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Caverna: The Cave Farmers» Forums » Strategy

Subject: Does the LARP chamber make the Dog School good? rss

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Drew Thomson
Canada
Stittsville
Ontario
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This is the end; hold your breath and count to ten; feel the earth move and then; hear my heart burst again
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"We are not now that strength which in old days moved earth and heaven; that which we are, we are; one equal temper of heroic hearts, made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield." - Tennyson
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So I tried out the new LARP chamber today in a solo game. It was the first thing I put into my cave at the beginning of the game. I found that with that special Level 1 weapon that can't be upgraded, whenever I took an action that allows you to also go on an expedition (like grabbing wood or building an Ore Mine), I tended to go with the option of getting a dog (for the VP) over getting a wood or upgrading other weapons. (I had no other weapons, so really it was a choice between wood or a dog.)

I ended the game with 9 dogs, more than I've ever had before. It made me wish that I had also had a Dog School built early on.

Does the LARP chamber make the Dog School good? It's plain to me that it makes it better than before, but does it make it a worthwhile addition to your cave?

On an unrelated note, the experience also got me thinking about possible future expansion tiles aimed at making dogs better: a tile that allows you to breed dogs, for example, or a tile that gives you an extra VP for each dog.

 
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Eric Baumgarten
United States
Tomah
Wisconsin
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First time I saw the LARP chamber, I immediately wanted to try dog school with it. I haven't had the chance to play since we received the LARP chamber yet
 
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Peter Delmeby
Sweden
Bromma
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That's interesting. I suspect there would be other more "optimal" strategies to pursue, but it sounds like a neat combo. Creative thinking like this is what makes Caverna fun.
 
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Dan Venables
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New LARP Chamber? Whats that?
 
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Grant
United States
Cuyahoga Falls
Ohio
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Caverna: LARP and Cosplay Postcard
 
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