(a) In solo games is the limitation on number of cards held taken to include the bluff card? Surely this card fills no function in solo games.
(b) In OPERATIONS the phasing player may PLACE A NEW UNIT. But in describing OPERATIONS the rule book says that such actions may be repeated. Does this mean that the player may place as many new units as she/he wants subject to meeting the prestige costs?
(c) The TURN TRACKER BOARD displays only 9 turns. Can games go beyond 9 turns?
(d) Whilst a newly placed unit cannot attack immediately when placed can it defend itself and/or provide support fire?
(e) In some solo games Non-Player reinforcements are limited to the first couple of turns. This makes it quite easy for the Player to swamp the other with new units. Wouldn't it be better if in those scenarios one new random unit was placed each turn?
(f) Why are only wheeled vehicles allowed 2 moves? Light tanks could move as fast as armoured cars, especially off road, and would tackle heavier tanks by outmaneuvering them to fire at a weak spot before the other could bring its gun to bear.
Whilst no longer needing to reduce the unit cards for a particular game makes preparation quicker, the designers seem to be entirely ignoring history by allocating a TigerII (1944) to the Battle of Moscow (1941). Would it be of interest to anyone if I started to list more realistic unit packs for particular battles?
Best wishes to all,