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Subject: Tacking was an iffy maneuver. rss

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Steve
Thailand
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Tacking was an iffy maneuver. {Edit to add all in blue right away.}
. . A] Luck and crew quality interact to cause some ships to fail a tack.
. . . . 1] None of my rules change the tacking process, at least not yet.
. . . . . . a] Ships are still encouraged and allowed to go to full sails for 3 turns as they tack.
. . . . . . b] A ship with a mast down really shouldn't try to tack. [It doesn't get a free turn and can't use full sails, so it will have to drift during the process.]

. . . . 2] Crew quality effects the odds that a tack will succeed. In the turn that the ship would turn to the new dir. C a die is rolled. See the die roll modifiers (DRM) below.
. . . . . . a] Elite crews fail and get into irons on a modified roll of 1 or less.
. . . . . . b] Crack crews fail and get into irons on a modified roll of 2 or less.
. . . . . . c] Average crews fail and get into irons on a modified roll of 3 or less.
. . . . . . d] Green crews fail and get into irons on a modified roll of 4 or less.
. . . . . . e] Poor crews fail and get into irons on a modified roll of 5 or less.

. . . . 3] Die roll modifiers
. . . . . . a] When full sails are set plus 1 to the die roll. The ship is moving faster & so is more likely to make the tack ok.
. . . . . . b] FAA rigs get a plus 2 DRM. FAA rigs tacked better.
. . . . . . c] When 1 mast is down, minus 1 from the die roll. With a mast down the ships is slowed and some of the specific sails needed may be unavailable, for example the spanker or the jibs.

. . B] When “in irons” square rigged ships will have their sails aback, therefore they will drift 1 hex every turn straight down wind (they are facing in dir. D).
. . . . 1] Roll on the same table, the ship fails to escape on the same roll or less, depending on crew quality.
. . . . . . a] FAA rigs are minus 2.
. . . . . . b] Plus 1 if a mast is down.
. . . . . . c] Minus 1 for each turn it has failed this roll. Each turn it is moving backwards increases the speed of the water moving over the rudder and so makes it easier for the ship to get pointed in dir. C.
. . . . 2] If full-sails are set, and a ship is in irons a mast will fall with half as much damage, not 2/3 as much. The sails and therefore the masts are taken aback, a direction they are not totally designed for, so accumulating damage will overstress the remaining rigging sooner.

 
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Ray
Thailand
Bangkok
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Tacking was indeed an iffy maneuver made more so with battle damage.

". . . . . . c] When 1 mast is down, minus 1 from the die roll."
I would think for other reason other than just the ship going slower.
 
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