Joska Paszli
Netherlands
Culemborg
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I am working on an boardgame, fantasy wargame based...

http://joskapaszli.wix.com/thewargame

and looking for a nice way to introduce an eventcard system... i want to add randomness to tip in a small way the balance in the game

Lets few some examples,

Bloodbowl allows u to play a single evencard i think per gamehalf... at a moment the players likes... this card is -i think- always in the players favour. So he decide when to take advantage of the benefit.

Battlelore 2nd edition uses lore cards which allows the player to tip the balance

The system i prefer is that the card played by a player is in favour of that player.
But additional options arise.... when one card a turn for each side is a maximum and maybe on average 1 card every 2 turns is better... should the player have more cards at his disposal where he choose from?

Lets say a card allows the player to let the enemy battlestandard stumble over and the battle standard bonus can not e used in that turn than that card only has value when a battle standard is in play.... so if the mechanic allows the player to discard the event card cuz its useless than it aint a real "event" as events simply do happen

Also imo in battlelore for example the hassle of getting cards and lore tokens is too much management. somehow the player must get easy access to an event and dont have to spent minutes thinking which one to play when... so perhaps a limited number for the whole game lets say 5 will do. at start drawn from a pile... he knows which one these are and can play them when he likes.

Anyone has more and better ideas on this?
 
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