Recommend
1 
 Thumb up
 Hide
3 Posts

Find the Bug!» Forums » Reviews

Subject: Is testing fun? rss

Your Tags: Add tags
Popular Tags: [View All]
Nicholas Hjelmberg
Sweden
Saltsjö-Boo
flag msg tools
designer
Avatar
mbmbmbmbmb
(Designer's own review.)

Even IT professionals may consider testing a daunting task so can a game with this theme be fun for gamers? Find the Bug! takes on the challenge by focusing on the detective work of testing: the analysis and deduction.

The players take on the roles of testers of an IT system. The IT system is represented of 36 squares ("components"), divided into 3 vertical columns ("modules") and 3 horizontal rows ("tiers"). Each square contains 1 tier tile and 1 module tile and if both tiles contain a bug symbol, the test case contains a bug. After all bugs have been found, the test round is over and a retest round commences. Six fix markers bearing the letters and numbers of the bugs found are drawn and where they intersect, new bugs have been created. The object of the game is to find as many bugs as possible. To do so, the players have 3 tasks to choose between:

1. Analyse a tier or module: Each module or tier also comes with a gem, which color indicate how many or severe the bugs are. By looking at this gem, a player may increase the odds of finding the bugs.
2. Test a test case: By placing a tester in a test case, a player may test it for bugs and if successful, score 1-3 points depending on the severity.
3. Automate a test: By placing a tester in a tier or module, a player may find all the bugs that are created there in the retest round. However, if the tester is placed before all the first test round bugs have been found, the tester must be removed.

A typical game session starts with each player performing an analysis task to increase the odds of finding a bug. The players who are lucky to find areas with a high probability gets a good start but the other players are not far behind as knowledge of which areas to avoid is important too. Also, the value of this early information diminishes as the testers are placed on the board and deduction skills become more important. What do the other players know? How many bugs remain to be found in a component? When is a tier or module free from bugs? The last question is particularly important as it gives players falling behind a chance to get back. To win Find the Bug!, the players must carefully decide which of the 3 tasks to perform and draw the right conclusions from both their and the other players' tasks.

The ingenious way of hiding information while still enabling the players to draw conclusions about what to expect creates an uncertainty that lasts throughout the game. Although the game is mainly designed for IT professionals who want to learn testing in a fun way, ordinary gamers may also enjoy this deductive challenge where you must use your limited resources efficiently and monitor the other player's actions carefully to Find the Bug!

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kevin B. Smith
United States
Mercer Island
Washington
flag msg tools
designer
Avatar
mbmbmbmbmb
Thanks for the information. It appears that you are the designer of the game, which would be good to disclose in a "review".
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nicholas Hjelmberg
Sweden
Saltsjö-Boo
flag msg tools
designer
Avatar
mbmbmbmbmb
My bad, I thought I had done it in all own reviews but it's corrected now. Thanks for pointing it out.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.