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Subject: So I failed my personal 10 X 12 challenge rss

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I had set a personal challenge for myself. Rather than the 10 X 10 challenges that everyone was discussing around the new year, I decided to go in a different direction and try to play Lords of Waterdeep 10 times a month for 12 straight months. And my challenge failed this month. I only got 8 plays in, the first time since last November that I didn't get in the 10.


Some thoughts on the seven month streak I did manage.

1) I don't think I like setting a challenge, as it limits the gaming options. I'd suggest LoW at the expense of other games. Much like being a porn star, anything that is done because you (feel) that you have to do it takes some of the fun out of it. I'd rather just play because I want to, not because I need to get my number of plays in.

2) That being said, I probably could have squeezed a couple of two player games tonight, but I felt that would have been cheating, as all of my plays have been at least three players, but almost always 4 - 5.

3) Despite the "pressure" to play LoW, I still have enjoyed almost every play of it. I probably will end up continuing trying to get in 10 plays a month, but seen as the streak has been ended, maybe I'll be able to do so without feeling pressured to do so.

For those of you who are trying some sort of play challenge, do you find that the pressure to play specific games has had a similar effect, that it becomes more like work?


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Nathan Clegg
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What motivated this challenge?
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moramis wrote:
What motivated this challenge?


Hmm, good question.

I think I have been trending, over the last year or so, towards playing the same games more often, rather than playing the newest games twice and then trading them away. This year I have played a few games quite a few times each (i.e. Kingdom Builder, Vegas Showdown). I think that doing so allows me to really appreciate a game, to get to really understand it better, try different strategies, etc.

So I guess this may have been an attempt to really put that into practice, play the same game 120 times in one year (that I am still on pace to do).

 
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Josh Chen
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I have a different challenge for myself. For every $ spent on any given game I want a play. This makes filler easier to fulfill that challenge and longer games are harder to get to (more costly due to components and more time consuming).

I do find myself not picking games that have met the challenge and I find myself limiting myself on what games gets played by this challenge. After I've thought it through I gave in and start playing older games that have already met the challenge again.
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Russ Williams
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willythesnitch wrote:
2) That being said, I probably could have squeezed a couple of two player games tonight, but I felt that would have been cheating, as all of my plays have been at least three players, but almost always 4 - 5.

FWIW, I don't grok why playing 2-player would be cheating, given that the game is explicitly for 2-5 players. (E.g. it would feel similarly arbitrary to me if you said playing with 3 players would be cheating, or playing with an even number of players would be cheating...) Indeed if I were doing such a challenge, I would want diversity in the number of players I played with, to explore the game more fully.

Or did your original conception of your goal include that they must be games with more than 2 players?
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I have been wondering if our 'slow' gaming year has something to do with the 10x10 challenge. I've found it harder to figure out which game I want to play, and I think it's partly because there's some 'pressure' to play a game from the 10x10 list (we're around 35% done).
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Nathan
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This thread does not happen to be referring to you is it?

I'm going to burn my copy of Waterdeep!

Or merely a "coincidence" devil
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You can still turn it into an entry in The 100 Play Challenge: In Support of Deeper Exploration of Games (Update: Now with GeekGold!).
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porkchop_tw wrote:
I have a different challenge for myself. For every $ spent on any given game I want a play. This makes filler easier to fulfill that challenge and longer games are harder to get to (more costly due to components and more time consuming).


So, Twilight Imperium isn't exactly the game for you?

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Bruce Gazdecki
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I'm setting a goal next year to play each game (base + expansions if desired) in my collection at least once.
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Sara VanderWal
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porkchop_tw wrote:
I have a different challenge for myself. For every $ spent on any given game I want a play. This makes filler easier to fulfill that challenge and longer games are harder to get to (more costly due to components and more time consuming).


I LOVE this idea, but if implementing it myself, would choose something time based instead of number of plays based. I think a $50 game that takes 2 hours to play is naturally more fulfilling than a $10 game that takes 10 min to play, and doing plays to cost would make me far more hesitant to buy longer games. But I like the concept! Something like $1 per hour per player would be more to my liking though!

