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Star Trek: Attack Wing» Forums » General

Subject: Playing the game at 250 points rss

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Teri Litorco
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So the boys of Jaded Gamercast talked about playing the game at larger sizes and how, unlike other comparable games, because of the numerous options and the scalability of the game, the game plays fantastically at the larger points sizes.

I'm going to be trying it myself this week but their reasoning for it was pretty interesting.

Anyways, check out the podcast because it's quite fantastic (but I'm likely very very bias).

http://jadedgamercast.com/2014/07/20/episode-185-got-that-fi...
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Never gone up to 250 points, but we have done it at 200. It is pretty fun. The game can take a while though, especially the building. Its worth the time though. Has a different dynamic than smaller fleet sizes.
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Trueflight Silverwing
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We did a multiplayer game that was 1000 points a side a while back. It was a lot of fun and changed a lot of things about the game. The biggest thing that made a lot of the difference was that we played on a larger table as well, which meant that it took time to reinforce certain areas of the map that needed help. It also gave less maneuverable ships some running room to get out and turn around, as well as letting some of the fast ships out there really shine and make use of those high numbered templates.
 
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Teri Litorco
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yourmonkey06 wrote:
Never gone up to 250 points, but we have done it at 200. It is pretty fun. The game can take a while though, especially the building. Its worth the time though. Has a different dynamic than smaller fleet sizes.


They were saying it takes less than 2 hours to complete the game in 2 hours.
 
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Kristoff Bergenholm
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ThatTeriGirl wrote:


They were saying it takes less than 2 hours to complete the game in 2 hours.


Time paradox, anyone?
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Teri Litorco
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Bha!

What I intended to say was: It took less than 2 hours to complete the game.

They still played on the 3x3 which keept things engaged and compact with really helps keep the spent time from going totally nutso.
 
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Will Sanchez
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lol I love the part about collective scenario where he was like "I did everything right" yet the very first thing he did was split his ships which was the only thing that made it possible for the BCT to only hurt him >.
 
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Sodoff Baldrick
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300+ is where this game really shines. More points, bigger table, more terrain all lead to a more fun. When you get into larger games all of the shenanigans go out the window. Who cares if have Picard or Weyoun conditional surrender, there are 6 ships that have them target locked. Maneuvering actually matters when you get into bigger games. Having to rush ships to another part of the board to keep a flank from crumbling is what is awsome.

Something like this...




Starts to shake up after a few turns.


That was 600 points and about 18 ships a side. It took us a while to play but was awsome. It really feels like a fleet game when you get 7+ ships on the table.

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Max POWER
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Magentawolf wrote:
ThatTeriGirl wrote:


They were saying it takes less than 2 hours to complete the game in 2 hours.


Time paradox, anyone?


This is what happens when you put instant coffee in the microwave.
 
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Robert
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Mr S Baldrick wrote:
300+ is where this game really shines. More points, bigger table, more terrain all lead to a more fun. When you get into larger games all of the shenanigans go out the window. Who cares if have Picard or Weyoun conditional surrender, there are 6 ships that have them target locked. Maneuvering actually matters when you get into bigger games. Having to rush ships to another part of the board to keep a flank from crumbling is what is awsome.

Something like this...




Starts to shake up after a few turns.


That was 600 points and about 18 ships a side. It took us a while to play but was awsome. It really feels like a fleet game when you get 7+ ships on the table.



That looks awesome!
 
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red mage
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Maneuvering is always the most important part of the game, but I agree that when you have 7 or more ships on the table, it can be a show-stopper. The amount of actions lost when the opposing fleet in a 400 point game bumps itself is devastating.
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Rob W

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I think the key to playing larger games is to organize your fleet into smaller squadrons. I played in a game where I ran a 200 point fleet, but that was broken down into two, 100 point build squadrons. Even though I was pretty new at that point, I was still able to manage 5 ships pretty easily by keeping them in a three ship and a two ship formation.
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Matt
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Nice! Anyone have trouble with people taking a long time picking their maneuvers? Seems like you could over analyze... though a good solution would be a 60 second timer once you're finished you can flip it and your opponent has that amount of time to finish... probably not needed though.
 
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