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Subject: M&M - Sorrow & Remembrance - Group 002 - Chapter 01 - Flight to Barksburg rss

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Phil Jones
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Chapter 1: Flight to Barksburg

Our Story so far:

Several weeks ago, Vanestra, queen of a neighboring land, rode into town. Ever since, the king has fallen in love with her, and his health has been deteriorating. Strange things have been happening around the castle and Vanestra's men have taken over many of the important military positions. Prince Collin called a secret meeting with his most trusted friends and advisers do discuss the matter, but Vanestra discovered their plans and had them all thrown into the dungeons. With their fates unknown, Maginos, the mystic cast an irreversible spell turning everyone into mice to make their escape.

Vanestra has to be stopped, the King must be saved, but first you need to make it out of this situation alive!

Our Heroes:
Andrei (koenigcitizen)
Colin (westcl2)
Gary (MilesF)
Seppel (Seppel)
- Nez
- Collin
- Filch
- Tilda


3 Rat Warriors enter the Jailer's Room. The battle for freedom is on!

Special Search:
A successful Special Search on the space with the helmet will reveal a hidden item.

Chapter Objective:
Escape the castle by getting all mice to the old gnarled tree space in the courtyard before the hourglass marker reaches the chapter end marker of the chapter track.
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Instructions to Players

Post Structure
It is best to put each roll in it's own post in case you want to edit the post afterwards. Therefore each turn will consist of four posts:

Post 1: Movement Roll (1 die)

Post 2: Move / Act or Act / Move based on movement roll results (Attack Search roll, mousetrap roll, etc)

Post 3: Minion defense roll if needed.

Post 4: Can be a reaction, totaling of cheese, or whatever.


Post Templates:
To help keep track of who is posting copy and paste the tag for your character to the beginning of each post:

[ImageID=2070397square inline][size=18][b]Collin[/b][/size]


[ImageID=2070398square inline][size=18][b]Filch[/b][/size]


[ImageID=2070400square inline][size=18][b]Maginos[/b][/size]


[ImageID=2070403square inline][size=18][b]Tilda[/b][/size]


[ImageID=2070402square inline][size=18][b]Nez[/b][/size]


Roll Structure:
Copy and paste the following into the roll field when clicking the roll button.

1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899}

Change the first number to be the number of die rolled. Put the reason for your roll in the comment field. Rolls should look like:
Movement Roll: 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044899) -> (
) [+]


To search a space type 1d73 into the roll field and search into the comment field: Search 1d73 = (56) = 56. Look up the number in the search deck and if it is already taken roll again.

Minions:
When attacking a minion a player may roll defence for that minion.

List of Search and Ability Cards:
Abilities, Search Cards, Minion Stats - A list for PBF use.

Absences:
If you are going to be unable to update for an extended period please let me know and I will take control of your character to keep the game moving.
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  • 571351. phyzzer
  • 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044898) =
  • ( iid:2044898)
  • Movement Roll:
  • Fri Jul 18, 2014 5:22 pm
  • [+]
  • 571353. phyzzer
  • 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044899) =
  • ( iid:2044899)
  • Movement Roll:
  • Fri Jul 18, 2014 5:26 pm
  • [+]
  • 571390. phyzzer
  • 1d73 =
  • (56) =
  • 56
  • Search
  • Fri Jul 18, 2014 6:49 pm
Phil Jones
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Ladner
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Initiative Track
1) Nez
2) Tilda
3) Collin
4) Filch
5) Rat Warriors(2a,2d)
6)
7)
8)




Chapter Track
Page 1 - X
Page 2 -
Page 3 -
Page 4 -
Page 5 -
Page 6 - THE END
Page 7 -
Page 8 -



Encounter Card
STANDARD
Special
Page 1 - 3 Rat Warriors
Page 2 -
Page 3 -
Page 4 -
Page 5 -
Page 6+ -
Surge - 2 Rat Warriors


Search Tracker

Guard Room
Sewer
Kitchen Tunnels
Kitchen
Tunnel Entrance
Courtyard
Col
--
--
--
--
--
--
Fil
--
--
--
--
--
--
Mag
--
--
--
--
--
--
Nez
--
--
--
--
--
--

Search Deck:
01 Abduction
02 Accurate Bow
03 Acorn Helmet
04 Button Shield
05 Catnip
06 Cheese Cache
07 Cheese Cache
08 Clawbiter
09 Clockwork Grenade
10 Coin Shield
11 Collin's Sword
12 Dagger
13 Dagger
14 Desperate Rescue
15 Determination

16 Dinner Fork
17 Disguises
18 Enchanted Bow
19 Fickle Amulet
20 Fishhook & Thread
21 Fishscale Armor
22 Grape
23 Grape
24 Hammer of Nandon
25 Heal All
26 Heroic Sacrifice
27 Intense Cowering
28 Intense Cowering
29 Invoke Cheddar Golem
30 Leather Breastplate

