--The 3-Headed Dragon God--
A variation on the Talisman: Dragon Expansion. It plays more straight forward like the Bloodmoon and Reaper expansions. Some people might not like that, but to each their own. The premise is there is only a single "dragon king", which has three heads that fight for dominance among themselves. It is known as the "3-Headed Dragon God". And in its presence you might find yourself showered in treasure or forced to face one of his many servants. I created this for those that wish to have plenty of dragons roaming about, but find all the token management a bit annoying. I'm sure it could use some play testing, but it's fairly simple to tweak.
-Figure to represent the 3-Headed Dragon. Or you can use any dragon token you like (as none of the tokens are used otherwise).
(I'll be repainting a Bandai Chibi King Ghidorah for my own uses soon.)
Figure's starting location...
Plain of Peril
First time the 3-Headed Dragon moves...
-The first player to acquire a Talisman moves the 3-Headed Dragon after that turn.
-The dragon always moves out of the Inner Region (toward the Portal of Power) as it's first move.
After which the 3-Headed Dragon moves...
-After any player's turn in which they rolled a 3 for movement. (ala Death & Werewolf)
-After any turn in which an "Enemy-Dragon" card is drawn into play from ANY deck.
The dragon figure only ever moves once at the end of a player's turn... even if multiple Enemy-Dragon cards are drawn, etc.
How the dragon figure moves(flies)...
-Roll a die and move it the full count. (ala Death & Werewolf)
-May move(fly) across the river ONCE per movement from ANY square. Meaning it doesn't require Tavern ferry or Sentinel's bridge.
-May move(fly) up-or-down over a Highlands "barrier" ONCE per movement, but must continue the forward or backward movement it started with.
-Can enter the Highlands (via the Crags as normal).
-Can enter the City and moves either clockwise or counter-clockwise along the street squares.
-Can not enter City shops,etc.
-Can not enter the dungeon.
-Can not re-enter the inner region.
If the 3-Headed Dragon ends its movement in the same space as a player...
-Nothing special happens.
If a player BEGINS their turn in the same space as the 3-Headed Dragon... it keeps them from moving(imprisoned) & they are subject to the 3-Headed Dragon's whims.
-Do not move/roll to move. (Rafts are NOT kept, and are discarded.)
-Ignore ALL instructions on the space. (For example, the 3-Headed Dragon supersedes Temple imprisonment, and keeps the Tavern's ferryman from traveling players that previously rolled 6 at the Tavern the turn before.)
-Draw ONE card from the Dragon Deck, and add it to cards on the space (if any).
-Player faces that new card and all cards on space.
Note: As per above, if the drawn card is an "Enemy-Dragon" then 3-Headed Dragon moves after the turn is over.
If a player ends his movement on the same space as the 3-Headed Dragon...
-He may choose to face the space (as per usual).
-He may choose to face a player located there (as per usual).
-He may choose to face the forces of the 3-Headed Dragon (handled the same as if beginning a turn on the 3-Headed Dragon occupies).
NOTE: Even if the 3-Headed Dragon is on the Sentinel space, players still must face the Sentinel when attempting to move across the river.
DRAGON GOD DECK CONSTRUCTION...
There is only a single dragon deck in this variation; which is a selected mix from the three.
If ever a card requires knowing the "Dragon King" (example: Verdant Altar), use the color indicated by the next card on the dragon god deck.
Below are the cards I use for it's construction.
-Gold Dragon Head-
gold dragon (x2)
hand of midas
village raid (x2)
-Green Dragon Head-
green dragon (x2)
temple raid (x2)
-Red Dragon Head-
castle raid (x2)
red dragon (x2)
- Last edited Wed Jul 30, 2014 4:42 pm (Total Number of Edits: 2)
- Posted Tue Jul 22, 2014 1:39 pm