He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
So far I have been enjoying the game but find the race ending when the leader crosses to be lack luster. The other option of finishing the race with all the cars but no pitting or event cards went over very poorly with a small group when a few players had cars that had not pitted in a while.
So have an idea for 2 variants:
1. Once a car crosses the finish line, then all players finish the current turn (activating their car) then positions are assigned.
2. (We've yet to try this). After the lead car crosses the finish line, continue activating and moving cars like normal. At the end of each activation the player draws an event card looking at the flag. If it is green/red, the next player activates; play continues until one player draws a yellow card. If more cards have to be dealt out then that would be fine.
Any input on the best way to "end" a race.
Sounds like you just misinterpreted the rules, because 1. is not a variant - it's the rules.
No, I can't leave a thread without posting, why do you ask?