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Star Wars: X-Wing Miniatures Game» Forums » Strategy

Subject: Squad Advice for a Noob rss

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Jed Daniels
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Hello, I have just joined and have been playing X-wing for almost a year. I am looking for advice on a squadron I made. If this squad is so bad it needs to be scrapped. I am fine with that, I will hold nothing against anyone if they say it sucks. It's a prototype and has not been tested at this time.

Katarn's Command

Red Squadron x3 (69)

Katarn + Recon Spec + Squad Leader + Blaster Turret (30)



My plan is to fly Katarn off to the side but in Range 2 of the Xs to give them Focus/TL. The Xs will be in a pair(Xs numbers 1 & 2) with the last one(X number 3) in between Katarn and the pair. This presents no obvious target and allows me to hit my opponent's back with X number 3 and Katarn if they try a K-turn. Again if this strategy sucks tell me/ recommend a better one. I have all ships at my disposal besides the Transport. Thanks for any advice or recommendations.
 
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J Chav
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Squad Leader is bad as you need your action to focus and use your Blaster Turret.

Also I would usually keep your focus for your Blaster Turret unless you don't have a shot. That means you may want to consider an Ion Cannon instead.

A really good support ship to give TL+Focus is Airen Cracken in the Z95 as you could pass off 2 free actions a turn (once form squad and one from his ability).
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There's pretty much no reason for Kyle to ever use Squad Leader. Kyle should be taking the Focus action every turn so that he can pass one token to a Red and use the other to fire. Maybe you meant Swarm Tactics instead of Squad Leader?
 
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Eugene Bland
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My only advice is to switch the turret on Katarn to an Ion turret. The reason I say that is that the blaster turret costs a focus to fire, and the turret is the only that you're really going to use with a HWK, in the case of Katarn his ability is that he passes off focus tokens to other ships. You'll be deciding unnecessarily whether to pass off the focus or to use your blaster turret. Personally I say either switch to ion turret, or use a different pilot for the HWK, maybe a cheaper pilot since you wouldn't be able to use the ability anyways, but that's just my opinion for what it's worth.

Edit: I also agree that Kyle doesn't need Squad Leader.
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Jed Daniels
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Thanks for the catch, I read the card quickly and I didn't notice it required an action. Yep that card is going out. Instead should i put R2s or R5s on two of the Xs? Maybe upgrade two of the Reds to two Dagger Bs. more shields to chew through and BR to add maneuverability. Katarn can give one a focus, so even after K-turns or 3-banks one will have a Focus.
 
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Jed Daniels
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Update!

I really need to read the cards carefully.


Katarn's Command

Dagger Squadron x2(48)

Red Squadron(23)

Katarn + Recon Spec + Ion Turret(29)



Would this work?
 
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Eugene Bland
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That looks great, last thing I would say but this is more so personal preference. Replace Recon Specialist with the Title Moldy Crow. That way you can hold on to your focuses that you weren't able to use, basically you stockpile them, which means you'll have more to dish out to ally ships instead of worrying if you need it to cover you for defense or attack.

Best advice though is to play around with it for a bit, see what you like and don't like about it and tweak it as you go.
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Jed Daniels
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Thanks Rax01, stockpiling does seem easier. My only concern is that there aren't very many turns to stockpile before engagement. I would only get one per turn, so If Katarn lagged behind with 1 forwards he might have 4-5 focus tokens but have TIEs on top of him.
 
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Eugene Bland
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but at the same time, that one focus can help make a difference for when it comes to deciding whether you need it for defense or whether to use it for the ability. Try it both ways, they're both the same amount of points, you could play one game, change out the card for the other one another game. Everyone has different styles of play, so experiment have fun with it!
 
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J Chav
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I'm actually a fan of Recon Spec and have never used Moldy Crow but one upside to having a build up is if you bump you still have focus tokens (in theory).

As I've played the game more I've been able to fly a lot better so bumping is less of a concern of mine.
 
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Jed Daniels
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Thanks for the feedback. I will be trying Katarn's Command sometime next week when I've got some people to play against. I may as well post these other squads I've thought of to gauge their predicted effectiveness.


Four Fours Force

Red Squadron x2 (46)

Dagger Squadron + Advanced Sensors x2 (54)

A simple build. The Plan: point all the guns at a single target and just wreck havoc with Focused K-turns and Focused blocks from the Bs.


Corran's Double Daggers

Corran Horn + PLT + FCS + R2 + Engine Upgrade (45)

Dagger Squadron + Ion Cannon x2 (54)


This group puts Corran as a very expensive flanker and the Bs as Ion Gunboats.The Plan: B's Ion Enemies, reducing the shots fired on them and Corran and setting up for Corran to take them out in his runs through the enemy. This will also force the opponent to chose to leave B-wings alive to go after Corran, or leave Corran alive to attack the B-wings. If Corran is in a bad spot he could PTL Boost/BR away or Turtle(Focus/Evade) then R2 clears stress when he does a 1 or 2 speed maneuver. I think it will suffer from 7-TIE swarms.
 
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Chris Brown
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There is no reason to have two A's at the beginning of aardvark. I simply won't do it.
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Danath wrote:
I'm actually a fan of Recon Spec and have never used Moldy Crow but one upside to having a build up is if you bump you still have focus tokens (in theory).

As I've played the game more I've been able to fly a lot better so bumping is less of a concern of mine.
I'm a huge fan of the Kyle-Intelligence Agent-Ion Turret-Moldy Crow combo. It's pricy but is wonderful. If you can manage to slow play your opponent, you can stack up like 8 focus before the first round of firing. That allows you to target lock and really hammer those IONs home. I would almost more recommend dropping the intelligence agent to keep focus/target lock combo going if you need the points. You can still build up a good few focus before you need to start using them. The downside of that is if you're playing a very aggressive player they will get in range as fast as possible to keep you from stacking. It all comes down to your style of play and knowing your local meta (who you'll be playing against).

I would recommend something like this:
Kyle
-Intelligence Agent
-Ion Turret
-Decoy(or whatever else you'd like to do with 2 points)
Blue
-Fire Control Systems
Blue
-Fire Control Systems
Rookie
 
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