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Subject: The Collective OP1 - Full Session Report rss

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Eric Little
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Hopefully some people will find this amount of information interesting. We get a smattering of battle reports from a single point of view, so I figured I'd throw together the results and relevant lists for our most recent OP: The Collective - First Contact.

I'll state it again for data purposes simply because our data sample may look a little odd: Our venue has decided as a group that we don't like playing with Cloaked Mines, so we don't.

If you have any questions, please ask. Will in this group is delta_angelfire so you can pester him about his particular matchups. I'm Eric in this list, so you can pester me about my particular matchups.

We had a couple of guys drop after round 2 because it was their first event and they didn't realize they were going to be there for 4 hours. We also had another guy leave before round 2 started and come back for round 3 (on-call IT guy).

Results
1. Nick
2. Will
3. Austin
4. Eric
5. Rylan
6. Jeff
7. Lance
8. Glen
9. Ricardo
10. Charlie
11. Chad
12. Chriss
13. Alexander
14. Devin
15. Andrew
16. Stephen

Lists
Nick
Record:
1. Win vs. Eric
2. Win(+1) vs. Chriss
3. Win(+1) vs. Jeff

Total BP: 12 (9+3 for the win)
Total FP: 307

List
Resource: Flagship Independent (Klingon) (10)

Tactical Cube 138 (46)
Jean-Luc Picard (7)
Flagship (0)
Cheat Death (6)
Once More Unto The Breach (6)
Borg Ablative Hull Armor (7)
Borg Ablative Hull Armor (7)
Ship SP: 79

IRW Vorta Vor (18)
Livianna Charvanek (4)
Plasma Torpedoes (4)
Advanced Cloaking (4)
Ship SP: 30

Total Build SP: 119


Will
Record:
1. Win(+1) vs. Ricardo
2. Win(+1) vs. Austin
3. Win vs. Rylan

Total BP: 9
Total FP: 302

List
Resource: Reinforcement Sideboard (10)
Borg Queen (6)
Invaluable Advice (2)
Mr. Spock (5)
Dorsal Weapons Array (3)
Transwarp Drive (3)

Borg Sphere 4270 (40)
Weyoun (5)
Varel (11)
Borg Missile (6)
Transwarp Drive (4)
Borg Assimilation Tubules (8)
Transwarp Conduit (6)
Ship SP: 80

Gavroche (22)
Tholian (0)
Sakonna (2)
Lon Suder (2)
Focused Particle Beam (2)
Ship SP: 28

Total Build SP: 118


Austin
Record:
1. Win(+1) vs. Andrew
2. Loss vs. Will
3. Win(+1) vs. Charlie

Total BP: 8
Total FP: 270

List
Resource: Flagship Independent (Klingon) (10)

Tactical Cube 138 (46)
Jean-Luc Picard (7)
Flagship (0)
Once More Unto The Breach (6)
Red Alert (3)
Transwarp Drive (4)
Borg Ablative Hull Armor (7)
Borg Ablative Hull Armor (7)
Ship SP: 80

I.K.S. B'Moth (24)
K'Nera (4)
Kunivas (2)
Ship SP: 30

Total Build SP: 120


Eric
Record:
1. Loss vs. Nick
2. Bye
3. Win(+1) vs. Alexander

Total BP: 7
Total FP: 255

List
Resource: Flagship Independent (Fed) (10)

Interceptor 5 (16)
Weyoun (5)
Flagship (0)
B'Elanna Torres (5)
Varel (11)
Additional Weapons Array (5)
Energy Dissipator (11)
Dorsal Weapons Array (4)
Additional Weapons Array (5)
Cold Storage Units (5)
Feedback Pulse (9)
Tetryon Emissions (4)
Ship SP: 80

Total Build SP: 90


Rylan
Record:
1. Win vs. Glen
2. Win(+1) vs. Charlie
3. Loss vs. Will

Total BP: 7
Total FP: 214

List
Resource: Hideki Class Attack Fighters (20)

Borg Sphere 4270 (40)
Tactical Drone (3)
Seven of Nine (4)
Cutting Beam (8)
Borg Assimilation Tubules (8)
Borg Tractor Beam (7)
Ship SP: 70

Maquis Raider (20)
Michael Eddington (4)
Hijack (4)
Lon Suder (2)
Ship SP: 30

Total Build SP: 120


Jeff
Record:
1. Win vs. Lance
2. Win vs. Alexander
3. Loss vs. Nick

Total BP: 6
Total FP: 226

List
Resource: Flagship Independent (Klingon) (10)

