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Subject: Difference between Shogun and Wallenstein? rss

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christopher lim
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If I already have Wallentstein, should i even bother looking at this game? I mean, I understand that it is a re-theme of Wallenstein but is there no other difference? Maybe minor tweaks in gameplay or perhaps a different design for the cube tower? And also the price...$35 to $60.What gives?
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Inno Van
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No one knows yet.

Shogun is the phantom product that keeps being pushed out to later days for publication. Until someone actually has a copy and plays it, your question is unanswerable.

Is the board different? No one knows yet.
Are the cube towers different? No one knows yet.
How is it different from Wallenstein? No one knows yet.

Magic 8-ball says: "Try again later".

Watch "Gone Cardboard" to see when it's actually published. And be prepared for it to be pushed out several more times than whatever date is stated there before anyone actually has a copy.

http://www.boardgamenews.com/index.php/boardgamenews/C50/

 
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Scott Mellon
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Jay just posted that the rules are the same. So if you own the old one, I wouldn't bother unless you really want the new components.
 
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Inno Van
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No, what Jay posted is Queen sent him component samples but didn't send him the rules. And unfortunately Jay has never played Wallenstein so he's hoping for someone to come by and teach him the game. laugh
 
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Ryan Bretsch
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While Jay Tummelson may not have the official rules, it is very possible that someone from Queen Games could have told him, what... if any, differences exist.

Might as well try these links together:

http://www.boardgamegeek.com/thread/120583
 
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Sight Reader
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Innovan wrote:
No, what Jay posted is Queen sent him component samples but didn't send him the rules. And unfortunately Jay has never played Wallenstein so he's hoping for someone to come by and teach him the game. laugh


Hmmm... the images sure look like Wallenstein... there's the revolt chart, there's the place where you put the seasonal events, there's where you sort the events for the year. The actions on the player mat look identical to Wallenstein. The only thing that's not immediately clear is what that second player mat is for (the one that features a samurai with a drawn sword)... it's too blurry to make out. Perhaps it has a production chart for each of the provinces. I still wish they'd put the production for the provinces right on the board... it would sure your strategic direction more coherent.
 
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yschiew
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http://www.boardgamenews.com/conventionreports/gencon2006/da...

looks like u arrange your initial starting armies there
before placing them on the board.
 
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Jorge Montero
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I'll take Manhattan in a garbage bag. With Latin written on it that says "It's hard to give a shit these days"
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That last picture has suns and moons next to a few regions. Since the board is double sided, it's possible that on is the 'sun side' and the other the 'moon side'. Can anyone with more knowledge of japanese geography check if the board pictures and the region names match?
 
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Bryan Jensen
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Well for the areas on Honshu I lived in Japan this map seems familiar to the old district names I recognize. I'd have to find an old map to see if they are precisely the same, but my guess is that they are just close approximations.
 
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Richard Pardoe
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Based on reading the Shogun rules - I have found the following differences from Wallenstein:

Invading neutral territories:
Wallenstein - place a revolt marker in the conquered territory
Shogun - no revolt marker

Player vs. Player Combat:
Wallenstein - farmers count at 0 or 1 revolt marker
Shogun - farmers count only at 0 revolt markers

Turn Order:
Wallenstein - random shuffle
Shogun - auction for special privileges (which determine turn order)

Game End Tie Break: (Pointed out by Ricardo Castillo)
Wallenstein - most palaces, then churches, then trading firms
Shogun - greatest number of war chests wins.

Not a difference, but can be read that way in the rules layout:

Grain/Rice Harvest:
Wallenstein - place a revolt marker
Shogun - place a revolt marker...reference is the indented paragraph after Collect Taxes. If a player collects rice or gold, a revolt may occur. If no revolt (or revolt suppressed), place a revolt marker.

Edit History:
(1) Added Ricardo's Game End Tiebreak Difference. Even though it is right below, thought a single entry summarizing all the differences would be more convenient.
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Ricardo Castillo
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Not to mention Tie Breaks:

Wallenstein: In case of a tie, the player with the most palaces, then churches, then trading firms, is the winner. If there is still a tie, then they share victory. (spielbyweb.com rules)

Shogun: In case of a tie, the player with the greatest number of war chests wins. (pdf instructions)
 
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Yours Truly,
United States
Raleigh
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There must have been a moment at the beginning, where we could have said no. Somehow we missed it. Well, we'll know better next time.
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RPardoe wrote:

Not a difference, but can be read that way in the rules layout:

Grain/Rice Harvest:
Wallenstein - place a revolt marker
Shogun - place a revolt marker...reference is the indented paragraph after Collect Taxes. If a player collects rice or gold, a revolt may occur. If no revolt (or revolt suppressed), place a revolt marker.



I don't see the differences between these - and if it's not a difference why did you have them on the list?
 
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Benjamin Maggi
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What are the differences between Shogun and Wallenstein 2nd Edition? I just played the later and loved it, but think I would enjoy the Japanese theme more.
 
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