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Trivial Pursuit: DVD Pop Culture 2» Forums » Reviews

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Cedar Lake
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After receiving this as a birthday gift, we finally found the time to play this game last night. As can be expected, this is yout typical Trivial Pursuit game with the questions themed after the box title: Pop Culture 2. The standard four playing pieces come with the game and represent pop culture icons: An LP Record, a Lawn Gnome, a High-heeled Boot, and a Peace Sign. All the assorted wedges come with it and represent TV, Movies, Fads, Buzz, Music, and Sports & Games. As with most of the DVD versions, landing on that color's headquarters (to obtain a wedge) and trying for the win, send you to the DVD to watch a short clip.

The questions are of varying difficulty and consistency with the theme. One question we received concerned the founder of the Red Cross - still trying to figure out how that involves Pop Culture. Most questions were fairly up to date dealing with recent headlines. But overall, the questions on the cards seemed to be fairly well-rounded.

The biggest complaint came from the DVD. Most clips gave you a fair amount of time to look at a video clip or a partially revealed photograph. Some shorts involved complete lyrics to songs, while others had simple questions with some clues in the background. The problem seemed to be in the varying lengths of time allowed to answer the question. Clips appeared to be in the range of 30 seconds. In one instance we had to guess the internet company that made-up 2% of the e-commerce. Within the first second, you could easily identify eBay's colors. But in case you missed it, you had another 24 seconds to clearly see eBay written before it went to All-play. But on the flip side, we were given a clip of Wargames that lasted about 20 seconds. Once the long-winded question was finally read through, we had about 2 seconds to answer before the All-Play popped up. The other team had no clue as to the answer but by the time our player blurted out "Thermo-nuclear Reactor," we barely made it in under the buzzer. It just did not seem right that an easy answer was given about 3 times the time while a more difficult question barely gave you the time to state the correct answer even when you knew that answer.

The other complaint with the game is that it is the same old Trivial Pursuit. The game has to be around for more than 2 decades and the same old mechanics are still in play. There are too many roll again spaces on the board allowing someone to just constantly roll the dice to get to the coveted Headquarter space. There was a moment when the otehr team had to have landed on the Roll Again about 6 times in a row while dancing around the Yellow HQ. And with the end game, you have the constant see-saw of trying to land in the middle space. It seemed a good third of the game was spent trying to roll the exact count to get in the middle.

Overall, this game was exactly as I expected. A new theme to a tired game. I really don't understand why they don't just package the DVD and cards in their own small box instead of putting together a new large box with basically the same board. I am thankful I didn't pay for the game. It will remain on the shelf until the next time a group of us can come together and have no clue what to play.
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