2nd Division Cruiser (34)
Jean-Luc Picard (7)
Flagship (0)
Cheat Death (6)
Cheat Death (6)
Invaluable Advice (2)
Adm. Gul Dukat (5)
Boheeka (2)
Breen Aide (2)
Cloaking Device (9)
Interphase Generator (4)
Ship SP: 77

U.S.S Yeager (22)
Benjamin Maxwell (4)
Preemptive Strike (2)
Elizabeth Shelby (2)
Ship SP: 30

Total Build SP: 117


Lance
Record:
1. Loss vs. Jeff
2. Win vs. Devin
3. Win vs. Chriss

Total BP: 6
Total FP: 198

List
Resource: Flagship Independent (Romulan) (10)

Borg Sphere (38)
William T. Riker (5)
Ship SP: 43

Negh'Var Class (28)
Martok (5)
Flagship (0)
Counter Attack (4)
Ship SP: 37

Maquis Raider (20)
Michael Eddington (4)
Sakonna (2)
Lon Suder (2)
Focused Particle Beam (2)
Ship SP: 30

Total Build SP: 120


Glen
Record:
1. Loss vs. Rylan
2. Win vs. Ricardo
3. Win vs. Chad

Total BP: 6
Total FP: 78

List
U.S.S Enterprise-D (28)
Jean-Luc Picard (6)
Kyle (2)
Ship SP: 36

U.S.S. Reliant (20)
Federation Captain (0)
Lojour (2)
Photon Torpedoes (3)
Ship SP: 25

U.S.S Enterprise (22)
Christopher Pike (4)
Marla Gilmore (1)
Miles O'Brien (1)
Noah Lessing (1)
Ship SP: 29

U.S.S Yeager (22)
Benjamin Maxwell (4)
Preemptive Strike (2)
Elizabeth Shelby (2)
Ship SP: 30

Total Build SP: 120

Ricardo
Record:
1. Loss vs. Will
2. Loss vs. Glen
3. Win(+1) vs. Stephen

Total BP: 6
Total FP: 173

List
Borg Sphere (38)
Borg Queen (6)
Borg Assimilation Tubules (8)
Ship SP: 52

Intrepid Class (28)
Jean-Luc Picard (6)
Hikaru Sulu (3)
Ship SP: 37

Jem'Hadar Attack Ship (20)
Gul Damar (4)
First Strike (2)
Seskal (4)
Ship SP: 30

Total Build SP: 119


Charlie
Record:
1. Win vs. Stephen
2. Loss vs. Rylan
3. Loss vs. Austin

Total BP: 5
Total FP: 204

List
Resource: The Elite Attack Die (5)

Borg Sphere 4270 (40)
Jean-Luc Picard (7)
Cheat Death (6)
Dmitri Valtane (4)
Feedback Pulse (8)
Borg Ablative Hull Armor (10)
Borg Ablative Hull Armor (10)
Ship SP: 85

K'T'Inga Class (22)
K'Nera (4)
Photon Torpedoes (4)
Ship SP: 30

Total Build SP: 120


Chad
Record:
1. Loss vs. Alexander
2. Win vs. Andrew
3. Loss vs. Glen

Total BP: 5
Total FP: 155

List
Resource: Flagship Independent (Dominion) (10)

IRW Gal Gath'Thong (18)
Donatra (4)
Lojour (3)
Tactical Officer (3)
Plasma Torpedoes (5)
Ship SP: 33

Vor'cha Class (26)
Jean-Luc Picard (7)
Flagship (0)
Boheeka (3)
Photon Torpedoes (6)
Projected Stasis Field (5)
Ship SP: 47

3rd Wing Attack Ship (22)
Gul Damar (4)
Seskal (4)
Ship SP: 30

Total Build SP: 120


Chriss
Record:
1. Win vs. Devin
2. Loss vs. Nick
3. Loss vs. Lance

Total BP: 5
Total FP: 123

List
U.S.S. Defiant (24)
James T. Kirk (6)
Cheat Death (3)
Attack Pattern Omega (3)
Hikaru Sulu (3)
Lojour (2)
Quantum Torpedoes (6)
Positron Beam (2)
Ship SP: 49

