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Warhammer 40,000: Conquest» Forums » Strategy

Subject: [Deck] Slay the Swarm (SM/AM) - 3x Core rss

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Aaron Phillips
United States
Knoxville
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I can't let booored be the only one posting decklists.

Preliminary concept:
Cato Sicarius pulls resources every time an enemy unit dies at his location. The deck objective is to capitalize on this early on and try to overwhelm the opponent.

Watching the GenCon demos, it seems like there will be a fair percentage of games where both sides have pretty large #s of troops at the same planet, making AoE a possibly viable strategy.

Key tactics: AoE and Ambush. (Ambush in an Eager Recruit, Drop Pod Assault something, and then use Maxos to ambush in a Dreadnought. CREEEEEEEDD!!)

(Blue for SM cards, Green for AM cards)
Warlord:
Cato Sicarius

Signature Squad:
Sicarius' Chosen x 4
Cato's Stronghold x 1
Fury of Sicarius x 2
Tallassarian Tempest Blade x 1



Army (24):
Eager Recruit x 3
Ultramarine Dreadnought x 2
Tactical Squad Cardinis x 3
Blood Angels Veterans x 2
Daring Assault Squad x 3
Deathwing Guard x 2
Veteran Brother Maxos x 2
Land Raider x 2

Ratling Deadeye x 3
Mordian Hellhound x 2


Attachment (4):
Godwyn Pattern Bolter x 2
Hostile Environment Gear x 2

Event (10):
Indomitable x 3
Exterminatus x 2
Drop pod assault x 2

Suppressive Fire x 3

Support (4):
Holy Sepulchre x 2
Catachan Outpost x 2


Tactical Squad, Assault Squad, and the Mordian Hellhounds give this deck a total of 8 units with AoE capability. Sicarius' Chosen lets you pull more enemies into a clump to maximize AoE output. Ratling Deadeye (possibly coupled with Catachan Outpost) can take out major threats in the Ranged phase, or soften up higher HP targets before the firestorm.

Once all the little units have been AoE'd down, Sicarius should be resource-flooded, letting you drop heavy hitters like Deathwing Guard or a Dreadnought.

Hostile Environment Gear, Land Raiders, and Indomitable can keep units alive through a fair amount of punishment, and Holy Sepulchre can hang out just in case.

Suppressive Fire can hold off the enemy's biggest threats (like something with Cybork Body), with an Exterminatus in the wings just in case.

This deck (with some possible tweaks) should be extremely potent against swarm and token decks, although it may have some problems with decks that rely on smaller numbers of tanky units.

Possible weaknesses:
*Flying - this deck doesn't have many good hard-counters to Flying. The bolter is the only real counter to bigger flyers, so if Flying starts becoming more common this deck might suffer
*Command Struggle - I am not really sure how well this deck will be able to run the command struggle. My first drafts of this deck used Iron Hands Techmarine and Promotion to get some edge in Command Struggles, but they had to be trimmed out for space.

Other possible includes:
Promotion / Iron Hands for better Command Struggle presence
Bribery - another way to force your opponent to cluster units together for an AoE firestorm or Exterminatus
Raven Guard Speeder or Assault Valkyrie - Give the deck a better set of answers for flyers
Elysian Assault Team - more ambush shenanigans


42 card seems really tight for a deck. It has to have 2 functioning engines (command struggle and battle) and have answers or counters to enemy tactics. A lot of cards that I wish I could fit.

60 Card deck limit instead of 50? I wish...
 
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Edward K.
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The deck is 50 minimum, not max. So if enough time goes by you could make a full SM deck with every Chapter in the deck. It's kind of hard for me to wrap around the math for deck sizes, but I'd say 50-60 is where you want to be, anything higher might hurt unless you can get mad card draw.
 
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Aaron Phillips
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Jimmylegs wrote:
The deck is 50 minimum, not max. So if enough time goes by you could make a full SM deck with every Chapter in the deck. It's kind of hard for me to wrap around the math for deck sizes, but I'd say 50-60 is where you want to be, anything higher might hurt unless you can get mad card draw.


True, I just prefer to treat deck size minimums as hard limits (you rarely see even 61 card competitive magic decks, althoight they would be legal.)
 
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Edward K.
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Fair enough, I'm sure you will find stuff to cut out when the packs get released.
 
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Chris Conner
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I was planning a deck very similar to this, so I definitely like your thinking here, lol.

Flyers are going to be popular, but I'd probably drop the Bolters and add in Promotions or Techmarines. If you still feel you need more anti-flyer, add in Speeders or Valks.

My reasoning: You're probably going to be using Area Effect most of the time anyway, and Flying doesn't halve Area damage, so why use the slots on a card that has no real synergy in the deck? You could instead get card and resource advantage through winning Command struggles. Alternatively, you can get your own Flyers to counter with instead, while being useful units in their own right.

I'd also probably try out Elysian Assault Team instead of Ratling Deadeye. Ratling just doesn't synergize as well with the rest of the deck, in my opinion.

Also, I notice by your tag that you're from the Knoxville area. I'm from the same area, so maybe we'll have a chance to play some games of this after release.
 
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