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Mage Wars: Forged in Fire – Spell Tome Expansion» Forums » General

Subject: Is this working for warlord? rss

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Mark Turner
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Not much discussion on play experiences here...

I had my first stab at a new warlord deck. Stuck with the orc, shoved in a bunch of new cards - and am hoping this weekend to work out how it performs in practice.

Was sorely tempted by the Statue of Talos altar, which seemed interesting as it could attract attacks that would otherwise come at your mage, but ultimately felt it would be too slow. I threw in a few others - construction yard, conquer, alchemist, the slavemaster guy etc - but unsure whether it addresses the fortress warlord's crippling vulnerability to rush decks.

What are people finding out?
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Scott Douglass
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I played 2 games with the Anvil Throne Warlord, and I won both of them. In both games I tried an economic opening and my opponent was reasonably aggressive. In both cases my opponent could have been more efficient, and my build needed some refinement.

So far I think the Warlord is now much more on par with the other mages with the advent of FiF. Goblin Alchemist, Armory, and Hurl Rock are fantastic. I still haven't tried Altar of Domination.

There is some discussion of the new Warlord on the Mage Wars forum.
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Eddard Stark
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There are quite a few spellbook designs for the new Warlord on the Arcane Wonders forums.

I've played the new Warlord twice now. One match I recorded, but came out pretty bad in quality.

Basically what I did was bring out Barracks and Construction Yard and then sealed off my half of the board. Then got out a 3rd outpost and proceeded to drop the Altar of Domination. Luckily I managed to get out Talos and MAN he is amazing. But I wouldn't imagine him coming into play all that often.

What I can say on a more reliable basis is that Hurl Rock, the Alchemist, Construction Yard, the Armory, and the Wall of Earth are all AMAZING cards for the new Warlord. Oh and Akiro's Favor. That's a good card for any Mage really.
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Mark Turner
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I played as warlord today versus my son's wizard.

A couple of cards in this set made a huge difference - the armory is a game changer, as is the orc sergeant, whose presence on the field makes battle orders a useful mechanic for the first time.

The soldier ring (1 mana off sodiers) is also great. I also deployed a construction yard, but didn't make as much use of it as I would have hoped... in the end not worth my investment, but that was just the game at hand.

Basically I swarmed my son - but then got too greedy too soon, and he polished me off with a reverse magic (fool! why did I hurl stone!), and a thunderbolt. If he hadn't, I would have killed him on the next attack.

Fun game.

(PS There definitely should have been an extra barracks provided in this set, to allow warlord vs warlord. A significant oversight.)

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Scott Douglass
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Reverse Magic cannot reflect Hurl Rock or any other attack spell. It only triggers when the creature is targeted by an enemy's enchantment or incantation spell.
 
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Mark Turner
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sdougla2 wrote:
Reverse Magic cannot reflect Hurl Rock or any other attack spell. It only triggers when the creature is targeted by an enemy's enchantment or incantation spell.


o-o

Well, I'll let my son think he won.
 
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Scott Douglass
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Reverse Attack on the other hand...
 
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Mark Turner
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sdougla2 wrote:
Reverse Attack on the other hand...


Oh.. I had never thought of reverse attack as a spell reflect card, but I guess it is. Very powerful!
 
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