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Subject: Do people actually enjoy this with 2? rss

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Enon Sci
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Or is it merely playable with 2 (a footnote of functionality, like Power Grid's potential as a 2 player, despite not a soul enjoying that experience)?

The Geek page says it plays with 2, and I stumbled across a few forum discussions of hacking it down to two that seemed to intrigue people (I guess it was 3+ originally, yeah?), but not a lot of info on whether it's worth purchasing for 2.

I have a group and will have options to play it with more, but plan to be on a deserted isle with my partner for a month where we're likely to play it many times alone (it will be one of the few games in our bag, if I purchase it).

Second question: A first games of this a bit of a drag? Seems this game demands familiarity with the full range of card powers before the bluffing feature (i.e. the game?) comes to full display. Do the rules address this in some fashion, or is it a trial by fire kind of learning curve (i.e. boring initial games, but better as familiarity grows)?

Thanks!
 
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Des Lee
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Well, every game of Coup ends up at two players eventually. In my experience, games are over pretty quickly once you get to two - unfortunately the player in the stronger position once it gets down to two people is very frequently the eventual winner as there isn't another target to deflect to.

I love this game, but if you only have two players, I would say there are many more games that will play better at that number.
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Justin R
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I've played this with just 2 about 40 or 50 times. It holds my attention, but it is virtually impossible for someone to come back once they're down a card (unless they have the assassin). Agreed that other games are better with 2...including Love Letter, though I think Coup is the better game overall. Citadels is another that I quite enjoy with 2. But probably my favorite game is perfect with 2, and very portable: RftG.

Familiarity with the cards should not take long at all. 4-5 games was suggested above, and I think it is even quicker than that. Keep in mind that there are only 5 different card types, which gives excellent odds at hitting one of every character in 2 games.

Or you could just take Netrunner core and a few expansions, swapping sides each day.
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Enon Sci
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JJRR_Esq wrote:
I've played this with just 2 about 40 or 50 times. It holds my attention, but it is virtually impossible for someone to come back once they're down a card (unless they have the assassin). Agreed that other games are better with 2...including Love Letter, though I think Coup is the better game overall. Citadels is another that I quite enjoy with 2. But probably my favorite game is perfect with 2, and very portable: RftG.

Familiarity with the cards should not take long at all. 4-5 games was suggested above, and I think it is even quicker than that. Keep in mind that there are only 5 different card types, which gives excellent odds at hitting one of every character in 2 games.

Or you could just take Netrunner core and a few expansions, swapping sides each day.


Funny, I own a maxed out Netrunner set, Race for the Galaxy (with Alien Orb) and Citadels, yet the Cult of New has convinced me I needed to purchase something a touch smaller for this trip.

This post has convinced me to save the bucks and just bundle up something I already have. Thanks.

 
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Christian K
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I enjoy it, but 3 is better. 2 is very quick.
 
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Steven Tu
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As mentioned previously, the game always end up in two, so it's actually not a bad game for two. They don't call Coup the game that ends relationships for nothing
 
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Robert Stewart
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The two-player game is basically decided by the first mistake.

The two-player endgame is very different - usually it's decided by the elimination of the third player, and rarely lasts long - the actual gameplay comes in the earlier portion of the game.

Technically, the rules work for two-players, but it's nowhere near as good.
 
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Adam Lucas
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I would look for games that last a little longer with two players.

Lost Cities would be my suggestion if the game has to be physically small. If you put the cards in a bag or come up with a smaller box then it becomes very portable.

Mr. Jack has the deduction aspect, so that may be worth looking into, but I'm not sure if the physical size is what you're looking for. There's also a Mr. Jack pocket, but I don't know anything about it.
 
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Justin R
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Anarchosyn wrote:
JJRR_Esq wrote:
I've played this with just 2 about 40 or 50 times. It holds my attention, but it is virtually impossible for someone to come back once they're down a card (unless they have the assassin). Agreed that other games are better with 2...including Love Letter, though I think Coup is the better game overall. Citadels is another that I quite enjoy with 2. But probably my favorite game is perfect with 2, and very portable: RftG.

Familiarity with the cards should not take long at all. 4-5 games was suggested above, and I think it is even quicker than that. Keep in mind that there are only 5 different card types, which gives excellent odds at hitting one of every character in 2 games.

Or you could just take Netrunner core and a few expansions, swapping sides each day.


Funny, I own a maxed out Netrunner set, Race for the Galaxy (with Alien Orb) and Citadels, yet the Cult of New has convinced me I needed to purchase something a touch smaller for this trip.

This post has convinced me to save the bucks and just bundle up something I already have. Thanks.



If my wife were willing to play Netrunner with me, I'm not certain I would need another 2-player game. Except maybe RftG.
 
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Michael Pruden
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I love the two player rules. I find them interesting and a bit of a challenge. Decided on which card to pick first and then a random. EPIC! It's very quick but if you're waiting on friends to arrive I think it's a perfect way to pass the time.
 
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David Williams
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2 player is fun, and actually a very good way to get to grips with the game before playing with more players.

It's not the same as the end-game because the rules are different. There are 2 varieties suggested, the one we like is where you each get 1 free choice card and the other is dealt randomly from all the cards that weren't chosen. So a big part of the game is which card you choose.

Interesting metagames develop, and because you are each focused on the other you really feel the pressure when you bluff.

That said, it's still very fast, probably under 5 minutes per game. So I would suggest keeping score and play best of 5,7 or 9. That would take you about 30 minutes. If you're going to play for much longer than that, there are probably better choices.
 
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Clyde W
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Citadels at 2p is a significantly better game. Even Mascarade is better at 2p than Coup.
 
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