Recommend
1 
 Thumb up
 Hide
1 Posts

Blood Royale» Forums » Variants

Subject: Claims and Casus Belli rss

Your Tags: Add tags
Popular Tags: [View All]
Chris Orszak
United States
Windsor Locks
Connecticut
flag msg tools
designer
Avatar
mbmbmbmbmb
Played 4 turns of the game in about 3 hours last night and one of the impressions from all players was that the game length might just be too high for our group. From reading other posts here, that seems to be a recurring theme. I am wondering if part of the issue is that the game allows for free-for-all warfare between all players with a result of a significant amount of time spent on the movement/combat aspect of the game.

I'm wondering if the introduction of rules that prohibit warfare without claims to a particular land or a Casus Belli would hinder the amount of movement and combat and allow the game to speed along faster. Land claims are already introduced to some extent in the optional events cards but Casus Belli might be obtained through the following:

Death of a member of your dynasty who had been married into another dynasty

A roll of snake eyes when conducting survival rolls allows you to accuse another kingdom of poisoning your family.

Rejection of three marriage proposals over three consecutive turns.

Collection of 4 resource set - each player who did not collect for 4 resource set during this or the prior turn rolls 2d6 and obtains Casus Belli against you on >=7 (target modified by your King's Charisma) based on your Kingdom's unwillingness to share the wealth.

Collection of 5 resource set - each player who did not collect for 5 resource set during this or the two prior turns rolls 2d6 and obtains Casus Belli against you on >=7 (target modified by your King's Charisma) based on your Kingdom's unwillingness to share the wealth.

Rebellion - If you roll at least one natural 1 when testing for rebellions, you can attempt to claim that another kingdom incited the rebellion. Roll 2d6 and succeed on a roll >=7 (result modified by opposing King's charisma) to receive a Casus Belli against that kingdom.

If another kingdom captures one of your home provinces, you retain a casus belli against them until you regain ownership.

These are just a few initial ideas that seem like they could be implemented with just a little extra paperwork and without adding to much extra effort. I'm curious if anyone out there has some additional ideas.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.