U.S.S Excelsior (26)
William T. Riker (4)
Miles O'Brien (2)
Photon Torpedoes (5)
Transwarp Drive (3)
Ship SP: 40

Jem'Hadar Attack Ship (20)
Gul Damar (4)
First Strike (2)
Seskal (4)
Ship SP: 30

Total Build SP: 119


Alexander
Record:
1. Win vs. Chad
2. Loss vs. Jeff
3. Loss vs. Eric

Total BP: 5
Total FP: 78

List
Negh'Var Class (28)
Chang (4)
Kerla (2)
Advanced Weapon System (5)
Ship SP: 39

Negh'Var (30)
Martok (5)
Alexander (3)
Boheeka (3)
Dorsal Weapons Array (4)
Advanced Weapon System (5)
Ship SP: 50

K'T'Inga Class (22)
K'Nera (4)
Tritium Intermix (4)
Ship SP: 30

Total Build SP: 119

Devin
Record:
1. Loss vs. Chriss
2. Loss vs. Lance
3. -

Total BP: 3
Total FP: 83

List
U.S.S Excelsior (26)
Jean-Luc Picard (6)
Lojour (2)
Konmel (5)
Photon Torpedoes (3)
Transwarp Drive (3)
Ship SP: 45

I.R.W. Khazara (30)
Nu'Daq (4)
N'Vek (2)
Plasma Torpedoes (5)
Auxiliary Control Room (4)
Ship SP: 45

U.S.S Yeager (22)
Benjamin Maxwell (4)
Photon Torpedoes (4)
Ship SP: 30

Total Build SP: 120


Andrew
Record:
1. Loss vs. Austin
2. Loss vs. Chad
3. -

Total BP: 3
Total FP: 83

List
Resource: Flagship Federation (10)

USS Voyager (30)
Jean-Luc Picard (6)
Flagship (0)
Attack Pattern Omega (3)
In'Cha (6)
Adm. James T. Kirk (5)
Janice Rand (2)
Leonard McCoy (3)
Pavel Chekov (3)
Klingon Boarding Party (6)
Transphasic Torpedoes (10)
Projected Stasis Field (6)
Ship SP: 80

IRW Vorta Vor (18)
Livianna Charvanek (4)
Direct Command (2)
Tal (2)
Plasma Torpedoes (4)
Ship SP: 30

Total Build SP: 120


Stephen
Record:
1. Loss vs. Charlie
2. -
3. Loss vs. Ricardo

Total BP: 3
Total FP: 39

List
Resource: Command Tokens (5)

U.S.S. Reliant (20)
Clark Terrell (1)
Miles O'Brien (2)
Data (3)
Ship SP: 26

IKS Gr'oth (18)
Koloth (4)
Follower of Khan (2)
Ship SP: 24

Vor'cha Class (26)
Nu'Daq (3)
Klag (1)
Projected Stasis Field (5)
Ship SP: 35

3rd Wing Attack Ship (22)
Gul Damar (4)
Ion Thrusters (2)
Ship SP: 28

Total Build SP: 118
__________________________________

Lists Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html


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Alton Todd
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Thanks for all the 411!!

It was very interesting to see how the builds and blinds worked out.

Please do it again for the Collective OP2 and OP3 at your venue.

Thanks again Eric! thumbsup
 
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David Griffin
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Thanks for posting. It would be nice if you could talk about the theory of the various builds and your opinion of why they won or lost.

As far as I can tell from your posts and Will's, you'd probably be a group of nice guys to play with, especially from the standpoint of learning strategy. I can't help thinking that it would be depressing though given the Borg builds playing. After being repeated beaten about the head by the mixed faction crowd, I accept that is a perfectly valid way to play, but I just don't get much out of a game so divorced from ... ummm... er... reality.

For me part of the fun is seeing it all play out in my mind like it was a movie or TV episode and my suspension of disbelief is undermined in builds that would require the undivided attention of Q to pull off. Oh well, one must remember that not everyone gets the same things out of the game and regardless of your own opinions, there is always the opportunity for fun and learning. Maybe you or Will can comment on why you think the winners won and what the losers did wrong.
 
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Thomas Blackwell
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Interesting that dreadnoughts did so well. And love the interceptor 5 build
 
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Eric Little
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Conphas wrote:
Interesting that dreadnoughts did so well. And love the interceptor 5 build


Haha. I actually won a different OP1 event today with that Interceptor 5 build! Though I did get lucky when one of my opponents made a serious error; and Will brought a very experimental build.
 
