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Subject: Adding neutral merchants to 3+ player games rss

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Ken Thibodeau
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In the 2-p games, you add 3 dummies to increase the number of costly spaces on the board.

Why not adding 2 neutral merchants (or only one) to 3-p games for the same effect?
 
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Lee Fisher
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fardoche wrote:
In the 2-p games, you add 3 dummies to increase the number of costly spaces on the board.

Why not adding 2 neutral merchants (or only one) to 3-p games for the same effect?

This is in the rules as variant for 2-4 players.
Quote:


VARIANT (FOR 2-4 PLAYERS)
If you have already played Istanbul a few
times, we recommend you try out this more
tactical variant:
 During setup, replace the bottommost Assistant
of your stack with an Assistant of a
neutral color (we recommend you use white
as the neutral color, see fig. below).
 If your Merchant ends his movement at a
Place with a neutral Assistant, he may pick
him up as if this were one of your Assistants.
 If there are both a neutral and one of your
Assistants at the Target Place, you may
decide which Assistant to pick up in order
to carry out the action.
 You are allowed to have more than one
neutral Assistant under your Merchant.
 At the Fountain 7 , you can only get your
own Assistants back.


MERCHANTS (see below)
 
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David Debien
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lfisher wrote:
fardoche wrote:
In the 2-p games, you add 3 dummies to increase the number of costly spaces on the board.

Why not adding 2 neutral merchants (or only one) to 3-p games for the same effect?

This is in the rules as variant for 2-4 players.
Quote:


VARIANT (FOR 2-4 PLAYERS)
If you have already played Istanbul a few
times, we recommend you try out this more
tactical variant:
 During setup, replace the bottommost Assistant
of your stack with an Assistant of a
neutral color (we recommend you use white
as the neutral color, see fig. below).
 If your Merchant ends his movement at a
Place with a neutral Assistant, he may pick
him up as if this were one of your Assistants.
 If there are both a neutral and one of your
Assistants at the Target Place, you may
decide which Assistant to pick up in order
to carry out the action.
 You are allowed to have more than one
neutral Assistant under your Merchant.
 At the Fountain 7 , you can only get your
own Assistants back.



He is talking about neutral merchants rule for 2 players, not the neutral assistants rule.
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Ken Thibodeau
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lfisher wrote:
fardoche wrote:
In the 2-p games, you add 3 dummies to increase the number of costly spaces on the board.

Why not adding 2 neutral merchants (or only one) to 3-p games for the same effect?

This is in the rules as variant for 2-4 players.
Quote:


VARIANT (FOR 2-4 PLAYERS)
If you have already played Istanbul a few
times, we recommend you try out this more
tactical variant:
 During setup, replace the bottommost Assistant
of your stack with an Assistant of a
neutral color (we recommend you use white
as the neutral color, see fig. below).
 If your Merchant ends his movement at a
Place with a neutral Assistant, he may pick
him up as if this were one of your Assistants.
 If there are both a neutral and one of your
Assistants at the Target Place, you may
decide which Assistant to pick up in order
to carry out the action.
 You are allowed to have more than one
neutral Assistant under your Merchant.
 At the Fountain 7 , you can only get your
own Assistants back.



This is not what I meant. This included variant adds ASSISTANTS, not MERCHANTS.

Edit: ninja'ed
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Lee Fisher
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fardoche wrote:
lfisher wrote:
fardoche wrote:
In the 2-p games, you add 3 dummies to increase the number of costly spaces on the board.

Why not adding 2 neutral merchants (or only one) to 3-p games for the same effect?

This is in the rules as variant for 2-4 players.
Quote:


VARIANT (FOR 2-4 PLAYERS)
If you have already played Istanbul a few
times, we recommend you try out this more
tactical variant:
 During setup, replace the bottommost Assistant
of your stack with an Assistant of a
neutral color (we recommend you use white
as the neutral color, see fig. below).
 If your Merchant ends his movement at a
Place with a neutral Assistant, he may pick
him up as if this were one of your Assistants.
 If there are both a neutral and one of your
Assistants at the Target Place, you may
decide which Assistant to pick up in order
to carry out the action.
 You are allowed to have more than one
neutral Assistant under your Merchant.
 At the Fountain 7 , you can only get your
own Assistants back.



This is not what I meant. This included variant adds ASSISTANTS, not MERCHANTS.

Edit: ninja'ed


Oops I see!
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Sean Geraghty
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fardoche wrote:
In the 2-p games, you add 3 dummies to increase the number of costly spaces on the board.

Why not adding 2 neutral merchants (or only one) to 3-p games for the same effect?


In a 2P game, there is not always enough interaction between the players. Therefore the optional 3 dummies are included to increase interaction and make decisions tougher. In 3P+ games, there is enough interaction and tough decisions to not need dummies.

But it's your game. If you want to add dummies in a 3P game, go right ahead. Please report back and let us know what you think.
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