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Subject: Defensive Missions - Need Help rss

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Christopher Meyer
United States
Nebraska
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Getting close to wrapping up my game, Ship Strike. After numerous playtests it was determined by my playtesters that there should be separate attacker and defender missions cards.

At the beginning of the game, players draw three mission cards (not showing their opponent) that detail objectives they need to achieve (secure bridge, take and hold objectives, assassinate the enemy commander, etc.).

While I have a wealth of attacker missions, I'm having trouble coming up with defender mission objectives. The ones I have so far are:

- Assassinate (same as attacker): assassinate enemy sergeant/commander
- Exterminate (same as attacker): kill all enemy forces
- Defend Bridge: No enemy forces on bridge by end of game
- Defend Engine Room: No enemy forces in the engine room by end of game
- Infiltrate Airlock: Infiltrate forces through attacker airlock
- Push Back: Push back all remaining attacking forces through their airlock
- Take Objective (same as attacker): take and hold designated objective number and hold with no enemy models within 3 squares of the objective for 5 consecutive turns

I would like to come up with at least three more defender mission objectives. Any thoughts from what people have seen in other games?
 
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Christian Strain
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Houston
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Raid armory: Like stealing a card?

Scramble sensors: hey can't attack this turn

Eject Engine Core: causes a lot of damage but now you can only draw 2 cards instead of 3 for the rest of the game

Random ideas with no real context of how your game really works.
 
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The Chaz
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Could you go into a little more detail about the win condition(s) of the game?

Let's say there are four of us playing (does it support four?!?). Two of us are attackers and two defenders? Or do we have mixed goals?

 
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Todd Zircher
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Repair equipment.
Activate self-destruct device.
Activate war-bot in cargo hold.
Protect the wandering VIP.
Place scuttling charges.
Dispense the mutagen virus through Life Support.
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Christopher Meyer
United States
Nebraska
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The Chaz wrote:
Could you go into a little more detail about the win condition(s) of the game?

Let's say there are four of us playing (does it support four?!?). Two of us are attackers and two defenders? Or do we have mixed goals?



Good call.

Ship Strike is a 2-player tactical wargame where players maneuver their troops on space ships, space stations, or asteroid habitats in order to accomplish up to three mission objectives and defeat their opponent. Win conditions are based on the (3) random mission objective cards each players draws post-troop deployment. The player to complete the most mission objectives by end of game (certain turn-number-based mission objective(s) achieved, or one player's forces destroyed) wins.

More can be found here (a bit outdated as of right now, updates to follow): http://www.boardgamegeek.com/thread/1188627/wip-ship-strike-...
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Gary Boyd
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Evansville
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Refueling mission
Escort mission
Smaller force holding a position
Protect a relic/piece of tech
 
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Bill Eldard
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Burke
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Push BackRepel Boarders!!: Push back all remaining attacking forces through their airlock
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Christopher Meyer
United States
Nebraska
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Thanks all! Got plenty of ideas for missions

And Repel Boarders does sound a lot better than Push Back.
 
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