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Doom: The Boardgame Expansion Set» Forums » Rules

Subject: New ability question rss

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Shane Knerl
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Ok so I'm not entirely convinced that a "big guy" can knockback a cyberdemon or spider queen. How have you all played it?
 
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Travis Hall
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By the rules, he can. If you want to change that with house rules, well, who doesn't use mods when playing Doom?

One approach would be to say that Knockback allows the attacker to move the victim up to 4-s squares, where s is the number of squares the victim occupies. While you are at it, you could even start to distinguish between knockback abilities. Knockback 4 could knock a victim back 4-s squares, Knockback 3 would knock a victim back 3-s squares, and so on and so forth. Thus, you could give the big guy a smaller knockback than a rocket launcher.
 
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Shane Knerl
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Great idea about the character's base spaces taking from the number of spaces they can be knocked back. thanks
 
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While a marine making a judo throw on a Hell Knight might not sound overly realistic, it's practically only the big invaders there's any point in doing it to. Zombies are too insignificant to be bothered tossing around (why not just blast the stupid zombie at once?). Whereas throwing a big baddie can be used to put it somewhere where another marine can more easily deal with it, such as unloading the shotgun into its face.
 
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