31 Leather Breastplate
32 Leather Breastplate
33 Levitate
34 Lily's Bow
35 Long Bow
36 Lucky Skullcap
37 Lucky Staff
38 Maginos' Staff
39 Moldy Cheese
40 Mystic Blade
41 Mystic Tome
42 Needle Rapier
43 Nez's Hammer
44 Plans Revealed
45 Poison Cheese

46 Rest Spot
47 Ring of Cat Strength
48 Ring of Remembrance
49 Scorching Wand
50 Shifting Cloak
51 Shriek Bug
52 Slicing Dagger
53 Slow
54 Sorrow Blade
55 Spear
56 Stolen Cheese
57 Summon Cat
58 Swinging Whip
59 Tail Link
60 Tail Link

61 Tail Link
62 Tattered Threads of Reason
63 Teleport
64 They Know We're Here
65 They Know We're Here
66 Thimble Helm
67 Throwing Daggers
68 Tilda's Mace
69 Tinkerer's Treasure
70 Toothpick
71 Walnut Shell Breastplate
72 Warding Staff
73 Whiskerfroth Elixir
Party Items:
Party Achievements:

blankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblank

Collin - Leader, Warrior

Born to Lead: When placing cards on the initiative track, if Prince Collin is not in the first initiative spot, immediately add 1 cheese to his stash.
Stats:
2 - Battle Value
1 - Defense Value
2 - Lore Value
2 - Move Value
Abilities:
- Give Order - 1mb - Instead of moving, mouse on same tile takes 1 action.
-
-
-
Equipped:
- Collin's Sword (+1 Melee)
- Leather Breastplate (+1 Def)
-
Pack:
-
-
-
Achievements:
-
blankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblank

Filch - Scamp

Pilfer: After Filch defeats a minion figure, add 1 cheese to Filch's stash. If it was a rat, Filch may take this cheese from the minion wheel if available.
Prehensile Tail: Filch may equip a dagger in his tail as if it were an additional paw slot.
Stats:
2 - Battle Value
2 - Defense Value
1 - Lore Value
3 - Move Value
Abilities:
- Keen Eye - 1mb - Use before search, success except on roll of cheese.
-
-
-
Equipped:
- Dagger (If defender lower on initiative track, -1 def)
-
-
Pack:
-
-
-
Achievements:
-
blankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblank


Nez - Tinkerer, Warrior

Fierce Resistance: Nez cannot be stunned or webbed.
Stats:
2 - Battle Value
1 - Defense Value
2 - Lore Value
1 - Move Value
Abilities:
- Protect - 1mb - Until next turn, all mice on same space
=2 def not 1.
-
-
-
Equipped:
- Nez's Hammer (+2 melee adj, +1 same space)
-
-
Pack:
-
-
-
Achievements:
-
blankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblank

Tilda - Healer

Draw Empathic Power: When another mouse on the same tile becomes poisoned, stunned, cursed or webbed, immedediately add 1 cheese to Tilda's stash.
Stats:
2 - Battle Value
1 - Defense Value
2 - Lore Value
2 - Move Value
Abilities:
- Major Heal - 2mb - Action. Remove 1 wound from 2 mice, or 2 from 1 on same space or adj.
-
-
-
Equipped:
- Tilda's Mace (+1 Melee / wounded mouse same space)
- Leather Breastplate (+1 Def)
-
Pack:
-
-
-
Achievements:
-
blankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblank

Special Search: Tinkerer's Treasure:
Helmet. (Note: This item allows a tinkerer to search for a weapon or armor of their choice)

Roll Structure:
1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899}

Search Roll:
1d73
 
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Phil Jones
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First up on the initiative track is Nez
Collin has received one cheese from his Born to Lead ability.


If you guys could remove some of the posts below and we can let Nez take his turn.
 
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Colin West
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[XImageID=2070397square]

Test Roll 4Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044896 iid:2044896 iid:2044897 iid:2044895) -> (
) [+]
 
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  • 571377. westcl2
  • 4Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044896 iid:2044896 iid:2044897 iid:2044895) =
  • ( iid:2044896 iid:2044896 iid:2044897 iid:2044895)
  • Test Roll
  • Fri Jul 18, 2014 6:30 pm
Andrei Koenig
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Nez

Argh, rats! yelled Nez and before anyone could speak, he charged the closest rat with his hammer above his head.

Movement Roll 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044895) -> (
) [+]


Move 1 space to the left (is this how I say where Nez moves?)
 
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  • 571438. koenigcitizen
  • 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044895) =
  • ( iid:2044895)
  • Movement Roll
  • Fri Jul 18, 2014 8:26 pm
Andrei Koenig
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Nez

Whack!

Hammer attack 4Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044899 iid:2044894 iid:2044896 iid:2044897) -> (
) [+]


Rat defense 2Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044897 iid:2044899) -> (
) [+]
Can we also post stats for the minions? I think their defense is 2 (?) Can't remember how much life rats have either... 1?