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Eric Little
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carbon_dragon wrote:
Thanks for posting. It would be nice if you could talk about the theory of the various builds and your opinion of why they won or lost.

As far as I can tell from your posts and Will's, you'd probably be a group of nice guys to play with, especially from the standpoint of learning strategy. I can't help thinking that it would be depressing though given the Borg builds playing. After being repeated beaten about the head by the mixed faction crowd, I accept that is a perfectly valid way to play, but I just don't get much out of a game so divorced from ... ummm... er... reality.

For me part of the fun is seeing it all play out in my mind like it was a movie or TV episode and my suspension of disbelief is undermined in builds that would require the undivided attention of Q to pull off. Oh well, one must remember that not everyone gets the same things out of the game and regardless of your own opinions, there is always the opportunity for fun and learning. Maybe you or Will can comment on why you think the winners won and what the losers did wrong.


Well, I wasn't sure whether people would even want this much information so I figured I would just post this and see if people asked for more. Will definitely provide some more information next time.

Are there any builds you are curious about? If I don't know the answer off the top of my head I'll try and get the answer from the actual player.

In general a lot of the ranking is pretty representative of experience with the game.
 
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Larry DeStefano
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carbon_dragon wrote:
Thanks for posting. It would be nice if you could talk about the theory of the various builds and your opinion of why they won or lost.

As far as I can tell from your posts and Will's, you'd probably be a group of nice guys to play with, especially from the standpoint of learning strategy. I can't help thinking that it would be depressing though given the Borg builds playing. After being repeated beaten about the head by the mixed faction crowd, I accept that is a perfectly valid way to play, but I just don't get much out of a game so divorced from ... ummm... er... reality.

For me part of the fun is seeing it all play out in my mind like it was a movie or TV episode and my suspension of disbelief is undermined in builds that would require the undivided attention of Q to pull off. Oh well, one must remember that not everyone gets the same things out of the game and regardless of your own opinions, there is always the opportunity for fun and learning. Maybe you or Will can comment on why you think the winners won and what the losers did wrong.


I agree as well. The fun factor for me is seeing the game play out as a movie. The OP's are not like that, but when your in a toury environment I accept it. However for house play and some lite House toury's (I'm thinking of running a couple where the house rule enforced would be ship purity...and the winner gets a custom painted 1701 TOS Enterprise from ADB). I will say with the blind buys the OP environment has improved for me since now I always get something good. LOL

Live long and prosper
 
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Larry DeStefano
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carbon_dragon wrote:
Thanks for posting. It would be nice if you could talk about the theory of the various builds and your opinion of why they won or lost.

As far as I can tell from your posts and Will's, you'd probably be a group of nice guys to play with, especially from the standpoint of learning strategy. I can't help thinking that it would be depressing though given the Borg builds playing. After being repeated beaten about the head by the mixed faction crowd, I accept that is a perfectly valid way to play, but I just don't get much out of a game so divorced from ... ummm... er... reality.

For me part of the fun is seeing it all play out in my mind like it was a movie or TV episode and my suspension of disbelief is undermined in builds that would require the undivided attention of Q to pull off. Oh well, one must remember that not everyone gets the same things out of the game and regardless of your own opinions, there is always the opportunity for fun and learning. Maybe you or Will can comment on why you think the winners won and what the losers did wrong.


I agree as well. The fun factor for me is seeing the game play out as a movie. The OP's are not like that, but when your in a toury environment I accept it. However for house play and some lite House toury's (I'm thinking of running a couple where the house rule enforced would be ship purity...and the winner gets a custom painted 1701 TOS Enterprise from ADB). I will say with the blind buys the OP environment has improved for me since now I always get something good. LOL

Live long and prosper
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Steve Smith
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carbon_dragon wrote:
I just don't get much out of a game so divorced from ... ummm... er... reality.

For me part of the fun is seeing it all play out in my mind like it was a movie or TV episode


+1

 
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Rob Tsuk
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carbon_dragon wrote:

For me part of the fun is seeing it all play out in my mind like it was a movie or TV episode and my suspension of disbelief is undermined in builds that would require the undivided attention of Q to pull off.


