Recommend
2 
 Thumb up
 Hide
8 Posts

Sergeants Miniatures Game: Day of Days» Forums » Rules

Subject: New Official Tournament Rules rss

Your Tags: Add tags
Popular Tags: [View All]
Brian
United States
Michigan
flag msg tools
badge
Crouch/Snap-Fire
Avatar
mbmbmbmbmb
[Re-posted from a recent thread for ease of searching or in case you missed it.]

rbelli wrote:
New Rules that will be observed at the Tournament:

Grenades – Each player will be allotted 4 extra grenades. New rules for grenades are as follows – Once a Hit check is scored on the target, both players (the Target and the Thrower) pull damage checks and both results are applied to the target. If multiple targets are under the template, pull separate Hit checks for each soldier and apply the above damage checks.

X Terrain – When a Hit is scored from Shooting at a building, players who have soldiers inside pull Identity Checks. If multiple players are making Identity checks at the same time and are successful simultaneously, the Shooter may choose which soldier is hit. Once the target is identified, then a Damage check is performed and then applied. If a Hit+ is scored, the second shot automatically goes against the building and the process begins again.

When determining Line of Sight for LOOK, HIDE and SHOOT for targets on X Terrain, if either soldier is 4 or more Climb levels higher than each other, LOS is blocked. If soldiers are on the same base of X Terrain (for instance they are on opposite sides) and the Climb value of the building is less than 4, the targets can Shoot at one another. However, targets gain the protection benefits of the building (-1 Hit).

Movement from floor to floor inside a multi-level building is done with a Climb value of 2.

Rob

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Greg
United States
Lowell
Indiana
flag msg tools
Avatar
mbmbmbmbmb
Quote:
When determining Line of Sight for LOOK, HIDE and SHOOT for targets on X Terrain, if either soldier is 4 or more Climb levels higher than each other, LOS is blocked.


The above line seems to be off, as I don't see how a soldier on a 5 level hill can't see a soldier on a level 1 map tile.

I believe this was taken from the X-Terrain rules like the ones in Hasty Positions, but was misworded in the above version. It said something like if X-Terrain that was 4 or more levels higher than both soldiers blocks LOS.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brian
United States
Michigan
flag msg tools
badge
Crouch/Snap-Fire
Avatar
mbmbmbmbmb
Here is the link to the original thread:

http://boardgamegeek.com/thread/1201235/historicon-smg-tourn...

I'm assuming that this ruling replaces previous X-terrain publications. Perhaps Jeff Billings or Rob Belli will provide some designer notes that explain the latest changes made.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Greg
United States
Lowell
Indiana
flag msg tools
Avatar
mbmbmbmbmb
The way part of it is worded is that if you are on the same X-Terrain tile and on opposite sides of a building that is less than 4 levels, you can shoot at each other with a -1 hit. It seems to say that only applies if on the same tile, but what about soldiers on opposite sides of a building that is less than 4 climb levels, but they are 5 squares apart, is LOS blocked or is it not blocked like it would be if both were on the tiles? My guess is that it is still not blocked, but you wouldn't get the -1 hit since both soldiers aren't on the same X-Terrain tile. But then again, if the target is on the X-Terrain tile but the shooter is 5 away, would the target get the -1 hit benefit from the building but the one 5 spaces away wouldn't if it were targeted by the one on the X-Terrain tile on the opposite side of the building?

Also back to the LOS being blocked with soldiers being 4 or more climb levels higher than another soldier, how is a soldier in the church steeple supposed to shoot at soldiers on the ground and visa vera, since the peak of the front of the church (base of steeple) is a climb of 6?

Nice to get some rules, but I think they could have been worded better.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brian
United States
Michigan
flag msg tools
badge
Crouch/Snap-Fire
Avatar
mbmbmbmbmb
Anybody have any issues with the new rules during the tournament? If so, what was the call made by the referee?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mayor Jim
United States
Fort Wright
Kentucky
flag msg tools
badge
Vote Often!
Avatar
mbmbmbmbmb
R M Chair General wrote:
Anybody have any issues with the new rules during the tournament? If so, what was the call made by the referee?
Curious minds want to know whistle
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Greg
United States
Lowell
Indiana
flag msg tools
Avatar
mbmbmbmbmb
Yeah, it would be nice to hear if there were any questions and how they were handled.


Just got home from work and looked at some of my Buildings and Hasty Position X-Terrain pieces, and back at the rules.

Toward the end of the second paragraph under the heading Terrain, we have this:

Quote:
Terrain can also block a ling of sight. If there is Terrain in between two soldiers that is 4 or more Climb levels higher than the highest of the two soldiers, then the Terrain blocks the HIDE, LOOK or SHOOT action.


Now the part that messed me up before is that the Parsonage building and the Crypt for the St. Come du Mont set are Climb 3 on them. So I was always wondering how those don't block LOS, as they are Climb 3 and not 4 or higher than either soldier on either side of it. Then I looked again and noticed the Climb 1 just to get onto those X-Terrain bases/tiles. So cumulatively, the 3 from the building and the 1 from the base would indeed make it 4 or more Climb levels between two soldiers on regular map tiles on either side of the terrain piece. This is where a pictured example would have gone a long way, as people may just look at the Climb value on the building and forget about the Climb 1 to get onto the tile.

That said, if one soldier is on the terrain tile and the other is not but is on the opposite side of the Parsonage building, then the difference is only 3 Climb levels and they technically have LOS, even though a building is between them that is supposed to be more than eye candy.

Now if they are both on the X-Terrain tile but on opposite sides of the Parsonage (Climb 3), then by then new rules, they can have LOS to each other, even if both are in the middle of the wall on each of their respective side but can Sight, Shoot (with -1 hit) and use that other soldier as the closest enemy for Cover purposes. Perhaps for tournaments they are just trying to make it easy and eliminate physical LOS requirements, because in the St. Come du Mont rules there is also a section called Blocking LOS and the Soldier Bases:

Quote:
There is an unblocked Line of Sight between two soldiers if both soldiers' Dog Tags are over half exposed.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mayor Jim
United States
Fort Wright
Kentucky
flag msg tools
badge
Vote Often!
Avatar
mbmbmbmbmb
Confusing isn't it? whistle...need some "official" rules clarifications!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.