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Subject: Balancing first turn rss

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Hatzav Namer
Israel
Hedera
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its a very simple rule that was taken from catan. the last player choose the race first, then we start tochoose races going counter clockwise until the first player chooses his race last.

very simple and very efficent.
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Chris
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There's nothing to fix. It's already balanced implicitly by virtue of paying for later races. First player has no opportunity to pick up extra points no matter which race they pick, and has no idea what other races they'll actually be competing with initially. the later the turn, the more information they have.
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Craig Groff-Folsom
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There really isn't a consistent advantage to going first, because there's no guarantee which races/special powers are available. Aggressive races/powers are less powerful for the first player. On the other hand, terrain-based races and special powers are better for first player. Sometimes the "perfect" race/power combo is lurking beneath the surface of the queue, and the last player gets first crack at it.
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david landes
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I agree with the 'no need for a correction'. Once you get to three players, the game self balances anyway.

On the other hand, another simple way would be to just value the benefit of going first vs second vs etc.. and give an extra coin or two to start the game.
 
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Ian Toltz
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There can definitely be cases where there's an amazing combo available right off the bat, and whoever wins start player has an inherent advantage which isn't mitigated by anything.

I'd go about solving this by simply auctioning off start player. Choose a player to start the auction, they must bid, they may bid 0. Keep going around until only one player's left.

Whatever the winning bidder bids, he doesn't pay that much; instead, everyone else gets that much. E.g. if you win with 3, everyone else gets 3 coins.

Let the free market decide what starting is worth.
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Jesse Rasmussen
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BatzMatasanos wrote:
its a very simple rule that was taken from catan. the last player choose the race first, then we start tochoose races going counter clockwise until the first player chooses his race last.

very simple and very efficent.


That doesn't fix anything because you aren't changing the turn order...a player still goes first; it's just not the person who 'won' starting player (or who has the ears most like an elf).
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Smilin' Stan
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How about this:

Give each player 2 extra coins. Have a round zero where each player in turn puts their 2 coins on whichever race combo(s) they wish. Then at round 1 the board is "pre-balanced".
 
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Fernando Robert Yu
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I agree nothing to fix here..in fact I think the first player is at a disadvantage since he can be beaten up immediately!
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