Unless you are being era-pure, Q is going to be pretty busy teleporting Janeway through time to command the TOS Enterprise. And he's also going to be exhausted making enough copies of Picard so that worthy can appear on opposite sides of almost every Federation civil war.

So I think we can agree that without extremely strict build limitations, all fleets are going to require a lot of suspension of disbelief. The fact that some beliefs suspend easier than others for a lot of folks is a curiousity to me.
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rtsuk wrote:
The fact that some beliefs suspend easier than others for a lot of folks is a curiousity to me.


This has confused me as well. Picard taking command of a Vor'cha or a Valdore (for example) is unbelievable.... but Janeway taking command of the original Enterprise is plausible? Honestly, the first would be more likely to happen on the show.
 
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ejlittle wrote:
Conphas wrote:
...And love the interceptor 5 build


Haha. I actually won a different OP1 event today with that Interceptor 5 build! Though I did get lucky when one of my opponents made a serious error; and Will brought a very experimental build.


Inspired by your Interceptor 5 build, I came up with the following for my OP 1. Your thoughts and feedback are appreciated. Note: I don't have access to additional weapons array, have not purchased the Interceptor 5 (yet), and am already trading for the Ti'Mur, so I'm more going for a fun and different list.

Live Long and Prosper

Resource: Flagship Independent (Romulan) (10)

D'Kyr (26)
Weyoun (5)
Flagship (0)
Varel (11)
Goval (1)
Energy Dissipator (11)
Aft Particle Beam (1)
Full Assault (7)
Photonic Weapon (3)
Cold Storage Units (5)
Feedback Pulse (9)
Ship SP: 79

Total Build SP: 89

Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html

EDIT: Don't mean to hijack thread. Really appreciate the breakdown you provided - gives a great idea of what to expect! An even more thorough explanation of lists/strategies and batreps I would definitely read, although I know this is substantially more work on your end lol.
 
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Eric Little
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beltenebros wrote:
ejlittle wrote:
Conphas wrote:
...And love the interceptor 5 build


Haha. I actually won a different OP1 event today with that Interceptor 5 build! Though I did get lucky when one of my opponents made a serious error; and Will brought a very experimental build.


Inspired by your Interceptor 5 build, I came up with the following for my OP 1. Your thoughts and feedback are appreciated. Note: I don't have access to additional weapons array, have not purchased the Interceptor 5 (yet), and am already trading for the Ti'Mur, so I'm more going for a fun and different list.

Live Long and Prosper

Resource: Flagship Independent (Romulan) (10)

D'Kyr (26)
Weyoun (5)
Flagship (0)
Varel (11)
Goval (1)
Energy Dissipator (11)
Aft Particle Beam (1)
Full Assault (7)
Photonic Weapon (3)
Cold Storage Units (5)
Feedback Pulse (9)
Ship SP: 79

Total Build SP: 89

Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html

EDIT: Don't mean to hijack thread. Really appreciate the breakdown you provided - gives a great idea of what to expect! An even more thorough explanation of lists/strategies and batreps I would definitely read, although I know this is substantially more work on your end lol.


I actually considered the D'kyr as my dreadnought. The D'kyr just has a sub-par maneuver dial.

I think Full Assault is a waste there, and in general. It could work, if you built around it, but on its own its kind of...meh. Photonic Weapon, I don't personally like any card that makes me throw away a Target Lock to use it. Aft Particle Beam is great.

I put together a modified version of your list and I'll do my best to explain the decisions.

Resource: Flagship Independent (Romulan) (10)

D'Kyr (26)
Weyoun (5)
Flagship (0)
Varel (11)
Boheeka (3)
Energy Dissipator (11)
Dorsal Weapons Array (4)
Antimatter Mines (6)
Feedback Pulse (9)
Cold Storage Units (5)
Ship SP: 80

Total Build SP: 90

I replaced Goval with Boheeka because you're getting the free battlestations from the flagship. He just improves your dice quality, and he's a cheap fit. Goval was a little redundant, which isn't necessarily bad, but if you lose the ability to use Weyoun, you're in pretty deep doodoo anyway.

Dorsal Weapons Array and Antimatter Mines help cover anything outside your primary firing arc. If you fly it well and get Energy Dissipator to stick those Mines could wreck someone pretty bad.

In general, you want to avoid anything that requires you to take an action. Your action each round is almost always going to be to re-enable Weyoun.