I get a cheese
 
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  • 571441. koenigcitizen
  • 4Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044899 iid:2044894 iid:2044896 iid:2044897) =
  • ( iid:2044899 iid:2044894 iid:2044896 iid:2044897)
  • Hammer attack
  • Fri Jul 18, 2014 8:28 pm
  • [+]
  • 571444. koenigcitizen
  • 2Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044897 iid:2044899) =
  • ( iid:2044897 iid:2044899)
  • Rat defense
  • Fri Jul 18, 2014 8:30 pm
Brandon Alderman
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For Orcs there is no other life but WAR!
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Rat Warriors have 1 life each.
2 
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Seppel (BGG)
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How about a bit discussion before every mouse rans into a rat and tries to smash it

With the rats at the end of the initiative track we can certainly try to defeat them before they even awake. But we would have to spread pretty much. And fighting against them is (for the most of us) no sure win...

What do you mice think? How shall we handle them?

 
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Andrei Koenig
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Normally, Nez would ask advice, but this rat was so close, that it totally startled Nez, not leaving him much time to think. Thinking is not his strongest quality anyway.

For his following turns, Nez is planning on doing a special search, while keeping an eye on his friends, now that the imminent threat is taken care of.
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Tilda

Let's see how far I could move: Movement Roll 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044898) -> (
) [+]
 
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  • 571483. Seppel
  • 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044898) =
  • ( iid:2044898)
  • Movement Roll
  • Fri Jul 18, 2014 9:15 pm
Colin West
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Tilda you've got 2 move rolls
 
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Colin West
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Collin here, i plan to search and then stay put and wait for the rats to come closer
 
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Phil Jones
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westcl2 wrote:
Tilda you've got 2 move rolls


Not two rolls. She would add 2 to her roll. So based on the roll above she can move up to 5 spaces this turn.
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Seppel (BGG)
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ok - so Tilda could reach any of those Rat Warriors.
Shall she just jump ahead and try to smack the middle warrior?
If successful Collin and Filch could try to kill the last one. If not, Collin can Give order to try again and Filch must finish the last warrior by his own...

hmm - I'm not sure if this a good or a suicidal plan...
 
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Phil Jones
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Seppel wrote:
ok - so Tilda could reach any of those Rat Warriors.
Shall she just jump ahead and try to smack the middle warrior?
If successful Collin and Filch could try to kill the last one. If not, Collin can Give order to try again and Filch must finish the last warrior by his own...

hmm - I'm not sure if this a good or a suicidal plan...


Another thing to remember from the rule book:

Quote:
If there are no minions on the board after the last mouse on the initiative track has taken a turn, place 1 cheese token on the minion cheese wheel. Continue to do this each time the last mouse on the initiative track completes a turn and there are no minions on the board.


Killing all the minions quickly may mean that there is not enough time for everyone to search/share/explore before adding cheese to the wheel.
 
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Seppel (BGG)
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Tilda

ok - I'll stay put and do a bit of search. Whats here 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044898) -> (
) [+]
 
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  • 571502. Seppel
  • 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044898) =
  • ( iid:2044898)
  • Whats here
  • Fri Jul 18, 2014 9:45 pm
Colin West
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/agree w/ phil, i'd recommend we just take it easy this turn and search. we're in no danger of being hit this turn
 
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Seppel (BGG)
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Tilda

hmm - my old eyes thought there glittered something between the stones. But I can't find it


Collin next
 
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Colin West
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M: stay where i am
A: search

Search roll 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044899) -> (
) [+]
 
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  • 571505. westcl2
  • 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044899) =
  • ( iid:2044899)
  • Search roll
  • Fri Jul 18, 2014 9:47 pm
Colin West
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Loot roll 1d73 = (35) = 35
 
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  • 571506. westcl2
  • 1d73 =
  • (35) =
  • 35
  • Loot roll
  • Fri Jul 18, 2014 9:48 pm
Colin West
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got a long bow, filch want?

Successfully searched
found a long bow
didn't move
 
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Phil Jones
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westcl2 wrote:
got a long bow, filch want?

Successfully searched
found a long bow
didn't move


Sharing is a free action as long as the two mice are on the same or adjacent spaces. Since Filch is the only archer in the group we can assume he takes it.

Don't forget about the special search on this tile.
 
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Colin West
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we should just hold off killing hte last of the rats until Nez finds his stash.......too bad he ran in the opposite direction lol

btw are we playing any sort of house rules?
 
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Phil Jones
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westcl2 wrote:
we should just hold off killing hte last of the rats until Nez finds his stash.......too bad he ran in the opposite direction lol

btw are we playing any sort of house rules?


Anyone can search the helmet and find the Tinkerer's Treasure but they would then have to share it with Nez so he can use it. Right now Collin has searched successfully on this tile and cannot perform a search action again.

I think the only house rules will be the movement of minions. In the rules it is the player lowest on the initiative track that performs the rolls. In our game I will take control of the minions.
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