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Sid Meier's Civilization: The Board Game» Forums » Rules

Subject: Villages rss

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Brad Hurst
United States
Gastonia
North Carolina
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The rulebook cautions against going after the villages right off...why? So far, they are not holding up in the early game...usually losing 5 to 4. Are ey supposed to get a bonus im not applying (like cities do?). Btw, using all expansions if makes difference)
 
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Tibs
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Unless your civ starts with a combat bonus or combat hand bonus or an upgraded unit, your chances of success against a village aren't great. Such battles should be won close to 50% of the time.
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Mark Bauer
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when you go against villages with no combat bonus its simply 3 units of yours against 3 units of his. Chances are around 50% and its pretty devestating if you lose such a combat (and with that your army and possible units)
 
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Andrew B
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Before Sid Meier's Civilization: The Board Game – Wisdom and Warfare it was risky unless you had some upgraded troops, good values on your units, better than average, and/or combat bonuses. You might just end up against a very powerful hand.

After Sid Meier's Civilization: The Board Game – Wisdom and Warfare this is less of an issue, because all units are useful in some way. Because the defender plays first you are at an advantage. You will probably still lose a unit or two, but odds are that you will win. Upgrading your units gives you a huge boost, however.
 
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Brad Hurst
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Thanks. Yes, with the wisdom exp, i have yet to see a village qin, but i have lost one or two units.
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Simon Kamber
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andrewbwm wrote:
After Sid Meier's Civilization: The Board Game – Wisdom and Warfare this is less of an issue, because all units are useful in some way. Because the defender plays first you are at an advantage. You will probably still lose a unit or two, but odds are that you will win. Upgrading your units gives you a huge boost, however.


The tiebreakers advantage compensates somewhat, though, so it is still a risky move.
 
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