Hope that helps. Your list was fine as is; this is just what I would do with it if I was going to fly it.
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ejlittle wrote:
beltenebros wrote:
ejlittle wrote:
Conphas wrote:
...And love the interceptor 5 build


Haha. I actually won a different OP1 event today with that Interceptor 5 build! Though I did get lucky when one of my opponents made a serious error; and Will brought a very experimental build.


Inspired by your Interceptor 5 build, I came up with the following for my OP 1. Your thoughts and feedback are appreciated. Note: I don't have access to additional weapons array, have not purchased the Interceptor 5 (yet), and am already trading for the Ti'Mur, so I'm more going for a fun and different list.

Live Long and Prosper

Resource: Flagship Independent (Romulan) (10)

D'Kyr (26)
Weyoun (5)
Flagship (0)
Varel (11)
Goval (1)
Energy Dissipator (11)
Aft Particle Beam (1)
Full Assault (7)
Photonic Weapon (3)
Cold Storage Units (5)
Feedback Pulse (9)
Ship SP: 79

Total Build SP: 89

Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html

EDIT: Don't mean to hijack thread. Really appreciate the breakdown you provided - gives a great idea of what to expect! An even more thorough explanation of lists/strategies and batreps I would definitely read, although I know this is substantially more work on your end lol.


I actually considered the D'kyr as my dreadnought. The D'kyr just has a sub-par maneuver dial.

I think Full Assault is a waste there, and in general. It could work, if you built around it, but on its own its kind of...meh. Photonic Weapon, I don't personally like any card that makes me throw away a Target Lock to use it. Aft Particle Beam is great.

I put together a modified version of your list and I'll do my best to explain the decisions.

Resource: Flagship Independent (Romulan) (10)

D'Kyr (26)
Weyoun (5)
Flagship (0)
Varel (11)
Boheeka (3)
Energy Dissipator (11)
Dorsal Weapons Array (4)
Antimatter Mines (6)
Feedback Pulse (9)
Cold Storage Units (5)
Ship SP: 80

Total Build SP: 90

I replaced Goval with Boheeka because you're getting the free battlestations from the flagship. He just improves your dice quality, and he's a cheap fit. Goval was a little redundant, which isn't necessarily bad, but if you lose the ability to use Weyoun, you're in pretty deep doodoo anyway.

Dorsal Weapons Array and Antimatter Mines help cover anything outside your primary firing arc. If you fly it well and get Energy Dissipator to stick those Mines could wreck someone pretty bad.

In general, you want to avoid anything that requires you to take an action. Your action each round is almost always going to be to re-enable Weyoun.

Hope that helps. Your list was fine as is; this is just what I would do with it if I was going to fly it.


That's great, thanks mate. Yeah, I wish I had the Additional Weapons Array. I was trying to avoid weapons that require target lock, but the only one I have is Magnetic Pulse. I chose the D'Kyr becuase a) I like the Vulcans, b) despite not having the best movement dial, the firing arcs make up for it imo, and c)in play testing with a friend, the D'Kyr always survived numerous encounters with the borg.

I had thought about AntiMatter Mines - I think I will make the switch. My only issue with this list is that you're spending 5 on cold storage units to add either the DWA for another 4 points, or to add the antimatter mines for another 6 points. That seems quite expensive for one wep slot!

Really appreciate the help, this looks like a lot of fun to play - I'm going to be using it tonight at my Collective OP 1, will let you know how it goes!
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beltenebros wrote:
ejlittle wrote:
beltenebros wrote:
ejlittle wrote:
Conphas wrote:
...And love the interceptor 5 build


Haha. I actually won a different OP1 event today with that Interceptor 5 build! Though I did get lucky when one of my opponents made a serious error; and Will brought a very experimental build.


Inspired by your Interceptor 5 build, I came up with the following for my OP 1. Your thoughts and feedback are appreciated. Note: I don't have access to additional weapons array, have not purchased the Interceptor 5 (yet), and am already trading for the Ti'Mur, so I'm more going for a fun and different list.

Live Long and Prosper

Resource: Flagship Independent (Romulan) (10)

D'Kyr (26)
Weyoun (5)
Flagship (0)
Varel (11)
Goval (1)
Energy Dissipator (11)
Aft Particle Beam (1)
Full Assault (7)
Photonic Weapon (3)
Cold Storage Units (5)
Feedback Pulse (9)
Ship SP: 79

Total Build SP: 89

Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html

EDIT: Don't mean to hijack thread. Really appreciate the breakdown you provided - gives a great idea of what to expect! An even more thorough explanation of lists/strategies and batreps I would definitely read, although I know this is substantially more work on your end lol.