A $50 game for 4 players that takes about 2 hours to play would need to be played for 12.5 hours, or 6-7 games.

A $10 game for 4 players that takes about 10 min to play would need to be played for 2.5 hours, or about 15 games.

This might be my challenge for next year!!

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Sara VanderWal
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Bruiser419 wrote:
I'm setting a goal next year to play each game (base + expansions if desired) in my collection at least once.


I do this every year and love it! Every November I compare my played list against my owned list and create a geeklist for the games I haven't played yet and focus on those for the last 2 months of the year! I'd definitely recommend doing it. :-)
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Bruce Gazdecki
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SaraCV wrote:
Bruiser419 wrote:
I'm setting a goal next year to play each game (base + expansions if desired) in my collection at least once.


I do this every year and love it! Every November I compare my played list against my owned list and create a geeklist for the games I haven't played yet and focus on those for the last 2 months of the year! I'd definitely recommend doing it. :-)


Do you count digital plays as "playing the game" or only if you actually pull it out and play on the physical copy?
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russ wrote:
willythesnitch wrote:
2) That being said, I probably could have squeezed a couple of two player games tonight, but I felt that would have been cheating, as all of my plays have been at least three players, but almost always 4 - 5.

FWIW, I don't grok why playing 2-player would be cheating, given that the game is explicitly for 2-5 players. (E.g. it would feel similarly arbitrary to me if you said playing with 3 players would be cheating, or playing with an even number of players would be cheating...) Indeed if I were doing such a challenge, I would want diversity in the number of players I played with, to explore the game more fully.

Or did your original conception of your goal include that they must be games with more than 2 players?


You know what, I really don't have a good answer to this. I think it was more a matter of neither I nor my son really felt like playing last night, and we've never really played 2 player, so it just felt wrong to just squeeze in two quick 2ers for the sake of it.

I like your point about exploring the game with different numbers of players, I hadn't really thought about that. I would be interesting to try it out with 2 and see how it's different.
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Lobotnik wrote:
This thread does not happen to be referring to you is it?

I'm going to burn my copy of Waterdeep!

Or merely a "coincidence" devil


Ha! No, that's not me. I do tend to suggest LoW when hosting a game day, but I try not to force it if people aren't interested.

Most of my plays involve my Dad, it is exactly the right weight for him, so we often play two - three games a week.
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Zoe M
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I'm definitely finding that my 10x10 challenge is creating some pressure and stress around my gaming. It's much harder than I thought it would be, both because I didn't choose my games carefully enough and because I didn't take into account that I'd want to play some games way more than 10 times.

I'm still planning to do it again next year, but I'm going to put a lot more thought into choosing the games. There will be fewer games that I've played only a couple of times or not at all, and more games that I really enjoyed in the past but have been neglecting lately.

I'm also interested in my cost per play, but I haven't made that into an explicit challenge. I know it would be more accurate to base it on time rather than plays, but that's just too much effort for me.
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Mary Ann Harrison
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porkchop_tw wrote:
I have a different challenge for myself. For every $ spent on any given game I want a play.


Your method penalizes longer and weightier games. An alternative would be to use hours played instead of times played as your unit. So, for example, aim to get an hour of play time for each dollar you spend. I think hours of play is a better indication of entertainment value per dollar than times played.
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Sara VanderWal
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Bruiser419 wrote:
SaraCV wrote:
Bruiser419 wrote:
I'm setting a goal next year to play each game (base + expansions if desired) in my collection at least once.


I do this every year and love it! Every November I compare my played list against my owned list and create a geeklist for the games I haven't played yet and focus on those for the last 2 months of the year! I'd definitely recommend doing it. :-)


Do you count digital plays as "playing the game" or only if you actually pull it out and play on the physical copy?


It hasn't been a factor for me, since the games I play online tend to be ones I like enough to play multiple times a year or don't own anyway. I don't log my online plays either but also don't insist that I play my own copy for this purpose, any copy is okay!
 
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Brandon
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So, out of curiosity, what's the verdict? How well does the game hold up to so many plays? Are there still new strategies to explore or do you feel like you're doing the same general actions over and over? Does the game lend itself well to deeper study and consideration?
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