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Subject: Area & Grid Movement rss

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Julian Hayduk
Canada
Quebec
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Hi guys,

Can you think of any games that include both area movement (or point to point) for general positioning AND grid/tactical movement within those areas to resolve details in battle (preferably not having to switch to a different board to do so)?

I'm wondering if such a hybrid mechanic exists, if it's intuitive or too clunky, and/or if it helps to speed gameplay on larger maps when there are no battles to resolve (thus no real need for tactics for the moment).

Thanks for your input!
 
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Joe Salamone
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Titan, but you do need to use separate boards for area movement and tactical movement.
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Lane Taylor
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I don't know any that do that all on one board. Seems to me the scale would be nearly impossible to accommodate.

Starfire does that in space. The largest map is the collection of systems connected by wormholes. I think the biggest tactical map still encompasses an entire solar system! The fleet markers move on that. As they get closer, the individual ships are laid on and combat takes place an a (still large) smaller tactical board. Times scales with movement as well, with turns ranging from 12 secs (I think) to a month.

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Pokey 64
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Quebec 1759 and War of 1812 have point to point moves and the battles are small enough to resolve on the map (usually).

Field Commander: Alexander uses area movement and sometimes the battles are small enough to fight on the map.

A House Divided also.



 
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Paul DeStefano
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Warhammer / Mighty Empires in their various incarnations specifically do the tactical / strategic split.

In a way, so does Galaxy Defenders as the game controlled aliens use a different area based movement over the player based smaller hex grid.

There was a robot combat game that did the same, but the name escapes me.
 
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