iid:2669586;iid:2669587;iid:2669588;iid:2669589;iid:2669590}
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