I actually considered the D'kyr as my dreadnought. The D'kyr just has a sub-par maneuver dial.

I think Full Assault is a waste there, and in general. It could work, if you built around it, but on its own its kind of...meh. Photonic Weapon, I don't personally like any card that makes me throw away a Target Lock to use it. Aft Particle Beam is great.

I put together a modified version of your list and I'll do my best to explain the decisions.

Resource: Flagship Independent (Romulan) (10)

D'Kyr (26)
Weyoun (5)
Flagship (0)
Varel (11)
Boheeka (3)
Energy Dissipator (11)
Dorsal Weapons Array (4)
Antimatter Mines (6)
Feedback Pulse (9)
Cold Storage Units (5)
Ship SP: 80

Total Build SP: 90

I replaced Goval with Boheeka because you're getting the free battlestations from the flagship. He just improves your dice quality, and he's a cheap fit. Goval was a little redundant, which isn't necessarily bad, but if you lose the ability to use Weyoun, you're in pretty deep doodoo anyway.

Dorsal Weapons Array and Antimatter Mines help cover anything outside your primary firing arc. If you fly it well and get Energy Dissipator to stick those Mines could wreck someone pretty bad.

In general, you want to avoid anything that requires you to take an action. Your action each round is almost always going to be to re-enable Weyoun.

Hope that helps. Your list was fine as is; this is just what I would do with it if I was going to fly it.


That's great, thanks mate. Yeah, I wish I had the Additional Weapons Array. I was trying to avoid weapons that require target lock, but the only one I have is Magnetic Pulse. I chose the D'Kyr becuase a) I like the Vulcans, b) despite not having the best movement dial, the firing arcs make up for it imo, and c)in play testing with a friend, the D'Kyr always survived numerous encounters with the borg.

I had thought about AntiMatter Mines - I think I will make the switch. My only issue with this list is that you're spending 5 on cold storage units to add either the DWA for another 4 points, or to add the antimatter mines for another 6 points. That seems quite expensive for one wep slot!

Really appreciate the help, this looks like a lot of fun to play - I'm going to be using it tonight at my Collective OP 1, will let you know how it goes!


I agree about the expensive, but that's sort of the point! You're trying to fill up 90 points onto a single ship, at some point you're just picking expensive things to get to 90 points.

You could also do something with 2 Energy Dissipators (I actually modified my Interceptor 5 build to include 2 Dissipators and Klingon Boarding Party for that second OP1 event I went to) but you lose the ability to fire at 360 degrees that way. With the federation maneuver dial that could be dangerous. If it moved more like a Keldon I might be more comfortable with it. Here's an example that might be worth play-testing.

Resource: Flagship Independent (Romulan) (10)

D'Kyr (26)
Weyoun (5)
Flagship (0)
Varel (11)
Boheeka (3)
Energy Dissipator (11)
Energy Dissipator (11)
Feedback Pulse (9)
Transwarp Drive (4)
Ship SP: 80

Total Build SP: 90
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Thanks for the help! Here is my batrep for the OP1 at my shop:

My list:

Live Long and Hopefully Prosper

Resource: Flagship Independent (Romulan) (10)

D'Kyr (26)
Weyoun (5)
Flagship (0)
Boheeka (3)
Varel (11)
Antimatter Mines (6)
Dorsal Weapons Array (4)
Energy Dissipator (11)
Cold Storage Units (5)
Feedback Pulse (9)
Ship SP: 80

Total Build SP: 90

I drew the Yeager and used Photons with Maxwell. I went 2-1 but had a lot of fun!

First match, up against a 3 ship Rom build (Valdore, Khazara, Galga'Thong) who drew the Vorta as blind ship. BCT headed straight for him first round, he ended up losing most of his upgrades to it in the second turn. I took out the Vorta and Galga'thong and started to whittle down the Valdore, he didn't put a dent in me. A logical outcome.

Second match, up against a Sphere and Cube list with Borg Queen. He also drew the Vorta. We set up in opposite corners of the board and the BCT headed straight for me. Weyoun managed to keep my crew on board the D'Kyr but the Yeager lost both photons and captain before it could get away. I managed to take out his Vorta and keep the Yeager away and alive long enough. Again, the D'Kyr survived without a dent of damage on it. A hard fought battle, with a lot of focus on movement.

