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Subject: Taking Action tiles rss

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Viktor Karlsson Mantel
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If I have 6 in Locomotive and the obly tile left to take is Locomotive, what do I do? Becouse the rules clearly say that its forbidden to take this tile if you have 6 in locomotive.

And one more question if taking the locomotive action tile I must upgrade my locomotice right? So you can force people to take it and pay the cost?
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General Norris
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It shouldn't be possible for the only tile left to be Locomotive. You have six roles for players to choose from even if everyone already has Locomotive maxed.

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Build First
Engineer
Auction thingy



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Viktor Karlsson Mantel
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Yeah I saw now that there are 7 action and only 6 player maximum ^^
 
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Chris
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Tolchock wrote:
Yeah I saw now that there are 7 action and only 6 player maximum ^^
Until you play an 8 player board like http://boardgamegeek.com/boardgameexpansion/37302/age-steam-.... And then I've no idea what you'd do.
 
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General Norris
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Any expansion maps should have special rules for the ocassion but even then, players who are last in the turn order would simply get nothing.
 
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Chris
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Sure, Doubt I'll ever get near that count so haven't even read those rules yet.

Given Steam is oooold now and i'm so new to it I don't want to start new question threads. So as this is about action tiles... Do you use the physical action tiles in standard steam? As chits they seem pointless compared to placing a disc on the equivalent icon on the board directly - the money and numbers are misleading as they're not used, and turning them over (which I think you're supposed to do) loses information. And given it's already there on the main board anyway, why bother with them?
 
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Anthony Simons
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TheRocketSurgeon wrote:
Sure, Doubt I'll ever get near that count so haven't even read those rules yet.

Given Steam is oooold now and i'm so new to it I don't want to start new question threads. So as this is about action tiles... Do you use the physical action tiles in standard steam? As chits they seem pointless compared to placing a disc on the equivalent icon on the board directly - the money and numbers are misleading as they're not used, and turning them over (which I think you're supposed to do) loses information. And given it's already there on the main board anyway, why bother with them?

I personally use the board spaces in this instance (unless I am using an expansion map without them), for exactly the same reasons you have given.
However, Standard is IMO not the best way to play Steam (and I have Age of Steam for when I want to play that way).
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Phil Hendrickson
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fellonmyhead wrote:

I personally use the board spaces in this instance (unless I am using an expansion map without them), for exactly the same reasons you have given.
However, Standard is IMO not the best way to play Steam (and I have Age of Steam for when I want to play that way).


In your opinion, what IS the best way to play Steam? Base game? Or some variant?
 
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Anthony Simons
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DrumPhil wrote:
In your opinion, what IS the best way to play Steam? Base game? Or some variant?

Base Steam is the best way; it removes the exploitable imbalances of the turn order auction and income reduction which were present in AoS, cleans up the whole income/expenses aspect and adds a layer to the strategy by forcing players to consider future turn order when selecting their action.

I was rarely defeated by others in the group when playing AoS; I hardly ever win when playing Base Steam because everything exploitable has been removed. This doesn't mean I dislike AoS, which is still a great game as the imbalances are slight; but it was generally too easy (for me) to take it to a level where one's lead was unassailable.
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J C Lawrence
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That would seem to say more about the weakness of your opposition than of the game.
 
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Anthony Simons
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clearclaw wrote:
That would seem to say more about the weakness of your opposition than of the game.

Possibly; or possibly my overwhelming superiority!

Either way, it is hardly as fulfilling a game experience if there is a distinct imbalance. If you would prefer to believe it is the players and not the design which is imbalanced, then so be it; however, Steam still results in the experience becoming more challenging for me because those imbalances are removed.
 
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J C Lawrence
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I'm tempted to translate that to Steam providing a smaller/slower reward for player skill. In this it isn't that the imbalances are removed, but that the reward for understanding an using/exploiting the (intricacies of the?) system are smaller and less telling. ie a more level playing field among players of unequal ability.
 
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Anthony Simons
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clearclaw wrote:
I'm tempted to translate that to Steam providing a smaller/slower reward for player skill. In this it isn't that the imbalances are removed, but that the reward for understanding an using/exploiting the (intricacies of the?) system are smaller and less telling. ie a more level playing field among players of unequal ability.

Only tempted?

I would tend to agree this is mostly on the mark; apart from the fact the exploitable imbalances are removed. Seriously, they're just not there. Players are almost always of unequal ability, I think, so that probably goes without saying...
 
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Richard Young
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clearclaw wrote:
I'm tempted to translate that to Steam providing a smaller/slower reward for player skill. In this it isn't that the imbalances are removed, but that the reward for understanding an using/exploiting the (intricacies of the?) system are smaller and less telling. ie a more level playing field among players of unequal ability.
I've always felt that the phenomina of providing a "more level playing field to players of unequal ability" to be one of the hallmarks of a "Euro" design. Players thereby tend to stay engaged to the end of the contest because, by various means, it can remain an open question as to who will win. Or, another way of looking at it is that, "the game is the thing" instead of "winning is the thing." Still, the more expert player will win more often - just not invariably...
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