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Machina Arcana» Forums » Rules

Subject: Edge Token sense? rss

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Schw Ix
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What is the Sense of Edge-Token?
The Edge-Tokens are placed on the old map-tile when exploring a new one.
They only hinder me from exploring a new map tile in the same direction again, what abviously is not working anyways, because there is a tile now.
Also, when I scroll the tiles, the token will just disapear, alowing me to leave a tile into the direction I came from and exploring an new map?!

Here some pictures of how I understood how its working:





Wouldn't it make more sense to put the Edge-Token on the new tile?
It would hinder me to go back the way I came from?

 
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Sascha
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In another Thread Juraj explained that the Edge tokens prevent some possible exploits with the map tile scrolling.
 
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Trevin Beattie
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Eugene
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I read that too, but I can’t imagine what possible exploit there could be other than the one pictured above, which obviously is not prevented.
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Sascha
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When we look at the last picture, we can see that it is no more possible to go to tile 3. When there are no Edge tokens you can go to tile 3 again remove tile 4 and after that it is also possible to go again to tile 4 and remove tile 3. I think that want Juraj to prevent. But i can be wrong.
 
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Not Guilty
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@Sascha Your are right! This is the "exploit" we found during playtesting the game. We switched maptiles every now and then until we got a "good" one. And we nearly never hat monster because we switched again and they were banished by this before the reached us.

 
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Schw Ix
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Without edge-token, I see that you could use the scrolling to your benefit.
But even with the edge-token used how they're supposed to be, the use
like I showed above is pssible, what seems kinda wrong.

I read in the storybook, the explorers weren't able to find the same way out that they found in. It would be logical to block the path you came from. It would also make scroll-cheating impossible.

My suggestion is, to put the edge-token on the newly explored tile.
there is no way to scroll back into the direction you came from, so the only way ist forward.
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John Bruns
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To prevent any possible exploit - put edge tiles on the new and old tiles.
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Schw Ix
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That would be a possibility, but I see no advantage over the method to put a token to the new tile.
 
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Not Guilty
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Could contain Spoilers

@Schw Ix "the explorers weren't able to find the same way out that they found in"

I don't want to spoil to much of the story but this is something which has to do with the Howling mountain itself. To go back and don't find what you saw there last time is something which is part of the story and not a exploit.
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Schw Ix
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I see your point. To follow the spirit of the story, no edge-token would be necessary. But due the scrolling-exploit, we need the edge-token.

At some point scrolling becomes impossible in one direction (as shown in the first post, after moving back where tile 1 was before, you can never again go to the right from tile 2), which not fitting the story. Since we can't be true to the story all the time, I would prefer to always have the option to move forward. That might just be my preference.

I also did just realize how rusty my english has become o.o

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Adam M
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I might be wrong on this, but if I remember reading the rules correctly, once a tile has an edge token on it, you can not create another tile from it. In the above example, once tile 2 creates tile 3, tile 2 cannot be used to explore new tiles, so it also blocks the north and south directions from tile 2. This essentially make a linear progression through the dungeon. It also forces you to get rid of the entry token.
 
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Schw Ix
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Quote:
When an explorer explores a new map tile, put an edge token onthe edge of the activating explorer's map tile. If there is already an edge token on that map tile edge, the exploring effect cannot be resolved.


The Edge Token only blocks that edge.
 
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