Coppit is a roll-and-move game for 2 to 6 players. Each player has four cone-shaped pieces that stack when placed on top of each other. The board consists of a series of pathways, laid out in the shape of a wheel. Each player starts with his pieces on his home space. (The coloured "doors" in the picture below). The aim of the game is to move around the pathways 'copping' your opponents pieces by landing on top of them, then racing to get the captured pieces back to your home, where they will be taken out of play. The winner is the last player to have any pieces in play.
Players roll the die. Highest roll starts.
On his turn, a player rolls the die. He can move any one piece the exact number of spaces as shown on the die. If a 6 was rolled, the player moves his piece then immediately rolls again.
Pieces may not reverse direction in the middle of a move.
If the player can land on the same space as an opponent's piece, by exact count, then the player 'cops' his opponent's piece by placing his piece on top.
A stack of pieces is controlled by the player whose piece is at the top of the stack. The stack is moved as a single unit.
If, when 'copping' an opponent's stack, the player captures pieces of his own colour, those pieces are immediately freed (removed from the stack) and placed on the same space.
The 'birdsnest' spaces (pink spaces in some editions) are 'safe' spaces -- pieces on these spaces cannot be captured.
If a player can move a stack into his home base, all opponent's pieces are permanently captured and removed from the game.
An exact count is not required to get home. If, for example, a player is 2 spaces away and throws a 5, he moves 2 spaces into home (leaving permanently captured pieces there) then moves another 3 spaces out again.
When a player's last piece is captured, he is out of the game.
The winner is the last player to have pieces left in the game.
This is not a deep game by any standard -- immediately obvious from the roll-and-move mechanic. However, since you can have all four pieces out and about at the same time, and because the pathways form several loops, players have a choice of moves available to them, and can position their pieces so as to increase the probability of being able to capture. Of course, moving close enough to the enemy to be able to capture means being vulnerable to capture yourself, unless you are fortunate enough to land on a 'safe' space.
When one of your pieces is captured, all is not lost. You can chase the opponent's stack with other pieces, in the hope of capturing it before he makes it home. Of course there is the danger that the opponent might roll the number required to capture your second piece too.
There is really very little skill involved -- it all depends on the roll of the dice. Nevertheless, the game is great to play with kids in the 5-7 age range. A 2-player game is alright, but this plays much better when there are more players, becoming pretty chaotic with all 6 players on the board.
I also recommend playing an all adult 6 player game of Coppit after folks have downed a few margaritas -- great fun!
Coppit has a special place in my heart as it is the first memory I have of playing a game. I must have been about 5 years old. I have a very strong memory of the coloured cone pieces, and "pink" spaces being safe. The edition of the game we had was this one:
I think we had the same version (circa 1969), 6 players, pink safe spaces, black background.
Beware of Rocks
I share the sentimental thoughts - used to play this and the Snail Game with my mother when I was but a young lad. In fact, still have both of the original games (hard to believe it's been over 30 years!)