Third match, heartbreaking for me. Went up against a 90 point Cube. He had drawn the B'Moth. It was a very tight match - I kept taking a few shields here and there off the cube. Managed to get up close, use
energy dissipator on it, then fly behind it and drop antimatter mines. Got it down to 2 hull points. Then it went bad. He started to target the Yeager, which I made the mistake of getting within range 3 of the cube. At this point it had lost upgrade and crew to BCT. Last round, time was called, neither of us had lost a ship, but the BCT still had to shoot - it dropped 8 dice on the Yeager and took it out. LAST TURN.

Lessons learned:
~D'Kyr needed more firepower. Just a little bit more may have won me that last battle. I only managed to use Antimatter Mines successfully in the one game. In retrospect I may have swapped it out for something with a little more oomph.
~Boheeka/Free BS from flagship worked great at converting dice, with the D'Kyr nearly always hitting for 4. However, upgrade heavy borg were a problem - Klingon Boarding Party might have been more effective.
~The D'Kyr survived every single battle with hardly a scratch on it. The weakpoint of the list: the blind ship. Had I approached this a little smarter I would have flown the Yeager differently.
~Energy Dissipator was great against Borg.

Had a lot of fun! Didn't win anything, but everyone was wowed at the one vulcan ship build that couldn't be destroyed.
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beltenebros wrote:
A logical outcome.


Love it! Glad you had fun with it.

You did really well actually, and you came to a very similar conclusion as myself. The one-ship small-ship builds just don't pack much punch.

Flying your blind buy smarter was the key for me. My first OP event I flew it in with the other ship and it just got eaten alive; free points for the enemy.

My second OP event I kept it behind until it was time for the ED. Then it came in and provided a few extra hits while the shields were down and the enemy couldn't fire back.

And yeah, the mines are definitely situational, but it sounds like you used them perfectly. If you've never played with them before they can be difficult to figure out how to use effectively. They're really great for helping herd your opponent in a direction you want them to go, but you have to think a few turns ahead and have your butt facing the right direction.

Read up on the Wiki about STAW:Antimatter Mines because combined with the right cards they can be really rough (additional attack dice, dice modifiers like Boheeka, etc.) I watched Will Sanchez take out this poor guy's entire fleet in one turn with Antimatter Mines at an OP during the Dominion War.
 
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yourmonkey06 wrote:
rtsuk wrote:
The fact that some beliefs suspend easier than others for a lot of folks is a curiousity to me.


This has confused me as well. Picard taking command of a Vor'cha or a Valdore (for example) is unbelievable.... but Janeway taking command of the original Enterprise is plausible? Honestly, the first would be more likely to happen on the show.


I can't deny that is an issue. However, remember Sisko DID go back in time to the Enterprise during the Tribble episode. Janeway did go back in time to Earth.

I guess how I'd talk about this is to say that the MORE divorced from plausibility the game gets, the less involved I feel in the outcome. Having Picard commanding a Vor'Cha is worse than Janeway commanding a Constitution class in my mind anyway. Having a dorsal weapons array on a generic galaxy to give it what it SHOULD have anyway is less offensive than either. There is no immersion for me in playing a ship with 6 different factions represented, but having a single cross faction item or even 2 is less of a disruption.

Typically, the way this is handled by other games is that the game takes place in a SINGLE era, usually the latest one. The way we do it here is unprecedented as far as I know.

But the mixed faction players who claim that nearly anything is possible in Star Trek have a point (e.g. the Bozeman coming out of a time rift and hitting the D, thousands of times or the Enterprise C coming out of a time rift and changing time). But to preserve credulity, you have to be selective about the mixing and make the story coherent.

I found more than a little magic in Will's slingshot build, even though it had a couple of upgrades I might not normally have used. I accept that there are wild and wonderful combos to be had by mixed factions. The result can be fun, but it seems more like a academic exercise than a fulfillment of the dream of being in the Star Trek universe, even in a small abstract way. When I played FASA's Star Trek roleplaying game, it wasn't because the game system was great it was because of the universe I was playing in. FASA's game was OK but the important part was that I was "commanding" the Enterprise. Theme is important, and theme gets eroded by mixed builds, at least the wilder ones.

That said by all means play the way that gives you enjoyment.
 
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