Combinatorial game theory
(CGT) is a mathematical method to analyze games invented by John Conway. The invention of CGT was motivated by Go, and according to Sensei's Library
, it is useful for understanding Go endgames.Winning Ways
includes numerous examples of games which can be analyzed using CGT. However, of those games, only a few are commonly played by non-mathematicians, including Amazons and Dots and Boxes.
Have any players or designers here found CGT concepts to be useful? I am learning CGT purely for fun, but I would like to know if there are more "real world" applications to the theory.