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The Doom That Came To Atlantic City» Forums » Variants

Subject: Scrap the Reset for Banishment rss

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Lasairfion Silverstar
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A simple variant, but we like to amend the rule that states that your banishment counter resets after the end of your turn.

This way, rolling doubles continually clocks up on your banishment counter over multiple goes, meaning that you know it's going to happen soon, you're just not quite sure when.

It adds some fun to the game, especially as your individual game-play changes when your tentacle counter is sitting on '2'.

Think you're going to get banished? Perhaps better to sacrifice a cultist, move an extra place and take a chance at placing that gate: that way you'll be able to jump out of banishment and hop-skip across the board back to where you were.

We found that it makes most of the games end in a very tight finish as you all run for Doom or Gates whilst avoiding that impending banishment...
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