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Diplomacy» Forums » General

Subject: why does this game take so long? rss

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Tony W
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never played this game before. from what i understand, you negotiate with other players on what move to make. so why does the game take 7+ hours? can't you set out a timer for the negotiation phase to quicken the pace?
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Andrew Rice
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I've never played a game longer than 3 1/2 hours myself -- but there is never enough time to talk to all the other players!
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Eric Jome
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People often don't like to feel pressured. You'd like to talk to everyone, to think and to plan. Most games are run on a timer and still it takes a long time to manipulate the game into a winning state. Remember, you only get ahead with help from others - others who want to win too.
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Ben Delp
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andy.rice@att.net wrote:
...there is never enough time to talk to all the other players!


I find this to be true of all games that involve political negotiation. There's never enough time. And while you can set time limits, it feels arbitrary and unnecessarily rushed.

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Strike Force was robbed!
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Allen Park
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I thought the rules did set a time limit of 15 minutes for negotiation and 5 minutes for order writing? Even following those rules, it means a turn can take 20 minutes.
 
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Paul DeStefano
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It's a Zendrum. www.zendrum.com
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It takes 4 hours to play and 13 years to mend friendships.
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Calavera Despierta
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Geosphere wrote:
It takes 4 hours to play and 13 years to mend friendships.


I've said it before and I will say it again: If you lose a friend over a game of Diplomacy, they were not really your friend to begin with.
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Max DuBoff
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"My name is Ozymandias, king of kings: / Look on my works, ye Mighty, and despair!"
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Never let the future disturb you. You will meet it, if you have to, with the same weapons of reason which today arm you against the present.
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MScrivner wrote:
Geosphere wrote:
It takes 4 hours to play and 13 years to mend friendships.


I've said it before and I will say it again: If you lose a friend over a game of Diplomacy, they were not really your friend to begin with.


It's funny, because what you described quite literally happened to me. I stopped talking to someone after something somewhat related to Diplomacy and then realized the person was never really my friend...
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John Bradshaw
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The only time I played the game it took more than a week because we only moved 3 times per day. The board was stuck to my wall at University, and the players met 3 times per day, just after breakfast, lunch and dinner, to resolve moves. That left lots of time for negotiations with other players, and it seems to me that this was an almost perfect way to play the game. It was funny to come into the building at various times in the day and hear heated arguments and discussions between players.

Yes you can set limits to the negotiations in order to get a normal face-to-face game finished within a manageable time period, but the more time allowed for negotiation and diplomacy (which is what the game is about, after all) the better the game gets.

A game best savoured at leisure, not rushed, IMHO.
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ɹǝsɐɹɟ
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Back in the days when there were less maps we played every map back to back
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Ooh a little higher, now a bit to the left, a little more, a little more, just a bit more. Oooh yes, that's the spot!
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From my (potentially hazy) recollections of the days when I used to play it seven player face to face quite a bit, it was roughly around 1910 when it finished (give or take), thus let us assume for a nice round number the game lasts for 20 turns (we played single winner). If you give 15 minutes of negotiation, 5 minutes of rules writing and then executing, then you have 400 minutes right there. Also you have the adjustment each year which if you assume 5 minutes for to count the supply centres and people to right down the adjustments is another 50 minutes over the game.

That's 450 minutes right there. In other words 7.5 hours of intense gamey goodness boys and girls.
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Max DuBoff
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Karlsen wrote:
That's 450 minutes right there. In other words 7.5 hours of intense gamey goodness boys and girls.


That sounds heavenly. It also sounds like the reason there are so many online implementations of this game...whistle
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